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byuu says: Changelog: - added Cocoa target: higan can now be compiled for OS X Lion [Cydrak, byuu] - SNES/accuracy profile hires color blending improvements - fixes Marvelous text [AWJ] - fixed a slight bug in SNES/SA-1 VBR support caused by a typo - added support for multi-pass shaders that can load external textures (requires OpenGL 3.2+) - added game library path (used by ananke->Import Game) to Settings->Advanced - system profiles, shaders and cheats database can be stored in "all users" shared folders now (eg /usr/share on Linux) - all configuration files are in BML format now, instead of XML (much easier to read and edit this way) - main window supports drag-and-drop of game folders (but not game files / ZIP archives) - audio buffer clears when entering a modal loop on Windows (prevents audio repetition with DirectSound driver) - a substantial amount of code clean-up (probably the biggest refactoring to date) One highly desired target for this release was to default to the optimal drivers instead of the safest drivers, but because AMD drivers don't seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD has too big a market share. Hopefully with v093 officially released, we can get some public input on what AMD doesn't like.
37 lines
674 B
C++
37 lines
674 B
C++
struct Square1 {
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bool enable;
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uint3 sweep_frequency;
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bool sweep_direction;
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uint3 sweep_shift;
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bool sweep_negate;
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uint2 duty;
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uint6 length;
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uint4 envelope_volume;
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bool envelope_direction;
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uint3 envelope_frequency;
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uint11 frequency;
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bool counter;
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int16 output;
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bool duty_output;
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uint3 phase;
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unsigned period;
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uint3 envelope_period;
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uint3 sweep_period;
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signed frequency_shadow;
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bool sweep_enable;
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uint4 volume;
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bool dac_enable();
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void run();
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void sweep(bool update);
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void clock_length();
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void clock_sweep();
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void clock_envelope();
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void write(unsigned r, uint8 data);
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void power();
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void serialize(serializer&);
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};
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