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byuu says: New terminal is in. Much nicer to use now. Command history makes a major difference in usability. The SMP is now fully traceable and debuggable. Basically they act as separate entities, you can trace both at the same time, but for the most part running and stepping is performed on the chip you select. I'm going to put off CPU+SMP interleave support for a while. I don't actually think it'll be too hard. Will get trickier if/when we support coprocessor debugging. Remaining tasks: - aliases - hotkeys - save states - window geometry Basically, the debugger's done. Just have to add the UI fluff. I also removed tracing/memory export from higan. It was always meant to be temporary until the debugger was remade.
138 lines
2.9 KiB
C++
138 lines
2.9 KiB
C++
#ifndef NALL_HASHSET_HPP
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#define NALL_HASHSET_HPP
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//hashset
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//
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//search: O(1) average; O(n) worst
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//insert: O(1) average; O(n) worst
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//remove: O(1) average; O(n) worst
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//
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//requirements:
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// unsigned T::hash() const;
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// bool T::operator==(const T&) const;
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namespace nall {
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template<typename T>
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struct hashset {
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protected:
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T** pool = nullptr;
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unsigned length = 8; //length of pool
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unsigned count = 0; //number of objects inside of the pool
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public:
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hashset() {}
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hashset(unsigned length) : length(bit::round(length)) {}
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hashset(const hashset& source) { operator=(source); }
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hashset(hashset&& source) { operator=(std::move(source)); }
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~hashset() { reset(); }
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hashset& operator=(const hashset& source) {
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reset();
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if(source.pool) {
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for(unsigned n = 0; n < source.count; n++) {
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insert(*source.pool[n]);
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}
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}
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return *this;
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}
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hashset& operator=(hashset&& source) {
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reset();
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pool = source.pool;
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length = source.length;
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count = source.count;
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source.pool = nullptr;
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source.length = 8;
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source.count = 0;
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return *this;
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}
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unsigned capacity() const { return length; }
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unsigned size() const { return count; }
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bool empty() const { return count == 0; }
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void reset() {
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if(pool) {
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for(unsigned n = 0; n < length; n++) {
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if(pool[n]) {
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delete pool[n];
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pool[n] = nullptr;
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}
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}
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delete pool;
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pool = nullptr;
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}
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length = 8;
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count = 0;
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}
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void reserve(unsigned size) {
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//ensure all items will fit into pool (with <= 50% load) and amortize growth
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size = bit::round(max(size, count << 1));
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T** copy = new T*[size]();
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if(pool) {
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for(unsigned n = 0; n < length; n++) {
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if(pool[n]) {
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unsigned hash = (*pool[n]).hash() & (size - 1);
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while(copy[hash]) if(++hash >= size) hash = 0;
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copy[hash] = pool[n];
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pool[n] = nullptr;
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}
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}
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}
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delete pool;
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pool = copy;
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length = size;
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}
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maybe<T&> find(const T& value) {
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if(!pool) return nothing;
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unsigned hash = value.hash() & (length - 1);
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while(pool[hash]) {
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if(value == *pool[hash]) return *pool[hash];
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if(++hash >= length) hash = 0;
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}
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return nothing;
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}
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maybe<T&> insert(const T& value) {
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if(!pool) pool = new T*[length]();
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//double pool size when load is >= 50%
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if(count >= (length >> 1)) reserve(length << 1);
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count++;
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unsigned hash = value.hash() & (length - 1);
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while(pool[hash]) if(++hash >= length) hash = 0;
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pool[hash] = new T(value);
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return *pool[hash];
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}
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bool remove(const T& value) {
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if(!pool) return false;
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unsigned hash = value.hash() & (length - 1);
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while(pool[hash]) {
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if(value == *pool[hash]) {
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delete pool[hash];
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pool[hash] = nullptr;
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count--;
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return true;
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}
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if(++hash >= length) hash = 0;
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}
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return false;
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}
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};
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}
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#endif
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