bsnes/ruby/ruby.cpp
Tim Allen a219f9c121 Update to v095r08 release.
byuu says:

Changelog:
- added preliminary WASAPI driver (it's really terrible, though. Patches
  most welcome.)
- all of processor/ updated to auto fn() -> ret syntax
- all of gb/ updated to auto fn() -> ret syntax

If you want to test the WASAPI driver, then edit ui-tomoko/GNUmakefile,
and replace audio.xaudio2 with audio.wasapi Note that the two drivers
are incompatible and cannot co-exist (yet. We can probably make it work
in the future.)

All that's left for the auto fn() -> ret syntax is the NES core and the
balanced/performance SNES components. This is kind of a big deal because
this syntax change causes diffs between WIPs to go crazy. So the sooner
we get this done and out of the way, the better. It's also nice from
a consistency standpoint, of course.
2015-11-21 18:36:48 +11:00

524 lines
9.4 KiB
C++

#ifdef _WIN32
#include <initguid.h>
#include <cguid.h>
#endif
#include <ruby/ruby.hpp>
using namespace nall;
using namespace ruby;
/* Shared */
#undef deprecated
#undef mkdir
#undef usleep
#if defined(DISPLAY_XORG)
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#elif defined(DISPLAY_QUARTZ)
#define decimal CocoaDecimal
#include <Cocoa/Cocoa.h>
#include <Carbon/Carbon.h>
#undef decimal
#elif defined(DISPLAY_WINDOWS)
#include <windows.h>
#endif
/* Video */
#if defined(VIDEO_CGL)
#include <ruby/video/cgl.cpp>
#endif
#if defined(VIDEO_DIRECT3D)
#include <ruby/video/direct3d.cpp>
#endif
#if defined(VIDEO_DIRECTDRAW)
#include <ruby/video/directdraw.cpp>
#endif
#if defined(VIDEO_GDI)
#include <ruby/video/gdi.cpp>
#endif
#if defined(VIDEO_GLX)
#include <ruby/video/glx.cpp>
#endif
#if defined(VIDEO_GLX2)
#include <ruby/video/glx2.cpp>
#endif
#if defined(VIDEO_SDL)
#include <ruby/video/sdl.cpp>
#endif
#if defined(VIDEO_WGL)
#include <ruby/video/wgl.cpp>
#endif
#if defined(VIDEO_XSHM)
#include <ruby/video/xshm.cpp>
#endif
#if defined(VIDEO_XV)
#include <ruby/video/xv.cpp>
#endif
namespace ruby {
const string Video::Handle = "Handle";
const string Video::Synchronize = "Synchronize";
const string Video::Depth = "Depth";
const string Video::Filter = "Filter";
const string Video::Shader = "Shader";
const unsigned Video::FilterNearest = 0;
const unsigned Video::FilterLinear = 1;
auto Video::create(const string& driver) -> Video* {
if(!driver) return create(optimalDriver());
#if defined(VIDEO_CGL)
if(driver == "OpenGL") return new VideoCGL;
#endif
#if defined(VIDEO_DIRECT3D)
if(driver == "Direct3D") return new VideoD3D;
#endif
#if defined(VIDEO_DIRECTDRAW)
if(driver == "DirectDraw") return new VideoDD;
#endif
#if defined(VIDEO_GDI)
if(driver == "GDI") return new VideoGDI;
#endif
#if defined(VIDEO_GLX)
if(driver == "OpenGL") return new VideoGLX;
#endif
#if defined(VIDEO_GLX2)
if(driver == "OpenGL2") return new VideoGLX2;
#endif
#if defined(VIDEO_SDL)
if(driver == "SDL") return new VideoSDL;
#endif
#if defined(VIDEO_WGL)
if(driver == "OpenGL") return new VideoWGL;
#endif
#if defined(VIDEO_XSHM)
if(driver == "XShm") return new VideoXShm;
#endif
#if defined(VIDEO_XV)
if(driver == "X-Video") return new VideoXv;
#endif
return new Video;
}
auto Video::optimalDriver() -> string {
#if defined(VIDEO_WGL)
return "OpenGL";
#elif defined(VIDEO_DIRECT3D)
