bsnes/nall/inode.hpp
Tim Allen a3e0f6da25 Update to v106r60 release.
byuu says:

I added (imperfect) memory conflict timing to the SA1.

Before:

  - WRAM↔↔ROM ran 7% too fast
  - ROM↔↔ROM ran 100% too fast
  - WRAM↔↔IRAM ran 7% too fast
  - ROM↔↔IRAM ran 7% too fast
  - IRAM↔↔IRAM ran 287% too fast
  - BWRAM↔↔BWRAM ran 100% too fast
  - HDMA ROM↔↔ROM ran 15% too fast
  - HDMA WRAM↔↔ROM ran 15% too fast
  - DMA ROM↔↔ROM ran 100% too fast

After:

  - ROM↔↔ROM runs 14% too fast
  - HDMA WRAM↔↔ROM runs 7% too fast
  - DMA ROM↔↔ROM runs 4% too fast

If you enable this with the fast PPU + DSP, your framerate in SA1 games
will drop by 51%. And even if you disable it, you'll still lose 9% speed
in SA1 games, and 2% speed in non-SA1 games, because of changes needed
to make this support possible.

By default, I'm leaving this off. Compile with `-DACCURATE_SA1` (or
uncomment the line in sfc/sfc.hpp) if you want to try it out.

This'll almost certainly cause some SA1 regressions, so I guess we'll
tackle those as they arise.
2018-09-03 00:06:41 +10:00

108 lines
3.1 KiB
C++

#pragma once
//generic abstraction layer for common storage operations against both files and directories
//these functions are not recursive; use directory::create() and directory::remove() for recursion
#include <nall/platform.hpp>
#include <nall/string.hpp>
namespace nall {
struct inode {
enum class time : uint { create, modify, access };
static auto exists(const string& name) -> bool {
return access(name, F_OK) == 0;
}
static auto readable(const string& name) -> bool {
return access(name, R_OK) == 0;
}
static auto writable(const string& name) -> bool {
return access(name, W_OK) == 0;
}
static auto executable(const string& name) -> bool {
return access(name, X_OK) == 0;
}
static auto mode(const string& name) -> uint {
struct stat data{};
stat(name, &data);
return data.st_mode;
}
static auto uid(const string& name) -> uint {
struct stat data{};
stat(name, &data);
return data.st_uid;
}
static auto gid(const string& name) -> uint {
struct stat data{};
stat(name, &data);
return data.st_gid;
}
#if !defined(PLATFORM_WINDOWS)
static auto user(const string& name) -> string {
struct passwd* pw = getpwuid(uid(name));
if(pw && pw->pw_name) return pw->pw_name;
return {};
}
static auto group(const string& name) -> string {
struct group* gr = getgrgid(gid(name));
if(gr && gr->gr_name) return gr->gr_name;
return {};
}
#endif
static auto timestamp(const string& name, time mode = time::modify) -> uint64_t {
struct stat data{};
stat(name, &data);
switch(mode) {
#if defined(PLATFORM_WINDOWS)
case time::create: return data.st_ctime;
#else
//st_birthtime may return -1 or st_atime if it is not supported
//the best that can be done in this case is to return st_mtime if it's older
case time::create: return min((uint)data.st_birthtime, (uint)data.st_mtime);
#endif
case time::modify: return data.st_mtime;
//for performance reasons, last access time is usually not enabled on various filesystems
//ensure that the last access time is not older than the last modify time (eg for NTFS)
case time::access: return max((uint)data.st_atime, data.st_mtime);
}
return 0;
}
//returns true if 'name' already exists
static auto create(const string& name, uint permissions = 0755) -> bool {
if(exists(name)) return true;
if(name.endsWith("/")) return mkdir(name, permissions) == 0;
int fd = open(name, O_CREAT | O_EXCL, permissions);
if(fd < 0) return false;
return close(fd), true;
}
//returns false if 'name' and 'targetname' are on different file systems (requires copy)
static auto rename(const string& name, const string& targetname) -> bool {
return ::rename(name, targetname) == 0;
}
//returns false if 'name' is a directory that is not empty
static auto remove(const string& name) -> bool {
#if defined(PLATFORM_WINDOWS)
if(name.endsWith("/")) return _wrmdir(utf16_t(name)) == 0;
return _wunlink(utf16_t(name)) == 0;
#else
if(name.endsWith("/")) return rmdir(name) == 0;
return unlink(name) == 0;
#endif
}
};
}