bsnes/higan/fc/controller/controller.cpp
Tim Allen 40802b0b9f Update to v103r05 release.
byuu says:

Changelog:

  - fc/controller: added ControllerPort class; removed Peripherals class
  - md/controller/gamepad: removed X,Y,Z buttons since this isn't a
    6-button controller
  - ms/controller: added ControllerPort class (not used in Game Gear
    mode); removed Peripherals class
  - pce/controller: added ControllerPort class; removed Peripherals
    class
  - processor/spc700: idle(address) is part of SMP class again, contains
    flag to detect mov (x)+ edge case
  - sfc/controller/super-scope,justifier: use CPU frequency instead of
    hard-coding NTSC frequency
  - sfc/cpu: move 4x8-bit SMP ports to SMP class
  - sfc/smp: move APU RAM to DSP class
  - sfc/smp: improved emulation of TEST registers bits 4-7 [information
    from nocash]
      - d4,d5 is RAM wait states (1,2,5,10)
      - d6,d7 is ROM/IO wait states (1,2,5,10)
  - sfc/smp: code cleanup to new style (order from lowest to highest
    bits; use .bit(s) functions)
  - sfc/smp: $00f8,$00f9 are P4/P5 auxiliary ports; named the registers
    better
2017-07-01 16:15:27 +10:00

59 lines
1.2 KiB
C++

#include <fc/fc.hpp>
namespace Famicom {
ControllerPort controllerPort1;
ControllerPort controllerPort2;
#include "gamepad/gamepad.cpp"
Controller::Controller(uint port) : port(port) {
if(!handle()) create(Controller::Enter, 1);
}
Controller::~Controller() {
scheduler.remove(*this);
}
auto Controller::Enter() -> void {
while(true) {
scheduler.synchronize();
if(controllerPort1.device->active()) controllerPort1.device->main();
if(controllerPort2.device->active()) controllerPort2.device->main();
}
}
auto Controller::main() -> void {
step(1);
synchronize(cpu);
}
//
auto ControllerPort::connect(uint deviceID) -> void {
if(!system.loaded()) return;
delete device;
switch(deviceID) { default:
case ID::Device::None: device = new Controller(port); break;
case ID::Device::Gamepad: device = new Gamepad(port); break;
}
cpu.peripherals.reset();
if(auto device = controllerPort1.device) cpu.peripherals.append(device);
if(auto device = controllerPort2.device) cpu.peripherals.append(device);
}
auto ControllerPort::power(uint port) -> void {
this->port = port;
}
auto ControllerPort::unload() -> void {
delete device;
device = nullptr;
}
auto ControllerPort::serialize(serializer& s) -> void {
}
}