bsnes/ruby/ruby.cpp
Tim Allen 8be474b0ac Update to v103r19 release.
byuu says:

Changelog:

  - tomoko: Application::onMain assigned at end of Program::Program()
    [Screwtape]¹
  - libco: add `#define _XOPEN_SOURCE 500` to fix compilation of sjlj.c
    [Screwtape]
  - ruby/audio/openal: fixed device driver string list enumeration
  - ruby/audio/wasapi: changing device re-initializes the driver now
  - ruby/audio/wasapi: probably a pointless change, but don't fill the
    buffer beyond the queue size with silence
  - ruby/video/xvideo: renamed from ruby/video/xv
  - ruby/video/xvideo: check to see if `XV_AUTOPAINT_COLORKEY` exists
    before setting it [SuperMikeMan]
  - ruby/video/xvideo: align buffer sizes to be evenly divisible by four
    [SuperMikeMan]
  - ruby/video/xvideo: fail nicely without crashing (hopefully)
  - ruby/video/xvideo: add support for YV12 and I420 12-bit planar YUV
    formats²

¹: prevents crashes when drivers fail to initialize from running the
main loop that polls input drivers before the input driver is
initialized (or fails to initialize itself.) Some drivers still don't
block their main functions when initialization fails, so they will still
crash, but I'll work to fix them.

²: this was a **major** pain in the ass, heh. You only get one chroma
sample for every four luma samples, so the color reproduction is even
worse than UYVY and YUYV (which is two to four chroma to luma.) Further,
the planar format took forever to figure out. Apparently it doesn't care
what portion of the image you specify in XvShmPutImage, it expects you
to use the buffer dimensions to locate the U and V portions of the data.

This is probably the most thorough X-Video driver in existence now.

Notes:

  - forgot to rename the configuration settings dialog window title to
    just "Settings"
2017-07-23 19:18:16 +10:00

