Files
bsnes/bsnes/ui-libsnes/libsnes.cpp
Tim Allen 8ae6444af7 Update to v080r01 release.
byuu says:

There was one unfortunate aspect of the S-DD1 module: you had to give it
the DMA length and a target buffer, and it would do the entire
decompression at once. Real hardware would work by streaming the data
byte by byte. So with that, I went ahead and rewrote the code to handle
byte-based streaming.

This WIP is an important milestone for me personally. Up until now,
bsnes has always had code that was directly copy-pasted from other
authors. With all of the DSP and Cx4 chips rewritten in LLE, and the
SPC7110 algorithm already ported over from C, and archive decompression
code removed for a long time, the S-DD1 was the only module left like
this. It's obviously not that big of a deal. The code is basically still
a copy of the original. S-DD1 decomp from Andreas Naive, SPC7110 decomp
from neviksti, and S-DSP from blargg. And the rest of the emulator is of
course only possible because of code and research before it, although
everything else has no resemblance at all to code before it. The main
advantage, really, is absolute code consistency. I always use the same
variant of K&R, for instance. I dunno, I guess I just never really liked
the "Build-a-Bear Workshop" style of emulators, like is so prominent in
the Genesis scene: "My new Genesis emu (uses Starscream/Musashi 68K
core, Marat Fayzullin's Z80 core, YM2612 core from Game_Music_Emu, VDP
core from Gens, SVP core from picodrive)", sorry, but you wrote
a front-end, not an emulator :/

I also updated the SPC7110 decompression module: I merged the class
inside the SPC7110 class (not sure why it was separate before), and
replaced the morton lookup tables with for-loops. The morton tables were
added to be a tiny bit faster when I was more interested in speed than
code clarity. It may be a tiny bit slower (or faster due to less L2
cache usage), but you won't even notice an FPS drop, and it cuts out
a good chunk of code and some tables. Lastly, I added pinput_poll() to
video_refresh(). Forgot to remove Interface::input_poll() from the C++
side, will have to do that later.
2011-06-28 21:36:00 +10:00

