mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-02-23 22:52:34 +01:00
byuu says: Changelog: - Game Boy and Game Boy Color now have a weak hipass filter to remove DC bias (or whatever) - Game Boy and Game Boy Color now have cycle-based PPU renderers instead of scanline-based renderers - improved Game Boy color emulation palette contrast - fixed GTK+ ListView selection bug - fixed a typo when saving states (should say "Saved to slot N", not "Save to slot N")
73 lines
1.4 KiB
C++
73 lines
1.4 KiB
C++
#ifdef PPU_CPP
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void PPU::serialize(serializer& s) {
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Thread::serialize(s);
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s.array(vram);
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s.array(oam);
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s.array(bgp);
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s.array(obp[0]);
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s.array(obp[1]);
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s.array(bgpd);
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s.array(obpd);
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s.integer(status.lx);
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s.integer(status.display_enable);
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s.integer(status.window_tilemap_select);
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s.integer(status.window_display_enable);
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s.integer(status.bg_tiledata_select);
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s.integer(status.bg_tilemap_select);
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s.integer(status.ob_size);
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s.integer(status.ob_enable);
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s.integer(status.bg_enable);
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s.integer(status.interrupt_lyc);
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s.integer(status.interrupt_oam);
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s.integer(status.interrupt_vblank);
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s.integer(status.interrupt_hblank);
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s.integer(status.scy);
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s.integer(status.scx);
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s.integer(status.ly);
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s.integer(status.lyc);
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s.integer(status.wy);
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s.integer(status.wx);
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s.integer(status.vram_bank);
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s.integer(status.bgpi_increment);
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s.integer(status.bgpi);
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s.integer(status.obpi_increment);
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s.integer(status.obpi);
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s.array(screen);
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s.integer(bg.color);
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s.integer(bg.palette);
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s.integer(bg.priority);
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s.integer(ob.color);
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s.integer(ob.palette);
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s.integer(ob.priority);
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for(auto& o : sprite) {
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s.integer(o.x);
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s.integer(o.y);
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s.integer(o.tile);
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s.integer(o.attr);
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}
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s.integer(sprites);
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s.integer(background.attr);
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s.integer(background.data);
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s.integer(window.attr);
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s.integer(window.data);
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}
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#endif
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