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byuu says: Main reason for this WIP was because of all the added lines to hiro for selective component disabling. May as well get all the diff-noise apart from code changes. It also merges something I've been talking to Cydrak about ... making nall::string::(integer,decimal) do built-in binary,octal,hex decoding instead of just failing on those. This will have fun little side effects all over the place, like being able to view a topic on my forum via "forum.byuu.org/topic/0b10010110", heh. There are two small changes to higan itself, though. First up, I fixed the resampler ratio when loading non-SNES games. Tested and I can play Game Boy games fine now. Second, I hooked up menu option hiding for reset and controller selection. Right now, this works like higan v094, but I'm thinking I might want to show the "Device -> Controller" even if that's all that's there. It kind of jives nicer with the input settings window to see the labels there, I think. And if we ever do add more stuff, it'll be nice that people already always expect that menu there. Remaining issues: * add slotted cart loader (SGB, BSX, ST) * add DIP switch selection window (NSS) * add timing configuration (video/audio sync)
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
#ifndef NALL_STRING_HPP
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#define NALL_STRING_HPP
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <algorithm>
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#include <initializer_list>
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#include <memory>
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#include <nall/platform.hpp>
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#include <nall/atoi.hpp>
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#include <nall/function.hpp>
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#include <nall/intrinsics.hpp>
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#include <nall/memory.hpp>
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#include <nall/method.hpp>
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#include <nall/shared-pointer.hpp>
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#include <nall/stdint.hpp>
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#include <nall/utility.hpp>
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#include <nall/varint.hpp>
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#include <nall/vector.hpp>
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#include <nall/hash/crc16.hpp>
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#include <nall/hash/crc32.hpp>
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#include <nall/hash/sha256.hpp>
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#define NALL_STRING_INTERNAL_HPP
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#include <nall/string/base.hpp>
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#include <nall/string/ref.hpp>
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#include <nall/string/atoi.hpp>
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#include <nall/string/cast.hpp>
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#include <nall/string/compare.hpp>
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#include <nall/string/convert.hpp>
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#include <nall/string/core.hpp>
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#include <nall/string/datetime.hpp>
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#include <nall/string/find.hpp>
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#include <nall/string/format.hpp>
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#include <nall/string/hash.hpp>
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#include <nall/string/list.hpp>
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#include <nall/string/match.hpp>
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#include <nall/string/path.hpp>
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#include <nall/string/platform.hpp>
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#include <nall/string/replace.hpp>
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#include <nall/string/split.hpp>
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#include <nall/string/trim.hpp>
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#include <nall/string/utility.hpp>
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#include <nall/string/eval/node.hpp>
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#include <nall/string/eval/literal.hpp>
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#include <nall/string/eval/parser.hpp>
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#include <nall/string/eval/evaluator.hpp>
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#include <nall/string/markup/node.hpp>
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#include <nall/string/markup/find.hpp>
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#include <nall/string/markup/bml.hpp>
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#include <nall/string/markup/xml.hpp>
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#include <nall/string/transform/cml.hpp>
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#include <nall/string/transform/dml.hpp>
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#undef NALL_STRING_INTERNAL_HPP
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#endif
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