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byuu says: Changelog: - added Cocoa target: higan can now be compiled for OS X Lion [Cydrak, byuu] - SNES/accuracy profile hires color blending improvements - fixes Marvelous text [AWJ] - fixed a slight bug in SNES/SA-1 VBR support caused by a typo - added support for multi-pass shaders that can load external textures (requires OpenGL 3.2+) - added game library path (used by ananke->Import Game) to Settings->Advanced - system profiles, shaders and cheats database can be stored in "all users" shared folders now (eg /usr/share on Linux) - all configuration files are in BML format now, instead of XML (much easier to read and edit this way) - main window supports drag-and-drop of game folders (but not game files / ZIP archives) - audio buffer clears when entering a modal loop on Windows (prevents audio repetition with DirectSound driver) - a substantial amount of code clean-up (probably the biggest refactoring to date) One highly desired target for this release was to default to the optimal drivers instead of the safest drivers, but because AMD drivers don't seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD has too big a market share. Hopefully with v093 officially released, we can get some public input on what AMD doesn't like.
27 lines
725 B
C++
27 lines
725 B
C++
void arm_step();
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void arm_opcode(uint32 rm);
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void arm_move_to_status(uint32 rm);
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void arm_op_multiply();
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void arm_op_multiply_long();
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void arm_op_memory_swap();
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void arm_op_move_half_register();
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void arm_op_move_half_immediate();
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void arm_op_load_register();
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void arm_op_load_immediate();
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void arm_op_move_to_register_from_status();
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void arm_op_move_to_status_from_register();
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void arm_op_branch_exchange_register();
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void arm_op_move_to_status_from_immediate();
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void arm_op_data_immediate_shift();
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void arm_op_data_register_shift();
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void arm_op_data_immediate();
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void arm_op_move_immediate_offset();
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void arm_op_move_register_offset();
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void arm_op_move_multiple();
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void arm_op_branch();
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void arm_op_software_interrupt();
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