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byuu says: Everything *should* be working again, but of course that won't actually be the case. Here's where things stand: - bsnes, higan, icarus, and genius compile and run fine on FreeBSD with GTK - ruby video and audio drivers are untested on Windows, macOS, and Linux - hiro is untested on macOS - bsnes' status bar is not showing up properly with hiro/qt - bsnes and higan's about screen is not showing up properly with hiro/qt (1x1 window size) - bsnes on Windows crashes often when saving states, and I'm not sure why ... it happens inside Encode::RLE - bsnes on Windows crashes with ruby.input.windows (unsure why) - bsnes on Windows fails to show the verified emblem on the status bar properly - hiro on Windows flickers when changing tabs To build the Windows bsnes and higan ports, use ruby="video.gdi audio.directsound" Compilation error logs for Linux will help me fix the inevitable list of typos there. I can fix the typos on other platforms, I just haven't gotten to it yet.
27 lines
676 B
C++
27 lines
676 B
C++
#if defined(Hiro_Object)
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namespace hiro {
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struct pObject : Lock {
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pObject(mObject& reference) : reference(reference) {}
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virtual ~pObject() {}
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auto self() const -> mObject& { return (mObject&)reference; }
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auto state() const -> mObject::State& { return self().state; }
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virtual auto construct() -> void;
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virtual auto destruct() -> void;
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virtual auto focused() const -> bool;
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virtual auto remove() -> void;
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virtual auto reset() -> void;
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virtual auto setEnabled(bool enabled) -> void;
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virtual auto setFocused() -> void;
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virtual auto setFont(const Font& font) -> void;
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virtual auto setVisible(bool visible) -> void;
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mObject& reference;
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};
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}
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#endif
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