bsnes/higan/ws/ws.hpp
Tim Allen a8323d0d2b Update to v097r04 release.
byuu says:

Lots of improvements. We're now able to start executing some V30MZ
instructions. 32 of 256 opcodes implemented so far.

I hope this goes without saying, but there's absolutely no point in
loading WS/WSC games right now. You won't see anything until I have the
full CPU and partial PPU implemented.

ROM bank 2 works properly now, the I/O map is 16-bit (address) x 16-bit
(data) as it should be*, and I have a basic disassembler in place
(adding to it as I emulate new opcodes.)

(* I don't know what happens if you access an 8-bit port in 16-bit mode
or vice versa, so for now I'm just treating the handlers as always being
16-bit, and discarding the upper 8-bits when not needed.)
2016-01-28 22:39:49 +11:00

59 lines
1.4 KiB
C++

#pragma once
#include <emulator/emulator.hpp>
#include <processor/v30mz/v30mz.hpp>
namespace WonderSwan {
namespace Info {
static const string Name = "bws";
static const uint SerializerVersion = 0;
}
}
/*
bws - WonderSwan, WonderSwan Color, and SwanCrystal emulator
author: byuu
license: GPLv3
project started: 2016-01-26
*/
#include <libco/libco.h>
namespace WonderSwan {
struct Thread {
~Thread() {
if(thread) co_delete(thread);
}
auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}
auto serialize(serializer& s) -> void {
s.integer(frequency);
s.integer(clock);
}
cothread_t thread = nullptr;
uint frequency = 0;
int64 clock = 0;
};
#include <ws/system/system.hpp>
#include <ws/scheduler/scheduler.hpp>
#include <ws/memory/memory.hpp>
#include <ws/cartridge/cartridge.hpp>
#include <ws/cpu/cpu.hpp>
#include <ws/ppu/ppu.hpp>
#include <ws/apu/apu.hpp>
inline auto WS() { return system.revision() == System::Revision::WonderSwan; }
inline auto WSC() { return system.revision() == System::Revision::WonderSwanColor; }
inline auto SC() { return system.revision() == System::Revision::SwanCrystal; }
}
#include <ws/interface/interface.hpp>