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https://github.com/bsnes-emu/bsnes.git
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byuu says: Changelog: - fixed nall/windows/guard.hpp - fixed hiro/(windows,gtk)/header.hpp - fixed Famicom PPU OAM reads (mask the correct bits when writing) [hex_usr] - removed the need for (system := system) lines from higan/GNUmakefile - added "All" option to filetype dropdown for ROM loading - allows loading GBC games in SGB mode (and technically non-GB(C) games, which will obviously fail to do anything) - loki can load and play game folders now (command-line only) (extremely unimpressive; don't waste your time :P) - the input is extremely hacked in as a quick placeholder; not sure how I'm going to do mapping yet for it
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#if defined(DISPLAY_WINDOWS)
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#define UNICODE
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#define WINVER 0x0601
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#define _WIN32_WINNT WINVER
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#define _WIN32_IE WINVER
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#define __MSVCRT_VERSION__ WINVER
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#define NOMINMAX
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#define TBS_TRANSPARENTBKGND 0x1000
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#include <nall/windows/guard.hpp>
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#include <winsock2.h>
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#include <windows.h>
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#include <windowsx.h>
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#include <commctrl.h>
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#include <uxtheme.h>
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#include <io.h>
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#include <shlobj.h>
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#include <cairo.h>
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#include <gdk/gdk.h>
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#include <gdk/gdkwin32.h>
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#include <gdk/gdkkeysyms.h>
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#include <gtk/gtk.h>
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#if defined(Hiro_SourceEdit)
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#include <gtksourceview/gtksourceview.h>
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#include <gtksourceview/gtksourcelanguagemanager.h>
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#include <gtksourceview/gtksourcestyleschememanager.h>
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#endif
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#include <nall/windows/guard.hpp>
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#include <nall/windows/registry.hpp>
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#include <nall/windows/utf8.hpp>
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#endif
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#if defined(DISPLAY_XORG)
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#include <nall/xorg/guard.hpp>
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#include <X11/Xatom.h>
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#include <cairo.h>
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#include <gdk/gdk.h>
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#include <gdk/gdkx.h>
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#include <gdk/gdkkeysyms.h>
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#include <gtk/gtk.h>
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#if defined(Hiro_SourceEdit)
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#include <gtksourceview/gtksourceview.h>
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#include <gtksourceview/gtksourcelanguagemanager.h>
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#include <gtksourceview/gtksourcestyleschememanager.h>
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#endif
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#include <nall/xorg/guard.hpp>
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#endif
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