318 lines
9.9 KiB
C++
Executable File

#include "libsnes.hpp"
#include <snes/snes.hpp>
#include <nall/snes/cartridge.hpp>
#include <nall/gameboy/cartridge.hpp>
using namespace nall;
struct Interface : public SNES::Interface {
snes_video_refresh_t pvideo_refresh;
snes_audio_sample_t paudio_sample;
snes_input_poll_t pinput_poll;
snes_input_state_t pinput_state;
string basename;
void video_refresh(const uint16_t *data, bool hires, bool interlace, bool overscan) {
unsigned width = hires ? 512 : 256;
unsigned height = overscan ? 239 : 224;
if(interlace) height <<= 1;
data += 9 * 1024; //skip front porch
if(pvideo_refresh) pvideo_refresh(data, width, height);
if(pinput_poll) pinput_poll();
}
void audio_sample(uint16_t left, uint16_t right) {
if(paudio_sample) return paudio_sample(left, right);
}
void input_poll() {
if(pinput_poll) return pinput_poll();
}
int16_t input_poll(bool port, SNES::Input::Device device, unsigned index, unsigned id) {
if(pinput_state) return pinput_state(port, (unsigned)device, index, id);
return 0;
}
void message(const string &text) {
print(text, "\n");
}
string path(SNES::Cartridge::Slot slot, const string &hint) {
return { basename, hint };
}
Interface() : pvideo_refresh(0), paudio_sample(0), pinput_poll(0), pinput_state(0) {
}
};
static Interface interface;
const char* snes_library_id(void) {
static string id = { SNES::Info::Name, " v", SNES::Info::Version };
return (const char*)id;
}
unsigned snes_library_revision_major(void) {
return 1;
}
unsigned snes_library_revision_minor(void) {
return 3;
}
void snes_set_video_refresh(snes_video_refresh_t video_refresh) {
interface.pvideo_refresh = video_refresh;
}
void snes_set_audio_sample(snes_audio_sample_t audio_sample) {
interface.paudio_sample = audio_sample;
}
void snes_set_input_poll(snes_input_poll_t input_poll) {
interface.pinput_poll = input_poll;
}
void snes_set_input_state(snes_input_state_t input_state) {
interface.pinput_state = input_state;
}
void snes_set_controller_port_device(bool port, unsigned device) {
SNES::input.connect(port, (SNES::Input::Device)device);
}
void snes_set_cartridge_basename(const char *basename) {
interface.basename = basename;
}
void snes_init(void) {
SNES::system.init(&interface);
SNES::input.connect(SNES::Controller::Port1, SNES::Input::Device::Joypad);
SNES::input.connect(SNES::Controller::Port2, SNES::Input::Device::Joypad);
}
void snes_term(void) {
SNES::system.term();
}
void snes_power(void) {
SNES::system.power();
}
void snes_reset(void) {
SNES::system.reset();
}
void snes_run(void) {
SNES::system.run();
}
unsigned snes_serialize_size(void) {
return SNES::system.serialize_size();
}
bool snes_serialize(uint8_t *data, unsigned size) {
SNES::system.runtosave();
serializer s = SNES::system.serialize();
if(s.size() > size) return false;
memcpy(data, s.data(), s.size());
return true;
}
bool snes_unserialize(const uint8_t *data, unsigned size) {
serializer s(data, size);
return SNES::system.unserialize(s);
}
void snes_cheat_reset(void) {
SNES::cheat.reset();
SNES::cheat.synchronize();
}
void snes_cheat_set(unsigned index, bool enabled, const char *code) {
SNES::cheat[index] = code;
SNES::cheat[index].enabled = enabled;
SNES::cheat.synchronize();
}
bool snes_load_cartridge_normal(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size
) {
snes_cheat_reset();
if(rom_data) SNES::cartridge.rom.copy(rom_data, rom_size);
string xmlrom = (rom_xml && *rom_xml) ? string(rom_xml) : SNESCartridge(rom_data, rom_size).xmlMemoryMap;
SNES::cartridge.load(SNES::Cartridge::Mode::Normal, { xmlrom });
SNES::system.power();
return true;
}
bool snes_load_cartridge_bsx_slotted(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
const char *bsx_xml, const uint8_t *bsx_data, unsigned bsx_size
) {
snes_cheat_reset();
if(rom_data) SNES::cartridge.rom.copy(rom_data, rom_size);
string xmlrom = (rom_xml && *rom_xml) ? string(rom_xml) : SNESCartridge(rom_data, rom_size).xmlMemoryMap;
if(bsx_data) SNES::bsxflash.memory.copy(bsx_data, bsx_size);
string xmlbsx = (bsx_xml && *bsx_xml) ? string(bsx_xml) : SNESCartridge(bsx_data, bsx_size).xmlMemoryMap;
SNES::cartridge.load(SNES::Cartridge::Mode::BsxSlotted, { xmlrom, xmlbsx });
SNES::system.power();
return true;
}
bool snes_load_cartridge_bsx(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
const char *bsx_xml, const uint8_t *bsx_data, unsigned bsx_size
) {
snes_cheat_reset();
if(rom_data) SNES::cartridge.rom.copy(rom_data, rom_size);
string xmlrom = (rom_xml && *rom_xml) ? string(rom_xml) : SNESCartridge(rom_data, rom_size).xmlMemoryMap;
if(bsx_data) SNES::bsxflash.memory.copy(bsx_data, bsx_size);
string xmlbsx = (bsx_xml && *bsx_xml) ? string(bsx_xml) : SNESCartridge(bsx_data, bsx_size).xmlMemoryMap;
