bsnes/hiro/core/geometry.cpp
Tim Allen 483fc81356 Update to v094r44 release.
byuu says:

Changelog:
- return open bus instead of mirroring addresses on the bus (fixes
  Mario&Luigi, Minish Cap, etc) [Jonas Quinn]
- add boolean flag to load requests for slotted game carts (fixes slot
  load prompts)
- rename BS-X Town cart from psram to ram
- icarus: add support for game database

Note: I didn't rename "bsx" to "mcc" in the database for icarus before
uploading that. But I just fixed it locally, so it'll be in the next
WIP. For now, make it create the manifest for you and then rename it
yourself. I did fix the PSRAM size to 256kbit.
2015-10-01 20:00:28 +10:00

113 lines
2.3 KiB
C++

#if defined(Hiro_Geometry)
Geometry::Geometry() {
setGeometry(0, 0, 0, 0);
}
Geometry::Geometry(Position position, Size size) {
setGeometry(position, size);
}
Geometry::Geometry(signed x, signed y, signed width, signed height) {
setGeometry(x, y, width, height);
}
Geometry::operator bool() const {
return state.x || state.y || state.width || state.height;
}
auto Geometry::operator==(const Geometry& source) const -> bool {
return x() == source.x() && y() == source.y() && width() == source.width() && height() == source.height();
}
auto Geometry::operator!=(const Geometry& source) const -> bool {
return !operator==(source);
}
auto Geometry::height() const -> signed {
return state.height;
}
auto Geometry::position() const -> Position {
return {state.x, state.y};
}
auto Geometry::reset() -> type& {
return setGeometry(0, 0, 0, 0);
}
auto Geometry::setHeight(signed height) -> type& {
state.height = height;
return *this;
}
auto Geometry::setGeometry(Geometry geometry) -> type& {
return setGeometry(geometry.x(), geometry.y(), geometry.width(), geometry.height());
}
auto Geometry::setGeometry(Position position, Size size) -> type& {
setGeometry(position.x(), position.y(), size.width(), size.height());
return *this;
}
auto Geometry::setGeometry(signed x, signed y, signed width, signed height) -> type& {
state.x = x;
state.y = y;
state.width = width;
state.height = height;
return *this;
}
auto Geometry::setPosition(Position position) -> type& {
return setPosition(position.x(), position.y());
}
auto Geometry::setPosition(signed x, signed y) -> type& {
state.x = x;
state.y = y;
return *this;
}
auto Geometry::setSize(Size size) -> type& {
return setSize(size.width(), size.height());
}
auto Geometry::setSize(signed width, signed height) -> type& {
state.width = width;
state.height = height;
return *this;
}
auto Geometry::setWidth(signed width) -> type& {
state.width = width;
return *this;
}
auto Geometry::setX(signed x) -> type& {
state.x = x;
return *this;
}
auto Geometry::setY(signed y) -> type& {
state.y = y;
return *this;
}
auto Geometry::size() const -> Size {
return {state.width, state.height};
}
auto Geometry::width() const -> signed {
return state.width;
}
auto Geometry::x() const -> signed {
return state.x;
}
auto Geometry::y() const -> signed {
return state.y;
}
#endif