bsnes/ruby/ruby.hpp
Tim Allen 91bb781b73 Update to v106r39 release.
byuu says:

Changelog:

  - ruby/video: implement onUpdate() callback to signal when redraws are
    necessary
  - ruby/video/GLX,GLX2,XVideo,XShm: implement onUpdate() support
  - bsnes: implement Video::onUpdate() support to redraw Viewport icon
    as needed
  - bsnes: save RAM before ruby driver changes
  - sfc/sa1: clip signed multiplication to 32-bit [Jonas Quinn]
  - sfc/sa1: handle negative dividends in division [Jonas Quinn]
  - hiro/gtk3: a few improvements
  - bsnes: added empty stub video and audio settings panels
  - bsnes: restructured advanced settings panel
  - bsnes: experiment: input/hotkeys name column bolded and colored for
    increased visual distinction
  - bsnes: added save button to state manager
2018-06-10 18:07:19 +10:00

119 lines
4.6 KiB
C++

#pragma once
#include <nall/nall.hpp>
namespace ruby {
struct Video {
static auto create(nall::string driver = "") -> Video*;
static auto optimalDriver() -> nall::string;
static auto safestDriver() -> nall::string;
static auto availableDrivers() -> nall::string_vector;
virtual ~Video() = default;
virtual auto ready() -> bool { return true; }
virtual auto driver() -> nall::string { return _driver; }
virtual auto exclusive() -> bool { return false; }
virtual auto context() -> uintptr { return 0; }
virtual auto blocking() -> bool { return false; }
virtual auto depth() -> uint { return 24; }
virtual auto smooth() -> bool { return false; }
virtual auto shader() -> nall::string { return ""; }
virtual auto setExclusive(bool exclusive) -> bool { return false; }
virtual auto setContext(uintptr context) -> bool { return false; }
virtual auto setBlocking(bool blocking) -> bool { return false; }
virtual auto setDepth(uint depth) -> bool { return false; }
virtual auto setSmooth(bool smooth) -> bool { return false; }
virtual auto setShader(nall::string shader) -> bool { return false; }
virtual auto clear() -> void {}
virtual auto lock(uint32_t*& data, uint& pitch, uint width, uint height) -> bool { return false; }
virtual auto unlock() -> void {}
virtual auto output() -> void {}
virtual auto poll() -> void {}
auto onUpdate(const nall::function<void (uint, uint)>& callback) { _onUpdate = callback; }
auto doUpdate(uint width, uint height) -> void {
if(_onUpdate) return _onUpdate(width, height);
}
private:
nall::string _driver;
nall::function<void (uint, uint)> _onUpdate;
};
struct Audio {
static auto create(nall::string driver = "") -> Audio*;
static auto optimalDriver() -> nall::string;
static auto safestDriver() -> nall::string;
static auto availableDrivers() -> nall::string_vector;
virtual ~Audio() = default;
virtual auto availableDevices() -> nall::string_vector { return {"Default"}; }
virtual auto availableFrequencies() -> nall::vector<double> { return {44100.0}; }
virtual auto availableLatencies() -> nall::vector<uint> { return {0}; }
virtual auto availableChannels() -> nall::vector<uint> { return {2}; }
virtual auto ready() -> bool { return true; }
virtual auto driver() -> nall::string { return _driver; }
virtual auto exclusive() -> bool { return false; }
virtual auto context() -> uintptr { return 0; }
virtual auto device() -> nall::string { return "None"; }
virtual auto blocking() -> bool { return false; }
virtual auto channels() -> uint { return 2; }
virtual auto frequency() -> double { return 48000.0; }
virtual auto latency() -> uint { return 0; }
virtual auto setExclusive(bool exclusive) -> bool { return false; }
virtual auto setContext(uintptr context) -> bool { return false; }
virtual auto setDevice(nall::string device) -> bool { return false; }
virtual auto setBlocking(bool blocking) -> bool { return false; }
virtual auto setChannels(uint channels) -> bool { return false; }
virtual auto setFrequency(double frequency) -> bool { return false; }
virtual auto setLatency(uint latency) -> bool { return false; }
virtual auto clear() -> void {}
virtual auto output(const double samples[]) -> void {}
private:
nall::string _driver;
};
struct Input {
static auto create(nall::string driver = "") -> Input*;
static auto optimalDriver() -> nall::string;
static auto safestDriver() -> nall::string;
static auto availableDrivers() -> nall::string_vector;
virtual ~Input() = default;
virtual auto ready() -> bool { return true; }
virtual auto driver() -> nall::string { return _driver; }
virtual auto context() -> uintptr { return 0; }
virtual auto setContext(uintptr context) -> bool { return false; }
virtual auto acquired() -> bool { return false; }
virtual auto acquire() -> bool { return false; }
virtual auto release() -> bool { return false; }
virtual auto poll() -> nall::vector<nall::shared_pointer<nall::HID::Device>> { return {}; }
virtual auto rumble(uint64_t id, bool enable) -> bool { return false; }
auto onChange(const nall::function<void (nall::shared_pointer<nall::HID::Device>, uint, uint, int16_t, int16_t)>& callback) { _onChange = callback; }
auto doChange(nall::shared_pointer<nall::HID::Device> device, uint group, uint input, int16_t oldValue, int16_t newValue) -> void {
if(_onChange) return _onChange(device, group, input, oldValue, newValue);
}
private:
nall::string _driver;
nall::function<void (nall::shared_pointer<nall::HID::Device> device, uint group, uint input, int16_t oldValue, int16_t newValue)> _onChange;
};
}