SNES::cartridge.load(SNES::Cartridge::Mode::Bsx, { xmlrom, xmlbsx });
SNES::system.power();
return true;
}
bool snes_load_cartridge_sufami_turbo(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
const char *sta_xml, const uint8_t *sta_data, unsigned sta_size,
const char *stb_xml, const uint8_t *stb_data, unsigned stb_size
) {
snes_cheat_reset();
if(rom_data) SNES::cartridge.rom.copy(rom_data, rom_size);
string xmlrom = (rom_xml && *rom_xml) ? string(rom_xml) : SNESCartridge(rom_data, rom_size).xmlMemoryMap;
if(sta_data) SNES::sufamiturbo.slotA.rom.copy(sta_data, sta_size);
string xmlsta = (sta_xml && *sta_xml) ? string(sta_xml) : SNESCartridge(sta_data, sta_size).xmlMemoryMap;
if(stb_data) SNES::sufamiturbo.slotB.rom.copy(stb_data, stb_size);
string xmlstb = (stb_xml && *stb_xml) ? string(stb_xml) : SNESCartridge(stb_data, stb_size).xmlMemoryMap;
SNES::cartridge.load(SNES::Cartridge::Mode::SufamiTurbo, { xmlrom, xmlsta, xmlstb });
SNES::system.power();
return true;
}
bool snes_load_cartridge_super_game_boy(
const char *rom_xml, const uint8_t *rom_data, unsigned rom_size,
const char *dmg_xml, const uint8_t *dmg_data, unsigned dmg_size
) {
snes_cheat_reset();
if(rom_data) SNES::cartridge.rom.copy(rom_data, rom_size);
string xmlrom = (rom_xml && *rom_xml) ? string(rom_xml) : SNESCartridge(rom_data, rom_size).xmlMemoryMap;
if(dmg_data) {
string xmldmg = (dmg_xml && *dmg_xml) ? string(dmg_xml) : GameBoyCartridge(dmg_data, dmg_size).xml;
GameBoy::cartridge.load(xmldmg, dmg_data, dmg_size);
}
SNES::cartridge.load(SNES::Cartridge::Mode::SuperGameBoy, { xmlrom, "" });
SNES::system.power();
return true;
}
void snes_unload_cartridge(void) {
SNES::cartridge.unload();
}
bool snes_get_region(void) {
return SNES::system.region() == SNES::System::Region::NTSC ? 0 : 1;
}
uint8_t* snes_get_memory_data(unsigned id) {
if(SNES::cartridge.loaded() == false) return 0;
switch(id) {
case SNES_MEMORY_CARTRIDGE_RAM:
return SNES::cartridge.ram.data();
case SNES_MEMORY_CARTRIDGE_RTC:
if(SNES::cartridge.has_srtc()) return SNES::srtc.rtc;
if(SNES::cartridge.has_spc7110rtc()) return SNES::spc7110.rtc;
return 0;
case SNES_MEMORY_BSX_RAM:
if(SNES::cartridge.mode() != SNES::Cartridge::Mode::Bsx) break;
return SNES::bsxcartridge.sram.data();
case SNES_MEMORY_BSX_PRAM:
if(SNES::cartridge.mode() != SNES::Cartridge::Mode::Bsx) break;
return SNES::bsxcartridge.psram.data();
case SNES_MEMORY_SUFAMI_TURBO_A_RAM:
if(SNES::cartridge.mode() != SNES::Cartridge::Mode::SufamiTurbo) break;
return SNES::sufamiturbo.slotA.ram.data();
case SNES_MEMORY_SUFAMI_TURBO_B_RAM:
if(SNES::cartridge.mode() != SNES::Cartridge::Mode::SufamiTurbo) break;
return SNES::sufamiturbo.slotB.ram.data();
case SNES_MEMORY_GAME_BOY_RAM:
if(SNES::cartridge.mode() != SNES::Cartridge::Mode::SuperGameBoy) break;
return GameBoy::cartridge.ramdata;
//case SNES_MEMORY_GAME_BOY_RTC:
// if(SNES::cartridge.mode() != SNES::Cartridge::Mode::SuperGameBoy) break;
// return GameBoy::cartridge.rtcdata;
case SNES_MEMORY_WRAM:
return SNES::cpu.wram;
case SNES_MEMORY_APURAM:
return SNES::smp.apuram;
case SNES_MEMORY_VRAM:
return SNES::ppu.vram;
case SNES_MEMORY_OAM:
return SNES::ppu.oam;
case SNES_MEMORY_CGRAM:
return SNES::ppu.cgram;
}
return 0;
}
unsigned snes_get_memory_size(unsigned id) {
if(SNES::cartridge.loaded() == false) return 0;
unsigned size = 0;
switch(id) {
case SNES_MEMORY_CARTRIDGE_RAM:
size = SNES::cartridge.ram.size();
break;
case SNES_MEMORY_CARTRIDGE_RTC:
if(SNES::cartridge.has_srtc() || SNES::cartridge.has_spc7110rtc()) size = 20;
break;
case SNES_MEMORY_BSX_RAM:
if(SNES::cartridge.mode() != SNES::Cartridge::Mode::Bsx) break;
size = SNES::bsxcartridge.sram.size();
break;
case SNES_MEMORY_BSX_PRAM:
if(SNES::cartridge.mode() != SNES::Cartridge::Mode::Bsx) break;
size = SNES::bsxcartridge.psram.size();
break;
case SNES_MEMORY_SUFAMI_TURBO_A_RAM:
if(SNES::cartridge.mode() != SNES::Cartridge::Mode::SufamiTurbo) break;
size = SNES::sufamiturbo.slotA.ram.size();
break;
case SNES_MEMORY_SUFAMI_TURBO_B_RAM:
if(SNES::cartridge.mode() != SNES::Cartridge::Mode::SufamiTurbo) break;
size = SNES::sufamiturbo.slotB.ram.size();
break;
case SNES_MEMORY_GAME_BOY_RAM:
if(SNES::cartridge.mode() != SNES::Cartridge::Mode::SuperGameBoy) break;
size = GameBoy::cartridge.ramsize;
break;
//case SNES_MEMORY_GAME_BOY_RTC:
// if(SNES::cartridge.mode() != SNES::Cartridge::Mode::SuperGameBoy) break;
// size = GameBoy::cartridge.rtcsize;
// break;
case SNES_MEMORY_WRAM:
size = 128 * 1024;
break;
case SNES_MEMORY_APURAM:
size = 64 * 1024;
break;
case SNES_MEMORY_VRAM:
size = 64 * 1024;
break;
case SNES_MEMORY_OAM:
size = 544;
break;
case SNES_MEMORY_CGRAM:
size = 512;
break;
}
if(size == -1U) size = 0;
return size;
}