bsnes/gb/ppu/serialization.cpp
Tim Allen 1361820dd8 Update to v093r08 release.
byuu says:

Changelog:
- Game Boy and Game Boy Color now have a weak hipass filter to remove DC
  bias (or whatever)
- Game Boy and Game Boy Color now have cycle-based PPU renderers instead
  of scanline-based renderers
- improved Game Boy color emulation palette contrast
- fixed GTK+ ListView selection bug
- fixed a typo when saving states (should say "Saved to slot N", not
  "Save to slot N")
2013-12-11 22:19:17 +11:00

73 lines
1.4 KiB
C++

#ifdef PPU_CPP
void PPU::serialize(serializer& s) {
Thread::serialize(s);
s.array(vram);
s.array(oam);
s.array(bgp);
s.array(obp[0]);
s.array(obp[1]);
s.array(bgpd);
s.array(obpd);
s.integer(status.lx);
s.integer(status.display_enable);
s.integer(status.window_tilemap_select);
s.integer(status.window_display_enable);
s.integer(status.bg_tiledata_select);
s.integer(status.bg_tilemap_select);
s.integer(status.ob_size);
s.integer(status.ob_enable);
s.integer(status.bg_enable);
s.integer(status.interrupt_lyc);
s.integer(status.interrupt_oam);
s.integer(status.interrupt_vblank);
s.integer(status.interrupt_hblank);
s.integer(status.scy);
s.integer(status.scx);
s.integer(status.ly);
s.integer(status.lyc);
s.integer(status.wy);
s.integer(status.wx);
s.integer(status.vram_bank);
s.integer(status.bgpi_increment);
s.integer(status.bgpi);
s.integer(status.obpi_increment);
s.integer(status.obpi);
s.array(screen);
s.integer(bg.color);
s.integer(bg.palette);
s.integer(bg.priority);
s.integer(ob.color);
s.integer(ob.palette);
s.integer(ob.priority);
for(auto& o : sprite) {
s.integer(o.x);
s.integer(o.y);
s.integer(o.tile);
s.integer(o.attr);
}
s.integer(sprites);
s.integer(background.attr);
s.integer(background.data);
s.integer(window.attr);
s.integer(window.data);
}
#endif