return "Direct3D";
#elif defined(VIDEO_DIRECTDRAW)
return "DirectDraw";
#elif defined(VIDEO_GDI)
return "GDI";
#elif defined(VIDEO_CGL)
return "OpenGL";
#elif defined(VIDEO_GLX)
return "OpenGL";
#elif defined(VIDEO_GLX2)
return "OpenGL2";
#elif defined(VIDEO_XV)
return "X-Video";
#elif defined(VIDEO_XSHM)
return "XShm";
#elif defined(VIDEO_SDL)
return "SDL";
#else
return "None";
#endif
}
auto Video::safestDriver() -> string {
#if defined(VIDEO_DIRECT3D)
return "Direct3D";
#elif defined(VIDEO_WGL)
return "OpenGL";
#elif defined(VIDEO_DIRECTDRAW)
return "DirectDraw";
#elif defined(VIDEO_GDI)
return "GDI";
#elif defined(VIDEO_CGL)
return "OpenGL";
#elif defined(VIDEO_XSHM)
return "XShm";
#elif defined(VIDEO_SDL)
return "SDL";
#elif defined(VIDEO_XV)
return "X-Video";
#elif defined(VIDEO_GLX2)
return "OpenGL2";
#elif defined(VIDEO_GLX)
return "OpenGL";
#else
return "None";
#endif
}
auto Video::availableDrivers() -> lstring {
return {
#if defined(VIDEO_WGL)
"OpenGL",
#endif
#if defined(VIDEO_DIRECT3D)
"Direct3D",
#endif
#if defined(VIDEO_DIRECTDRAW)
"DirectDraw",
#endif
#if defined(VIDEO_GDI)
"GDI",
#endif
#if defined(VIDEO_CGL)
"OpenGL",
#endif
#if defined(VIDEO_GLX)
"OpenGL",
#endif
#if defined(VIDEO_GLX2)
"OpenGL2",
#endif
#if defined(VIDEO_XV)
"X-Video",
#endif
#if defined(VIDEO_XSHM)
"XShm",
#endif
#if defined(VIDEO_SDL)
"SDL",
#endif
"None"};
}
}
/* Audio */
#if defined(AUDIO_ALSA)
#include <ruby/audio/alsa.cpp>
#endif
#if defined(AUDIO_AO)
#include <ruby/audio/ao.cpp>
#endif
#if defined(AUDIO_DIRECTSOUND)
#include <ruby/audio/directsound.cpp>
#endif
#if defined(AUDIO_OPENAL)
#include <ruby/audio/openal.cpp>
#endif
#if defined(AUDIO_OSS)
#include <ruby/audio/oss.cpp>
#endif
#if defined(AUDIO_PULSEAUDIO)
#include <ruby/audio/pulseaudio.cpp>
#endif
#if defined(AUDIO_PULSEAUDIOSIMPLE)
#include <ruby/audio/pulseaudiosimple.cpp>
#endif
#if defined(AUDIO_WASAPI)
#include <ruby/audio/wasapi.cpp>
#endif
#if defined(AUDIO_XAUDIO2)
#include <ruby/audio/xaudio2.cpp>
#endif
namespace ruby {
const string Audio::Device = "Device";
const string Audio::Exclusive = "Exclusive";
const string Audio::Handle = "Handle";
const string Audio::Synchronize = "Synchronize";
const string Audio::Frequency = "Frequency";
const string Audio::Latency = "Latency";
auto Audio::create(const string& driver) -> Audio* {
if(!driver) return create(optimalDriver());
#if defined(AUDIO_ALSA)
if(driver == "ALSA") return new AudioALSA;
#endif
#if defined(AUDIO_AO)
if(driver == "libao") return new AudioAO;
#endif
#if defined(AUDIO_DIRECTSOUND)
if(driver == "DirectSound") return new AudioDS;
#endif
#if defined(AUDIO_OPENAL)
if(driver == "OpenAL") return new AudioOpenAL;
#endif
#if defined(AUDIO_OSS)
if(driver == "OSS") return new AudioOSS;
#endif
#if defined(AUDIO_PULSEAUDIO)
if(driver == "PulseAudio") return new AudioPulseAudio;
#endif
#if defined(AUDIO_PULSEAUDIOSIMPLE)
if(driver == "PulseAudioSimple") return new AudioPulseAudioSimple;
#endif
#if defined(AUDIO_WASAPI)
if(driver == "WASAPI") return new AudioWASAPI;
#endif
#if defined(AUDIO_XAUDIO2)
if(driver == "XAudio2") return new AudioXAudio2;
#endif
return new Audio;
}
auto Audio::optimalDriver() -> string {
#if defined(AUDIO_WASAPI)
return "WASAPI";
#elif defined(AUDIO_XAUDIO2)
return "XAudio2";
