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https://github.com/bsnes-emu/bsnes.git
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byuu says: Changelog: - fixed bug in Emulator::Game::Memory::operator bool() - nall: renamed view<string> back to `string_view` - nall:: implemented `array_view` - Game Boy: split cartridge-specific input mappings (rumble, accelerometer) to their own separate ports - Game Boy: fixed MBC7 accelerometer x-axis - icarus: Game Boy, Super Famicom, Mega Drive cores output internal header game titles to heuristics manifests - higan, icarus, hiro/gtk: improve viewport geometry configuration; fixed higan crashing bug with XShm driver - higan: connect Video::poll(),update() functionality - hiro, ruby: several compilation / bugfixes, should get the macOS port compiling again, hopefully [Sintendo] - ruby/video/xshm: fix crashing bug on window resize - a bit hacky; it's throwing BadAccess Xlib warnings, but they're not fatal, so I am catching and ignoring them - bsnes: removed Application::Windows::onModalChange hook that's no longer needed [Screwtape]
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#include "keyboard/quartz.cpp"
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struct InputQuartz : InputDriver {
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InputQuartz& self = *this;
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InputQuartz(Input& super) : InputDriver(super), keyboard(super) {}
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~InputQuartz() { terminate(); }
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auto create() -> bool override {
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return initialize();
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}
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auto driver() -> string override { return "Quartz"; }
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auto ready() -> bool override { return isReady; }
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auto acquired() -> bool override { return false; }
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auto acquire() -> bool override { return false; }
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auto release() -> bool override { return false; }
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auto poll() -> vector<shared_pointer<HID::Device>> override {
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vector<shared_pointer<HID::Device>> devices;
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keyboard.poll(devices);
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return devices;
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}
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auto rumble(uint64_t id, bool enable) -> bool override {
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return false;
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}
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private:
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auto initialize() -> bool {
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terminate();
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if(!keyboard.initialize()) return false;
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return isReady = true;
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}
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auto terminate() -> void {
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isReady = false;
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keyboard.terminate();
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}
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bool isReady = false;
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InputKeyboardQuartz keyboard;
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};
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