bsnes/ruby/video/sdl.cpp
Tim Allen d5c09c9ab1 Update to v103r20 release.
byuu says:

Changelog:

  - ruby/audio/xaudio2: ported to new ruby API
  - ruby/video/cgl: ported to new ruby API (untested, won't compile)
  - ruby/video/directdraw: ported to new ruby API
  - ruby/video/gdi: ported to new ruby API
  - ruby/video/glx: ported to new ruby API
  - ruby/video/wgl: ported to new ruby API
  - ruby/video/opengl: code cleanups

The macOS CGL driver is sure to have compilation errors. If someone will
post the compilation error log, I can hopefully fix it in one or two
iterations of WIPs.

I am unable to test the Xorg GLX driver, because my FreeBSD desktop
video card drivers do not support OpenGL 3.2. If the driver doesn't
work, I'm going to need help tracking down what broke from the older
releases.

The real fun is still yet to come ... all the Linux-only drivers, where
I don't have a single Linux machine to test with.

Todo:

  - libco/fiber
  - libco/ucontext (I should really just delete this)
  - tomoko: hide main UI window when in exclusive fullscreen mode
2017-07-24 15:23:40 +10:00

133 lines
3.6 KiB
C++

#include <sys/ipc.h>
#include <sys/shm.h>
#include <X11/extensions/Xv.h>
#include <X11/extensions/Xvlib.h>
#include <X11/extensions/XShm.h>
#include <SDL/SDL.h>
struct VideoSDL : Video {
VideoSDL() { initialize(); }
~VideoSDL() { terminate(); }
auto ready() -> bool { return _ready; }
auto context() -> uintptr { return _context; }
auto setContext(uintptr context) -> bool {
if(_context == context) return true;
_context = context;
return initialize();
}
auto clear() -> void {
if(!ready()) return;
if(SDL_MUSTLOCK(_buffer)) SDL_LockSurface(_buffer);
for(uint y : range(_bufferHeight)) {
uint32_t* data = (uint32_t*)_buffer->pixels + y * (_buffer->pitch >> 2);
for(uint x : range(_bufferWidth)) *data++ = 0xff000000;
}
if(SDL_MUSTLOCK(_buffer)) SDL_UnlockSurface(_buffer);
output();
}
auto lock(uint32_t*& data, uint& pitch, uint width, uint height) -> bool {
if(!ready()) return false;
if(width != _width || height != _height) resize(_width = width, _height = height);
if(SDL_MUSTLOCK(_buffer)) SDL_LockSurface(_buffer);
pitch = _buffer->pitch;
return data = (uint32_t*)_buffer->pixels;
}
auto unlock() -> void {
if(!ready()) return;
if(SDL_MUSTLOCK(_buffer)) SDL_UnlockSurface(_buffer);
}
auto output() -> void {
if(!ready()) return;
//ruby input is X8R8G8B8, top 8-bits are ignored.
//as SDL forces us to use a 32-bit buffer, we must set alpha to 255 (full opacity)
//to prevent blending against the window beneath when X window visual is 32-bits.
if(SDL_MUSTLOCK(_buffer)) SDL_LockSurface(_buffer);
for(uint y : range(_height)) {
uint32_t* data = (uint32_t*)_buffer->pixels + y * (_buffer->pitch >> 2);
for(uint x : range(_width)) *data++ |= 0xff000000;
}
if(SDL_MUSTLOCK(_buffer)) SDL_UnlockSurface(_buffer);
XWindowAttributes attributes;
XGetWindowAttributes(_display, _context, &attributes);
SDL_Rect source;
SDL_Rect target;
source.x = 0;
source.y = 0;
source.w = _width;
source.h = _height;
target.x = 0;
target.y = 0;
target.w = attributes.width;
target.h = attributes.height;
SDL_SoftStretch(_buffer, &source, _screen, &target);
SDL_UpdateRect(_screen, target.x, target.y, target.w, target.h);
}
private:
auto initialize() -> bool {
terminate();
if(!_context) return false;
_display = XOpenDisplay(0);
char env[512];
sprintf(env, "SDL_WINDOWID=%ld", (long)_context);
putenv(env);
SDL_InitSubSystem(SDL_INIT_VIDEO);
_screen = SDL_SetVideoMode(2560, 1600, 32, SDL_HWSURFACE);
XUndefineCursor(_display, _context);
_buffer = nullptr;
_bufferWidth = 0;
_bufferHeight = 0;
resize(_width = 256, _height = 256);
return _ready = true;
}
auto terminate() -> void {
_ready = false;
if(_buffer) SDL_FreeSurface(_buffer), _buffer = nullptr;
if(_screen) SDL_QuitSubSystem(SDL_INIT_VIDEO), _screen = nullptr;
if(_display) XCloseDisplay(_display), _display = nullptr;
}
auto resize(uint width, uint height) -> void {
if(_bufferWidth >= width && _bufferHeight >= height) return;
_bufferWidth = max(width, _bufferWidth);
_bufferHeight = max(height, _bufferHeight);
if(_buffer) SDL_FreeSurface(_buffer);
_buffer = SDL_CreateRGBSurface(
SDL_SWSURFACE, _bufferWidth, _bufferHeight, 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000
);
}
bool _ready = false;
uintptr _context = 0;
Display* _display = nullptr;
SDL_Surface* _screen = nullptr;
SDL_Surface* _buffer = nullptr;
uint _bufferWidth = 0;
uint _bufferHeight = 0;
uint _width = 0;
uint _height = 0;
};