bsnes/hiro/windows/widget/table-view.hpp
Tim Allen 6ae0abe3d3 Update to v098r09 release.
byuu says:

Changelog:
- fixed major nall/vector/prepend bug
- renamed hiro/ListView to hiro/TableView
- added new hiro/ListView control which is a simplified abstraction of
  hiro/TableView
- updated higan's cheat database window and icarus' scan dialog to use
  the new ListView control
- compilation works once again on all platforms (Windows, Cocoa, GTK,
  Qt)
- the loki skeleton compiles once again (removed nall/DSP references;
  updated port/device ID names)

Small catch: need to capture layout resize events internally in Windows
to call resizeColumns. For now, just resize the icarus window to get it
to use the full window width for list view items.
2016-05-04 20:07:13 +10:00

44 lines
1.3 KiB
C++

#if defined(Hiro_TableView)
namespace hiro {
struct pTableView : pWidget {
Declare(TableView, Widget)
auto append(sTableViewHeader header) -> void;
auto append(sTableViewItem item) -> void;
auto remove(sTableViewHeader header) -> void;
auto remove(sTableViewItem item) -> void;
auto resizeColumns() -> void;
auto setAlignment(Alignment alignment) -> void;
auto setBackgroundColor(Color color) -> void;
auto setBatchable(bool batchable) -> void;
auto setBordered(bool bordered) -> void;
auto setForegroundColor(Color color) -> void;
auto setGeometry(Geometry geometry) -> void override;
auto onActivate(LPARAM lparam) -> void;
auto onChange(LPARAM lparam) -> void;
auto onContext(LPARAM lparam) -> void;
auto onCustomDraw(LPARAM lparam) -> LRESULT;
auto onSort(LPARAM lparam) -> void;
auto onToggle(LPARAM lparam) -> void;
auto _backgroundColor(unsigned row, unsigned column) -> Color;
auto _cellWidth(unsigned row, unsigned column) -> unsigned;
auto _columnWidth(unsigned column) -> unsigned;
auto _font(unsigned row, unsigned column) -> Font;
auto _foregroundColor(unsigned row, unsigned column) -> Color;
auto _setIcons() -> void;
auto _setSortable() -> void;
auto _width(unsigned column) -> unsigned;
WindowProc windowProc = nullptr;
HIMAGELIST imageList = 0;
vector<image> icons;
};
}
#endif