536 lines
9.3 KiB
C++

#ifdef _WIN32
#include <initguid.h>
#include <cguid.h>
#endif
#include <ruby/ruby.hpp>
using namespace nall;
using namespace ruby;
/* Shared */
#undef deprecated
#undef mkdir
#undef usleep
#if defined(DISPLAY_XORG)
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#elif defined(DISPLAY_QUARTZ)
#define Boolean CocoaBoolean
#define decimal CocoaDecimal
#include <Cocoa/Cocoa.h>
#include <Carbon/Carbon.h>
#undef Boolean
#undef decimal
#elif defined(DISPLAY_WINDOWS)
#include <windows.h>
#endif
/* Video */
#if defined(VIDEO_CGL)
#include <ruby/video/cgl.cpp>
#endif
#if defined(VIDEO_DIRECT3D)
#include <ruby/video/direct3d.cpp>
#endif
#if defined(VIDEO_DIRECTDRAW)
#include <ruby/video/directdraw.cpp>
#endif
#if defined(VIDEO_GDI)
#include <ruby/video/gdi.cpp>
#endif
#if defined(VIDEO_GLX)
#include <ruby/video/glx.cpp>
#endif
#if defined(VIDEO_GLX2)
#include <ruby/video/glx2.cpp>
#endif
#if defined(VIDEO_SDL)
#include <ruby/video/sdl.cpp>
#endif
#if defined(VIDEO_WGL)
#include <ruby/video/wgl.cpp>
#endif
#if defined(VIDEO_XSHM)
#include <ruby/video/xshm.cpp>
#endif
#if defined(VIDEO_XVIDEO)
#include <ruby/video/xvideo.cpp>
#endif
namespace ruby {
auto Video::create(const string& driver) -> Video* {
if(!driver) return create(optimalDriver());
#if defined(VIDEO_CGL)
if(driver == "OpenGL") return new VideoCGL;
#endif
#if defined(VIDEO_DIRECT3D)
if(driver == "Direct3D") return new VideoDirect3D;
#endif
#if defined(VIDEO_DIRECTDRAW)
if(driver == "DirectDraw") return new VideoDirectDraw;
#endif
#if defined(VIDEO_GDI)
if(driver == "GDI") return new VideoGDI;
#endif
#if defined(VIDEO_GLX)
if(driver == "OpenGL") return new VideoGLX;
#endif
#if defined(VIDEO_GLX2)
if(driver == "OpenGL2") return new VideoGLX2;
#endif
#if defined(VIDEO_SDL)
if(driver == "SDL") return new VideoSDL;
#endif
#if defined(VIDEO_WGL)
if(driver == "OpenGL") return new VideoWGL;
#endif
#if defined(VIDEO_XSHM)
if(driver == "XShm") return new VideoXShm;
#endif
#if defined(VIDEO_XVIDEO)
if(driver == "XVideo") return new VideoXVideo;
#endif
return new Video;
}
auto Video::optimalDriver() -> string {
#if defined(VIDEO_WGL)
return "OpenGL";
#elif defined(VIDEO_DIRECT3D)
return "Direct3D";
#elif defined(VIDEO_DIRECTDRAW)
return "DirectDraw";
#elif defined(VIDEO_GDI)
return "GDI";
#elif defined(VIDEO_CGL)
return "OpenGL";
#elif defined(VIDEO_GLX)
return "OpenGL";
#elif defined(VIDEO_GLX2)
return "OpenGL2";
#elif defined(VIDEO_XVIDEO)
return "XVideo";
#elif defined(VIDEO_XSHM)
return "XShm";
#elif defined(VIDEO_SDL)
return "SDL";
#else
return "None";
#endif
}
auto Video::safestDriver() -> string {
#if defined(VIDEO_DIRECT3D)
return "Direct3D";
#elif defined(VIDEO_WGL)
return "OpenGL";
#elif defined(VIDEO_DIRECTDRAW)
return "DirectDraw";
#elif defined(VIDEO_GDI)
return "GDI";
#elif defined(VIDEO_CGL)
return "OpenGL";
#elif defined(VIDEO_XSHM)
return "XShm";
#elif defined(VIDEO_SDL)
return "SDL";
#elif defined(VIDEO_XVIDEO)
return "XVideo";
#elif defined(VIDEO_GLX2)
return "OpenGL2";
#elif defined(VIDEO_GLX)
return "OpenGL";
#else
return "None";
#endif
}
auto Video::availableDrivers() -> string_vector {
return {
#if defined(VIDEO_WGL)
"OpenGL",
#endif
#if defined(VIDEO_DIRECT3D)
"Direct3D",
#endif
#if defined(VIDEO_DIRECTDRAW)
"DirectDraw",
#endif
#if defined(VIDEO_GDI)
"GDI",
#endif
#if defined(VIDEO_CGL)
"OpenGL",
#endif
#if defined(VIDEO_GLX)
"OpenGL",
#endif
#if defined(VIDEO_GLX2)
"OpenGL2",
#endif
#if defined(VIDEO_XVIDEO)
"XVideo",
#endif
#if defined(VIDEO_XSHM)
"XShm",
#endif
#if defined(VIDEO_SDL)
"SDL",
#endif
"None"};
}
}
/* Audio */
#if defined(AUDIO_ALSA)
#include <ruby/audio/alsa.cpp>
#endif
#if defined(AUDIO_AO)
#include <ruby/audio/ao.cpp>
#endif
#if defined(AUDIO_ASIO)
#include <ruby/audio/asio.cpp>
#endif
#if defined(AUDIO_DIRECTSOUND)
#include <ruby/audio/directsound.cpp>
#endif
#if defined(AUDIO_OPENAL)
#include <ruby/audio/openal.cpp>
#endif
#if defined(AUDIO_OSS)
#include <ruby/audio/oss.cpp>
#endif
#if defined(AUDIO_PULSEAUDIO)
#include <ruby/audio/pulseaudio.cpp>
#endif
#if defined(AUDIO_PULSEAUDIOSIMPLE)
#include <ruby/audio/pulseaudiosimple.cpp>
#endif
#if defined(AUDIO_WASAPI)
#include <ruby/audio/wasapi.cpp>
#endif
#if defined(AUDIO_XAUDIO2)
#include <ruby/audio/xaudio2.cpp>
#endif
namespace ruby {
auto Audio::create(const string& driver) -> Audio* {
if(!driver) return create(optimalDriver());
#if defined(AUDIO_ALSA)
