mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-02-23 14:42:33 +01:00
byuu says: Changelog: - Super Famicom: added support for loading manifests without embedded mapping information¹ - genius: initial commit - various Makefile cleanups ¹: so the idea here is to try and aim for a stable manifest format, and to allow direct transposition of icarus/genius database entries into manifest files. The exact mechanics of how this is going to work is currently in flux, but we'll get there. For right now, `Super Famicom.sys` gains `boards.bml`, which is the raw database from my board-editor tool, and higan itself tries to load `boards.bml`, match an entry to game/board from the game's `manifest.bml` file, and then transform it into the format currently used by higan. It does this only when the game's `manifest.bml` file lacks a board node. When such a board node exists, it works as previous versions of higan did. The only incompatible change right now is information/title is now located at game/label. I may transition window title display to just use the filenames instead. Longer term, some thought is going to need to go into the format of the `boards.bml` database itself, and at which point in the process I should be transforming things. Give it time, we'll refine this into something nicer.
19 lines
540 B
Plaintext
19 lines
540 B
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
|
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
|
<plist version="1.0">
|
|
<dict>
|
|
<key>CFBundleIdentifier</key>
|
|
<string>org.byuu.genius</string>
|
|
<key>CFBundleDisplayName</key>
|
|
<string>genius</string>
|
|
<key>CFBundleExecutable</key>
|
|
<string>genius</string>
|
|
<key>CFBundleIconFile</key>
|
|
<string>genius.icns</string>
|
|
<key>NSHighResolutionCapable</key>
|
|
<true/>
|
|
<key>NSSupportsAutomaticGraphicsSwitching</key>
|
|
<true/>
|
|
</dict>
|
|
</plist>
|