bsnes/sfc/sfc.hpp
Tim Allen 04986d2bf7 Update to v094r01 release.
byuu says:

Changelog:
- port: various compilation fixes for OS X [kode54]
- nall: added programpath() function to return path to process binary
  [todo: need to have ethos use this function]
- ruby: XAudio2 will select default game sound device instead of first
  sound device
- ruby: DirectInput device IDs are no longer ambiguous when VID+PID are
  identical
- ruby: OpenGL won't try and terminate if it hasn't been initialized
- gb: D-pad up+down/left+right not masked in SGB mode
- sfc: rewrote ICD2 video rendering to output in real-time, work with
  cycle-based Game Boy renderer
- sfc: rewrote Bus::reduce(), reduces game loading time by about 500ms
- ethos: store save states in {game}/higan/* instead of {game}/bsnes/*
- loki: added target-loki/ (blank stub for now)
- Makefile: purge out/* on make clean
2014-01-28 21:04:58 +11:00

80 lines
1.8 KiB
C++

#ifndef SFC_HPP
#define SFC_HPP
#include <emulator/emulator.hpp>
#include <processor/arm/arm.hpp>
#include <processor/gsu/gsu.hpp>
#include <processor/hg51b/hg51b.hpp>
#include <processor/r65816/r65816.hpp>
#include <processor/spc700/spc700.hpp>
#include <processor/upd96050/upd96050.hpp>
namespace SuperFamicom {
namespace Info {
static const char Name[] = "bsnes";
static const unsigned SerializerVersion = 28;
}
}
/*
bsnes - Super Famicom emulator
author: byuu
license: GPLv3
project started: 2004-10-14
*/
#include <libco/libco.h>
#include <gb/gb.hpp>
namespace SuperFamicom {
struct Thread {
cothread_t thread;
unsigned frequency;
int64 clock;
inline void create(void (*entrypoint)(), unsigned frequency) {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}
inline void serialize(serializer& s) {
s.integer(frequency);
s.integer(clock);
}
inline Thread() : thread(nullptr) {
}
inline ~Thread() {
if(thread) co_delete(thread);
}
};
#include <sfc/memory/memory.hpp>
#include <sfc/ppu/counter/counter.hpp>
#if defined(PROFILE_ACCURACY)
#include "profile-accuracy.hpp"
#elif defined(PROFILE_BALANCED)
#include "profile-balanced.hpp"
#elif defined(PROFILE_PERFORMANCE)
#include "profile-performance.hpp"
#endif
#include <sfc/controller/controller.hpp>
#include <sfc/system/system.hpp>
#include <sfc/base/base.hpp>
#include <sfc/chip/chip.hpp>
#include <sfc/slot/slot.hpp>
#include <sfc/cartridge/cartridge.hpp>
#include <sfc/cheat/cheat.hpp>
#include <sfc/interface/interface.hpp>
#include <sfc/memory/memory-inline.hpp>
#include <sfc/ppu/counter/counter-inline.hpp>
}
#endif