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byuu says: Changelog: - added Cocoa target: higan can now be compiled for OS X Lion [Cydrak, byuu] - SNES/accuracy profile hires color blending improvements - fixes Marvelous text [AWJ] - fixed a slight bug in SNES/SA-1 VBR support caused by a typo - added support for multi-pass shaders that can load external textures (requires OpenGL 3.2+) - added game library path (used by ananke->Import Game) to Settings->Advanced - system profiles, shaders and cheats database can be stored in "all users" shared folders now (eg /usr/share on Linux) - all configuration files are in BML format now, instead of XML (much easier to read and edit this way) - main window supports drag-and-drop of game folders (but not game files / ZIP archives) - audio buffer clears when entering a modal loop on Windows (prevents audio repetition with DirectSound driver) - a substantial amount of code clean-up (probably the biggest refactoring to date) One highly desired target for this release was to default to the optimal drivers instead of the safest drivers, but because AMD drivers don't seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD has too big a market share. Hopefully with v093 officially released, we can get some public input on what AMD doesn't like.
23 lines
403 B
C++
23 lines
403 B
C++
struct Wave {
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bool enable;
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bool dac_enable;
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unsigned volume_shift;
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uint11 frequency;
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bool counter;
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uint8 pattern[32];
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int16 output;
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uint8 length;
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unsigned period;
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uint5 pattern_offset;
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uint4 pattern_sample;
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void run();
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void clock_length();
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void write(unsigned r, uint8 data);
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void write_pattern(unsigned p, uint8 data);
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void power();
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void serialize(serializer&);
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};
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