bsnes/higan/pce/system/system.hpp
Tim Allen 40802b0b9f Update to v103r05 release.
byuu says:

Changelog:

  - fc/controller: added ControllerPort class; removed Peripherals class
  - md/controller/gamepad: removed X,Y,Z buttons since this isn't a
    6-button controller
  - ms/controller: added ControllerPort class (not used in Game Gear
    mode); removed Peripherals class
  - pce/controller: added ControllerPort class; removed Peripherals
    class
  - processor/spc700: idle(address) is part of SMP class again, contains
    flag to detect mov (x)+ edge case
  - sfc/controller/super-scope,justifier: use CPU frequency instead of
    hard-coding NTSC frequency
  - sfc/cpu: move 4x8-bit SMP ports to SMP class
  - sfc/smp: move APU RAM to DSP class
  - sfc/smp: improved emulation of TEST registers bits 4-7 [information
    from nocash]
      - d4,d5 is RAM wait states (1,2,5,10)
      - d6,d7 is ROM/IO wait states (1,2,5,10)
  - sfc/smp: code cleanup to new style (order from lowest to highest
    bits; use .bit(s) functions)
  - sfc/smp: $00f8,$00f9 are P4/P5 auxiliary ports; named the registers
    better
2017-07-01 16:15:27 +10:00

40 lines
1.1 KiB
C++

struct System {
enum class Model : uint { PCEngine, SuperGrafx };
inline auto loaded() const -> bool { return information.loaded; }
inline auto model() const -> Model { return information.model; }
inline auto colorburst() const -> double { return information.colorburst; }
auto run() -> void;
auto runToSave() -> void;
auto load(Emulator::Interface*, Model) -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
//serialization.cpp
auto serializeInit() -> void;
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
auto serializeAll(serializer&) -> void;
auto serialize(serializer&) -> void;
private:
Emulator::Interface* interface = nullptr;
struct Information {
bool loaded = false;
Model model = Model::PCEngine;
string manifest;
double colorburst = 0.0;
uint serializeSize = 0;
} information;
};
extern System system;
auto Model::PCEngine() -> bool { return system.model() == System::Model::PCEngine; }
auto Model::SuperGrafx() -> bool { return system.model() == System::Model::SuperGrafx; }