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https://github.com/bsnes-emu/bsnes.git
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byuu says: Changelog: - added Cocoa target: higan can now be compiled for OS X Lion [Cydrak, byuu] - SNES/accuracy profile hires color blending improvements - fixes Marvelous text [AWJ] - fixed a slight bug in SNES/SA-1 VBR support caused by a typo - added support for multi-pass shaders that can load external textures (requires OpenGL 3.2+) - added game library path (used by ananke->Import Game) to Settings->Advanced - system profiles, shaders and cheats database can be stored in "all users" shared folders now (eg /usr/share on Linux) - all configuration files are in BML format now, instead of XML (much easier to read and edit this way) - main window supports drag-and-drop of game folders (but not game files / ZIP archives) - audio buffer clears when entering a modal loop on Windows (prevents audio repetition with DirectSound driver) - a substantial amount of code clean-up (probably the biggest refactoring to date) One highly desired target for this release was to default to the optimal drivers instead of the safest drivers, but because AMD drivers don't seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD has too big a market share. Hopefully with v093 officially released, we can get some public input on what AMD doesn't like.
44 lines
983 B
C++
44 lines
983 B
C++
struct CPU : Processor::ARM, Thread, MMIO {
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uint8* iwram;
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uint8* ewram;
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#include "registers.hpp"
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#include "state.hpp"
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static void Enter();
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void main();
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void step(unsigned clocks);
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void sync_step(unsigned clocks);
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void bus_idle(uint32 addr);
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uint32 bus_read(uint32 addr, uint32 size);
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void bus_write(uint32 addr, uint32 size, uint32 word);
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void keypad_run();
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void power();
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uint8 read(uint32 addr);
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void write(uint32 addr, uint8 byte);
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uint32 iwram_read(uint32 addr, uint32 size);
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void iwram_write(uint32 addr, uint32 size, uint32 word);
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uint32 ewram_read(uint32 addr, uint32 size);
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void ewram_write(uint32 addr, uint32 size, uint32 word);
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void dma_run();
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void dma_transfer(Registers::DMA &dma);
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void dma_vblank();
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void dma_hblank();
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void dma_hdma();
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void timer_step(unsigned clocks);
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void timer_increment(unsigned n);
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void timer_fifo_run(unsigned n);
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void serialize(serializer&);
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CPU();
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~CPU();
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};
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extern CPU cpu;
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