bsnes/ruby/input/quartz.cpp
Tim Allen bd814f0358 Update to v106r59 release.
byuu says:

Changelog:

  - fixed bug in Emulator::Game::Memory::operator bool()
  - nall: renamed view<string> back to `string_view`
  - nall:: implemented `array_view`
  - Game Boy: split cartridge-specific input mappings (rumble,
    accelerometer) to their own separate ports
  - Game Boy: fixed MBC7 accelerometer x-axis
  - icarus: Game Boy, Super Famicom, Mega Drive cores output internal
    header game titles to heuristics manifests
  - higan, icarus, hiro/gtk: improve viewport geometry configuration;
    fixed higan crashing bug with XShm driver
  - higan: connect Video::poll(),update() functionality
  - hiro, ruby: several compilation / bugfixes, should get the macOS
    port compiling again, hopefully [Sintendo]
  - ruby/video/xshm: fix crashing bug on window resize
      - a bit hacky; it's throwing BadAccess Xlib warnings, but they're
        not fatal, so I am catching and ignoring them
  - bsnes: removed Application::Windows::onModalChange hook that's no
    longer needed [Screwtape]
2018-08-26 16:49:54 +10:00

44 lines
1.0 KiB
C++

#include "keyboard/quartz.cpp"
struct InputQuartz : InputDriver {
InputQuartz& self = *this;
InputQuartz(Input& super) : InputDriver(super), keyboard(super) {}
~InputQuartz() { terminate(); }
auto create() -> bool override {
return initialize();
}
auto driver() -> string override { return "Quartz"; }
auto ready() -> bool override { return isReady; }
auto acquired() -> bool override { return false; }
auto acquire() -> bool override { return false; }
auto release() -> bool override { return false; }
auto poll() -> vector<shared_pointer<HID::Device>> override {
vector<shared_pointer<HID::Device>> devices;
keyboard.poll(devices);
return devices;
}
auto rumble(uint64_t id, bool enable) -> bool override {
return false;
}
private:
auto initialize() -> bool {
terminate();
if(!keyboard.initialize()) return false;
return isReady = true;
}
auto terminate() -> void {
isReady = false;
keyboard.terminate();
}
bool isReady = false;
InputKeyboardQuartz keyboard;
};