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https://github.com/bsnes-emu/bsnes.git
synced 2025-02-23 22:52:34 +01:00
byuu says: Main reason for this WIP was because of all the added lines to hiro for selective component disabling. May as well get all the diff-noise apart from code changes. It also merges something I've been talking to Cydrak about ... making nall::string::(integer,decimal) do built-in binary,octal,hex decoding instead of just failing on those. This will have fun little side effects all over the place, like being able to view a topic on my forum via "forum.byuu.org/topic/0b10010110", heh. There are two small changes to higan itself, though. First up, I fixed the resampler ratio when loading non-SNES games. Tested and I can play Game Boy games fine now. Second, I hooked up menu option hiding for reset and controller selection. Right now, this works like higan v094, but I'm thinking I might want to show the "Device -> Controller" even if that's all that's there. It kind of jives nicer with the input settings window to see the labels there, I think. And if we ever do add more stuff, it'll be nice that people already always expect that menu there. Remaining issues: * add slotted cart loader (SGB, BSX, ST) * add DIP switch selection window (NSS) * add timing configuration (video/audio sync)
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
auto Program::loadMedia(string location) -> void {
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location.transform("\\", "/");
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if(!location.endsWith("/")) location.append("/");
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if(!directory::exists(location)) return;
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string type = suffixname(location).ltrim(".");
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for(auto& emulator : emulators) {
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for(auto& media : emulator->media) {
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if(media.bootable == false) continue;
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if(media.type != type) continue;
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return loadMedia(*emulator, media, location);
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}
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}
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}
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auto Program::loadMedia(Emulator::Interface& _emulator, Emulator::Interface::Media& media, const string& location) -> void {
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unloadMedia();
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mediaPaths(0) = {userpath(), "Emulation/System/", media.name, ".sys/"};
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mediaPaths(media.id) = location;
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folderPaths.append(location);
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emulator = &_emulator;
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emulator->load(media.id);
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updateVideoPalette();
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dsp.setFrequency(emulator->audioFrequency());
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emulator->power();
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presentation->resizeViewport();
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presentation->setTitle(emulator->title());
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presentation->systemMenu.setVisible(true);
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presentation->toolsMenu.setVisible(true);
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presentation->updateEmulator();
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toolsManager->cheatEditor.loadCheats();
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toolsManager->stateManager.doRefresh();
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}
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auto Program::unloadMedia() -> void {
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if(!emulator) return;
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toolsManager->cheatEditor.saveCheats();
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emulator->unload();
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emulator = nullptr;
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mediaPaths.reset();
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folderPaths.reset();
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presentation->setTitle({"tomoko v", Emulator::Version});
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presentation->systemMenu.setVisible(false);
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presentation->toolsMenu.setVisible(false);
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toolsManager->setVisible(false);
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}
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