mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-02-23 14:42:33 +01:00
byuu says: Changelog: - nall::lstring -> nall::string_vector - added IntegerBitField<type, lo, hi> -- hopefully it works correctly... - Multitap 1-4 -> Super Multitap 2-5 - fixed SFC PPU CGRAM read regression - huge amounts of SFC PPU IO register cleanups -- .bits really is lovely - re-added the read/write(VRAM,OAM,CGRAM) helpers for the SFC PPU - but they're now optimized to the realities of the PPU (16-bit data sizes / no address parameter / where appropriate) - basically used to get the active-display overrides in a unified place; but also reduces duplicate code in (read,write)IO
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
struct ScanDialog : Window {
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ScanDialog();
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auto show() -> void;
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auto refresh() -> void;
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auto activate() -> void;
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auto import() -> void;
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auto gamePakType(const string& type) -> bool;
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auto gameRomType(const string& type) -> bool;
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VerticalLayout layout{this};
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HorizontalLayout pathLayout{&layout, Size{~0, 0}};
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LineEdit pathEdit{&pathLayout, Size{~0, 0}, 0};
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Button refreshButton{&pathLayout, Size{0, 0}, 0};
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Button homeButton{&pathLayout, Size{0, 0}, 0};
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Button upButton{&pathLayout, Size{0, 0}, 0};
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ListView scanList{&layout, Size{~0, ~0}};
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HorizontalLayout controlLayout{&layout, Size{~0, 0}};
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Button selectAllButton{&controlLayout, Size{100, 0}};
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Button unselectAllButton{&controlLayout, Size{100, 0}};
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Widget controlSpacer{&controlLayout, Size{~0, 0}};
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Button settingsButton{&controlLayout, Size{100, 0}};
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Button importButton{&controlLayout, Size{100, 0}};
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};
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struct SettingsDialog : Window {
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SettingsDialog();
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VerticalLayout layout{this};
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HorizontalLayout locationLayout{&layout, Size{~0, 0}};
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Label locationLabel{&locationLayout, Size{0, 0}};
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LineEdit locationEdit{&locationLayout, Size{~0, 0}};
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Button changeLocationButton{&locationLayout, Size{80, 0}};
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CheckLabel createManifestsOption{&layout, Size{~0, 0}, 2};
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CheckLabel useDatabaseOption{&layout, Size{~0, 0}};
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};
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struct ImportDialog : Window {
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ImportDialog();
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auto run(string_vector locations) -> void;
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bool abort;
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string_vector errors;
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VerticalLayout layout{this};
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Label statusLabel{&layout, Size{~0, 0}};
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ProgressBar progressBar{&layout, Size{~0, 0}};
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HorizontalLayout controlLayout{&layout, Size{~0, 0}};
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Widget spacer{&controlLayout, Size{~0, 0}};
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Button stopButton{&controlLayout, Size{80, 0}};
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};
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struct ErrorDialog : Window {
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ErrorDialog();
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auto show(const string& text) -> void;
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VerticalLayout layout{this};
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TextEdit errorLog{&layout, Size{~0, ~0}};
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HorizontalLayout controlLayout{&layout, Size{~0, 0}};
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Widget spacer{&controlLayout, Size{~0, 0}};
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Button closeButton{&controlLayout, Size{80, 0}};
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};
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ScanDialog* scanDialog = nullptr;
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SettingsDialog* settingsDialog = nullptr;
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ImportDialog* importDialog = nullptr;
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ErrorDialog* errorDialog = nullptr;
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