mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-02-23 14:42:33 +01:00
byuu says: Changelog: - port: various compilation fixes for OS X [kode54] - nall: added programpath() function to return path to process binary [todo: need to have ethos use this function] - ruby: XAudio2 will select default game sound device instead of first sound device - ruby: DirectInput device IDs are no longer ambiguous when VID+PID are identical - ruby: OpenGL won't try and terminate if it hasn't been initialized - gb: D-pad up+down/left+right not masked in SGB mode - sfc: rewrote ICD2 video rendering to output in real-time, work with cycle-based Game Boy renderer - sfc: rewrote Bus::reduce(), reduces game loading time by about 500ms - ethos: store save states in {game}/higan/* instead of {game}/bsnes/* - loki: added target-loki/ (blank stub for now) - Makefile: purge out/* on make clean
80 lines
1.8 KiB
C++
80 lines
1.8 KiB
C++
#ifndef SFC_HPP
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#define SFC_HPP
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#include <emulator/emulator.hpp>
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#include <processor/arm/arm.hpp>
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#include <processor/gsu/gsu.hpp>
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#include <processor/hg51b/hg51b.hpp>
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#include <processor/r65816/r65816.hpp>
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#include <processor/spc700/spc700.hpp>
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#include <processor/upd96050/upd96050.hpp>
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namespace SuperFamicom {
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namespace Info {
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static const char Name[] = "bsnes";
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static const unsigned SerializerVersion = 28;
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}
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}
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/*
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bsnes - Super Famicom emulator
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author: byuu
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license: GPLv3
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project started: 2004-10-14
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*/
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#include <libco/libco.h>
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#include <gb/gb.hpp>
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namespace SuperFamicom {
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struct Thread {
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cothread_t thread;
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unsigned frequency;
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int64 clock;
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inline void create(void (*entrypoint)(), unsigned frequency) {
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if(thread) co_delete(thread);
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thread = co_create(65536 * sizeof(void*), entrypoint);
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this->frequency = frequency;
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clock = 0;
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}
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inline void serialize(serializer& s) {
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s.integer(frequency);
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s.integer(clock);
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}
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inline Thread() : thread(nullptr) {
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}
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inline ~Thread() {
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if(thread) co_delete(thread);
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}
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};
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#include <sfc/memory/memory.hpp>
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#include <sfc/ppu/counter/counter.hpp>
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#if defined(PROFILE_ACCURACY)
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#include "profile-accuracy.hpp"
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#elif defined(PROFILE_BALANCED)
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#include "profile-balanced.hpp"
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#elif defined(PROFILE_PERFORMANCE)
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#include "profile-performance.hpp"
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#endif
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#include <sfc/controller/controller.hpp>
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#include <sfc/system/system.hpp>
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#include <sfc/base/base.hpp>
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#include <sfc/chip/chip.hpp>
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#include <sfc/slot/slot.hpp>
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#include <sfc/cartridge/cartridge.hpp>
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#include <sfc/cheat/cheat.hpp>
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#include <sfc/interface/interface.hpp>
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#include <sfc/memory/memory-inline.hpp>
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#include <sfc/ppu/counter/counter-inline.hpp>
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}
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#endif
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