mirror of
https://github.com/bsnes-emu/bsnes.git
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byuu says: Obviously, this is a fairly major WIP. It's the first public release in 17 months. The entire UI has been rewritten (for the 74th time), and is now internally called tomoko. The official releases will be named higan (both the binaries and title bar.) Missing features from v094: - ananke is missing (this means you will need v094 to create game folders to be loaded) - key assignments are limited to one physical button = one mapping (no multi-mapping) - shader support is missing - audio/video profiling is missing - DIP switch window is missing (used by NSS Actraiser with a special manifest; that's about it) - alternate paths for game system folders and configuration BML files There's some new stuff, but not much. This isn't going to be an exciting WIP in terms of features. It's more about being a brand new release with the brand new hiro port and its shared memory model. The goal is to get these WIPs stable, get v095 out, and then finally start improving the actual emulation again after that.
151 lines
3.9 KiB
C++
151 lines
3.9 KiB
C++
#ifndef EMULATOR_HPP
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#define EMULATOR_HPP
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namespace Emulator {
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static const char Name[] = "higan";
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static const char Version[] = "094.26";
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static const char Author[] = "byuu";
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static const char License[] = "GPLv3";
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static const char Website[] = "http://byuu.org/";
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#if defined(PROFILE_ACCURACY)
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static const char Profile[] = "Accuracy";
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#elif defined(PROFILE_BALANCED)
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static const char Profile[] = "Balanced";
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#elif defined(PROFILE_PERFORMANCE)
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static const char Profile[] = "Performance";
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#endif
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}
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#include <nall/platform.hpp>
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#include <nall/algorithm.hpp>
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#include <nall/base64.hpp>
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#include <nall/directory.hpp>
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#include <nall/dl.hpp>
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#include <nall/dsp.hpp>
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#include <nall/endian.hpp>
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#include <nall/file.hpp>
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#include <nall/function.hpp>
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#include <nall/image.hpp>
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#include <nall/invoke.hpp>
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#include <nall/priority-queue.hpp>
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#include <nall/property.hpp>
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#include <nall/random.hpp>
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#include <nall/serializer.hpp>
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#include <nall/set.hpp>
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#include <nall/stdint.hpp>
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#include <nall/string.hpp>
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#include <nall/utility.hpp>
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#include <nall/varint.hpp>
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#include <nall/vector.hpp>
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#include <nall/hash/sha256.hpp>
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#include <nall/stream/memory.hpp>
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#include <nall/stream/vector.hpp>
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using namespace nall;
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#include "interface.hpp"
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//debugging function hook:
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//no overhead (and no debugger invocation) if not compiled with -DDEBUGGER
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//wraps testing of function to allow invocation without a defined callback
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template<typename T> struct hook;
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template<typename R, typename... P> struct hook<R (P...)> {
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function<R (P...)> callback;
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auto operator()(P... p) const -> R {
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#if defined(DEBUGGER)
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if(callback) return callback(std::forward<P>(p)...);
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#endif
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return R();
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}
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hook() {}
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hook(const hook& hook) { callback = hook.callback; }
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hook(void* function) { callback = function; }
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hook(R (*function)(P...)) { callback = function; }
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template<typename C> hook(R (C::*function)(P...), C* object) { callback = {function, object}; }
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template<typename C> hook(R (C::*function)(P...) const, C* object) { callback = {function, object}; }
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template<typename L> hook(const L& function) { callback = function; }
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auto operator=(const hook& source) -> hook& { callback = source.callback; return *this; }
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};
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#if defined(DEBUGGER)
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#define privileged public
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#else
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#define privileged private
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#endif
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typedef int1_t int1;
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typedef int2_t int2;
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typedef int3_t int3;
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typedef int4_t int4;
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typedef int5_t int5;
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typedef int6_t int6;
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typedef int7_t int7;
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typedef int8_t int8;
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typedef int9_t int9;
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typedef int10_t int10;
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typedef int11_t int11;
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typedef int12_t int12;
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typedef int13_t int13;
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typedef int14_t int14;
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typedef int15_t int15;
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typedef int16_t int16;
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typedef int17_t int17;
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typedef int18_t int18;
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typedef int19_t int19;
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typedef int20_t int20;
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typedef int21_t int21;
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typedef int22_t int22;
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typedef int23_t int23;
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typedef int24_t int24;
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typedef int25_t int25;
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typedef int26_t int26;
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typedef int27_t int27;
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typedef int28_t int28;
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typedef int29_t int29;
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typedef int30_t int30;
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typedef int31_t int31;
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typedef int32_t int32;
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typedef int64_t int64;
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typedef uint1_t uint1;
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typedef uint2_t uint2;
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typedef uint3_t uint3;
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typedef uint4_t uint4;
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typedef uint5_t uint5;
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typedef uint6_t uint6;
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typedef uint7_t uint7;
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typedef uint8_t uint8;
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typedef uint9_t uint9;
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typedef uint10_t uint10;
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typedef uint11_t uint11;
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typedef uint12_t uint12;
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typedef uint13_t uint13;
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typedef uint14_t uint14;
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typedef uint15_t uint15;
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typedef uint16_t uint16;
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typedef uint17_t uint17;
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typedef uint18_t uint18;
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typedef uint19_t uint19;
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typedef uint20_t uint20;
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typedef uint21_t uint21;
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typedef uint22_t uint22;
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typedef uint23_t uint23;
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typedef uint24_t uint24;
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typedef uint25_t uint25;
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typedef uint26_t uint26;
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typedef uint27_t uint27;
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typedef uint28_t uint28;
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typedef uint29_t uint29;
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typedef uint30_t uint30;
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typedef uint31_t uint31;
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typedef uint32_t uint32;
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typedef uint_t<33> uint33;
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typedef uint64_t uint64;
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typedef varuint_t<unsigned> varuint;
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#endif
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