if(driver == "ALSA") return new AudioALSA;
#endif
#if defined(AUDIO_AO)
if(driver == "libao") return new AudioAO;
#endif
#if defined(AUDIO_ASIO)
if(driver == "ASIO") return new AudioASIO;
#endif
#if defined(AUDIO_DIRECTSOUND)
if(driver == "DirectSound") return new AudioDirectSound;
#endif
#if defined(AUDIO_OPENAL)
if(driver == "OpenAL") return new AudioOpenAL;
#endif
#if defined(AUDIO_OSS)
if(driver == "OSS") return new AudioOSS;
#endif
#if defined(AUDIO_PULSEAUDIO)
if(driver == "PulseAudio") return new AudioPulseAudio;
#endif
#if defined(AUDIO_PULSEAUDIOSIMPLE)
if(driver == "PulseAudioSimple") return new AudioPulseAudioSimple;
#endif
#if defined(AUDIO_WASAPI)
if(driver == "WASAPI") return new AudioWASAPI;
#endif
#if defined(AUDIO_XAUDIO2)
if(driver == "XAudio2") return new AudioXAudio2;
#endif
return new Audio;
}
auto Audio::optimalDriver() -> string {
#if defined(AUDIO_ASIO)
return "ASIO";
#elif defined(AUDIO_WASAPI)
return "WASAPI";
#elif defined(AUDIO_XAUDIO2)
return "XAudio2";
#elif defined(AUDIO_DIRECTSOUND)
return "DirectSound";
#elif defined(AUDIO_ALSA)
return "ALSA";
#elif defined(AUDIO_OSS)
return "OSS";
#elif defined(AUDIO_OPENAL)
return "OpenAL";
#elif defined(AUDIO_PULSEAUDIO)
return "PulseAudio";
#elif defined(AUDIO_PULSEAUDIOSIMPLE)
return "PulseAudioSimple";
#elif defined(AUDIO_AO)
return "libao";
#else
return "None";
#endif
}
auto Audio::safestDriver() -> string {
#if defined(AUDIO_DIRECTSOUND)
return "DirectSound";
#elif defined(AUDIO_WASAPI)
return "WASAPI";
#elif defined(AUDIO_XAUDIO2)
return "XAudio2";
#elif defined(AUDIO_ALSA)
return "ALSA";
#elif defined(AUDIO_OSS)
return "OSS";
#elif defined(AUDIO_OPENAL)
return "OpenAL";
#elif defined(AUDIO_PULSEAUDIO)
return "PulseAudio";
#elif defined(AUDIO_PULSEAUDIOSIMPLE)
return "PulseAudioSimple";
#elif defined(AUDIO_AO)
return "libao";
#elif defined(AUDIO_ASIO)
return "ASIO";
#else
return "None";
#endif
}
auto Audio::availableDrivers() -> string_vector {
return {
#if defined(AUDIO_ASIO)
"ASIO",
#endif
#if defined(AUDIO_WASAPI)
"WASAPI",
#endif
#if defined(AUDIO_XAUDIO2)
"XAudio2",
#endif
#if defined(AUDIO_DIRECTSOUND)
"DirectSound",
#endif
#if defined(AUDIO_ALSA)
"ALSA",
#endif
#if defined(AUDIO_OSS)
"OSS",
#endif
#if defined(AUDIO_OPENAL)
"OpenAL",
#endif
#if defined(AUDIO_PULSEAUDIO)
"PulseAudio",
#endif
#if defined(AUDIO_PULSEAUDIOSIMPLE)
"PulseAudioSimple",
#endif
#if defined(AUDIO_AO)
"libao",
#endif
"None"};
}
}
/* Input */
#if defined(INPUT_CARBON)
#include <ruby/input/carbon.cpp>
#endif
#if defined(INPUT_QUARTZ)
#include <ruby/input/quartz.cpp>
#endif
#if defined(INPUT_SDL)
#include <ruby/input/sdl.cpp>
#endif
#if defined(INPUT_UDEV)
#include <ruby/input/udev.cpp>
#endif
#if defined(INPUT_WINDOWS)
#include <ruby/input/windows.cpp>
#endif
#if defined(INPUT_XLIB)
#include <ruby/input/xlib.cpp>
#endif
namespace ruby {
auto Input::create(const string& driver) -> Input* {
if(!driver) return create(optimalDriver());
#if defined(INPUT_WINDOWS)
if(driver == "Windows") return new InputWindows;
#endif
#if defined(INPUT_QUARTZ)
if(driver == "Quartz") return new InputQuartz;
#endif
#if defined(INPUT_CARBON)
if(driver == "Carbon") return new InputCarbon;
#endif
#if defined(INPUT_UDEV)
if(driver == "udev") return new InputUdev;
#endif
#if defined(INPUT_SDL)
if(driver == "SDL") return new InputSDL;
#endif
#if defined(INPUT_XLIB)
if(driver == "Xlib") return new InputXlib;
#endif
return new Input;
}
auto Input::optimalDriver() -> string {
#if defined(INPUT_WINDOWS)
return "Windows";
#elif defined(INPUT_QUARTZ)
return "Quartz";
#elif defined(INPUT_CARBON)
return "Carbon";
#elif defined(INPUT_UDEV)
return "udev";
#elif defined(INPUT_SDL)
return "SDL";
#elif defined(INPUT_XLIB)
return "Xlib";
#else
return "None";
#endif
}
auto Input::safestDriver() -> string {
#if defined(INPUT_WINDOWS)
return "Windows";
#elif defined(INPUT_QUARTZ)
return "Quartz";
#elif defined(INPUT_CARBON)
return "Carbon";
#elif defined(INPUT_UDEV)
return "udev";
#elif defined(INPUT_SDL)
return "SDL";
#elif defined(INPUT_XLIB)
return "Xlib";
#else
return "none";
#endif
}
auto Input::availableDrivers() -> string_vector {
return {
#if defined(INPUT_WINDOWS)
"Windows",
#endif
#if defined(INPUT_QUARTZ)
"Quartz",
#endif
#if defined(INPUT_CARBON)
"Carbon",
#endif
#if defined(INPUT_UDEV)
"udev",
#endif
#if defined(INPUT_SDL)
"SDL",
#endif
#if defined(INPUT_XLIB)
"Xlib",
#endif
"None"};
}
}