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https://github.com/bsnes-emu/bsnes.git
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byuu says: Changelog: - fixed sprite Vflip check - fixed up window rendering (well, mostly, works great in Megaman II but not so great in Makaitoushi SaGa) - added MBC2, MBC5 (already had MBC0, MBC1) - removed reset, hooked up power cycle and Vsync toggle - some other stuff Makaitoushi SaGa locks on the main menu after some graphical glitches on the title screen, damn. Shin Megami Tensei - Devichil Black Book locks up immediately, hitting HALT opcodes all the time, damn again. Megaman II should be fully playable now. Contra 3 is really close, but goes crazy on the turtle boss fight.
32 lines
545 B
C++
Executable File
32 lines
545 B
C++
Executable File
#include <nall/file.hpp>
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#include <nall/foreach.hpp>
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#include <nall/stdint.hpp>
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#include <nall/string.hpp>
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using namespace nall;
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#include <ruby/ruby.hpp>
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using namespace ruby;
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#include <phoenix/phoenix.hpp>
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using namespace phoenix;
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#include <gameboy/gameboy.hpp>
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#include "interface.hpp"
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#include "general/main-window.hpp"
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#include "utility/utility.hpp"
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struct Application {
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bool quit;
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Font proportionalFont;
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Font proportionalFontBold;
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Font monospaceFont;
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void main(int argc, char **argv);
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};
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extern Application application;
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