Files
bsnes/ui/base.hpp
Tim Allen afdb3c4d20 Update to release v000r07.
byuu says:

Changelog:
- fixed sprite Vflip check
- fixed up window rendering (well, mostly, works great in Megaman II but
  not so great in Makaitoushi SaGa)
- added MBC2, MBC5 (already had MBC0, MBC1)
- removed reset, hooked up power cycle and Vsync toggle
- some other stuff

Makaitoushi SaGa locks on the main menu after some graphical glitches on
the title screen, damn.
Shin Megami Tensei - Devichil Black Book locks up immediately, hitting
HALT opcodes all the time, damn again.

Megaman II should be fully playable now.
Contra 3 is really close, but goes crazy on the turtle boss fight.
2011-01-03 15:28:36 +11:00

32 lines
545 B
C++
Executable File

#include <nall/file.hpp>
#include <nall/foreach.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
using namespace nall;
#include <ruby/ruby.hpp>
using namespace ruby;
#include <phoenix/phoenix.hpp>
using namespace phoenix;
#include <gameboy/gameboy.hpp>
#include "interface.hpp"
#include "general/main-window.hpp"
#include "utility/utility.hpp"
struct Application {
bool quit;
Font proportionalFont;
Font proportionalFontBold;
Font monospaceFont;
void main(int argc, char **argv);
};
extern Application application;