#elif defined(AUDIO_DIRECTSOUND)
return "DirectSound";
#elif defined(AUDIO_ALSA)
return "ALSA";
#elif defined(AUDIO_OSS)
return "OSS";
#elif defined(AUDIO_OPENAL)
return "OpenAL";
#elif defined(AUDIO_PULSEAUDIO)
return "PulseAudio";
#elif defined(AUDIO_PULSEAUDIOSIMPLE)
return "PulseAudioSimple";
#elif defined(AUDIO_AO)
return "libao";
#else
return "None";
#endif
}
auto Audio::safestDriver() -> string {
#if defined(AUDIO_DIRECTSOUND)
return "DirectSound";
#elif defined(AUDIO_WASAPI)
return "WASAPI";
#elif defined(AUDIO_XAUDIO2)
return "XAudio2";
#elif defined(AUDIO_ALSA)
return "ALSA";
#elif defined(AUDIO_OSS)
return "OSS";
#elif defined(AUDIO_OPENAL)
return "OpenAL";
#elif defined(AUDIO_PULSEAUDIO)
return "PulseAudio";
#elif defined(AUDIO_PULSEAUDIOSIMPLE)
return "PulseAudioSimple";
#elif defined(AUDIO_AO)
return "libao";
#else
return "None";
#endif
}
auto Audio::availableDrivers() -> lstring {
return {
#if defined(AUDIO_WASAPI)
"WASAPI",
#endif
#if defined(AUDIO_XAUDIO2)
"XAudio2",
#endif
#if defined(AUDIO_DIRECTSOUND)
"DirectSound",
#endif
#if defined(AUDIO_ALSA)
"ALSA",
#endif
#if defined(AUDIO_OSS)
"OSS",
#endif
#if defined(AUDIO_OPENAL)
"OpenAL",
#endif
#if defined(AUDIO_PULSEAUDIO)
"PulseAudio",
#endif
#if defined(AUDIO_PULSEAUDIOSIMPLE)
"PulseAudioSimple",
#endif
#if defined(AUDIO_AO)
"libao",
#endif
"None"};
}
}
/* Input */
#if defined(INPUT_CARBON)
#include <ruby/input/carbon.cpp>
#endif
#if defined(INPUT_SDL)
#include <ruby/input/sdl.cpp>
#endif
#if defined(INPUT_UDEV)
#include <ruby/input/udev.cpp>
#endif
#if defined(INPUT_WINDOWS)
#include <ruby/input/windows.cpp>
#endif
#if defined(INPUT_XLIB)
#include <ruby/input/xlib.cpp>
#endif
namespace ruby {
const string Input::Handle = "Handle";
const string Input::KeyboardSupport = "KeyboardSupport";
const string Input::MouseSupport = "MouseSupport";
const string Input::JoypadSupport = "JoypadSupport";
const string Input::JoypadRumbleSupport = "JoypadRumbleSupport";
auto Input::create(const string& driver) -> Input* {
if(!driver) return create(optimalDriver());
#if defined(INPUT_WINDOWS)
if(driver == "Windows") return new InputWindows;
#endif
#if defined(INPUT_CARBON)
if(driver == "Carbon") return new InputCarbon;
#endif
#if defined(INPUT_UDEV)
if(driver == "udev") return new InputUdev;
#endif
#if defined(INPUT_SDL)
if(driver == "SDL") return new InputSDL;
#endif
#if defined(INPUT_XLIB)
if(driver == "Xlib") return new InputXlib;
#endif
return new Input;
}
auto Input::optimalDriver() -> string {
#if defined(INPUT_WINDOWS)
return "Windows";
#elif defined(INPUT_CARBON)
return "Carbon";
#elif defined(INPUT_UDEV)
return "udev";
#elif defined(INPUT_SDL)
return "SDL";
#elif defined(INPUT_XLIB)
return "Xlib";
#else
return "None";
#endif
}
auto Input::safestDriver() -> string {
#if defined(INPUT_WINDOWS)
return "Windows";
#elif defined(INPUT_CARBON)
return "Carbon";
#elif defined(INPUT_UDEV)
return "udev";
#elif defined(INPUT_SDL)
return "SDL";
#elif defined(INPUT_XLIB)
return "Xlib";
#else
return "none";
#endif
}
auto Input::availableDrivers() -> lstring {
return {
#if defined(INPUT_WINDOWS)
"Windows",
#endif
#if defined(INPUT_CARBON)
"Carbon",
#endif
#if defined(INPUT_UDEV)
"udev",
#endif
#if defined(INPUT_SDL)
"SDL",
#endif
#if defined(INPUT_XLIB)
"Xlib",
#endif
"None"};
}
}