bsnes/hiro/gtk/header.hpp
Tim Allen 7dc62e3a69 Update to v097r19 release.
byuu says:

Changelog:
- fixed nall/windows/guard.hpp
- fixed hiro/(windows,gtk)/header.hpp
- fixed Famicom PPU OAM reads (mask the correct bits when writing)
  [hex_usr]
- removed the need for (system := system) lines from higan/GNUmakefile
- added "All" option to filetype dropdown for ROM loading
  - allows loading GBC games in SGB mode (and technically non-GB(C)
    games, which will obviously fail to do anything)
- loki can load and play game folders now (command-line only) (extremely
  unimpressive; don't waste your time :P)
  - the input is extremely hacked in as a quick placeholder; not sure
    how I'm going to do mapping yet for it
2016-03-13 11:22:14 +11:00

48 lines
1.3 KiB
C++

#if defined(DISPLAY_WINDOWS)
#define UNICODE
#define WINVER 0x0601
#define _WIN32_WINNT WINVER
#define _WIN32_IE WINVER
#define __MSVCRT_VERSION__ WINVER
#define NOMINMAX
#define TBS_TRANSPARENTBKGND 0x1000
#include <nall/windows/guard.hpp>
#include <winsock2.h>
#include <windows.h>
#include <windowsx.h>
#include <commctrl.h>
#include <uxtheme.h>
#include <io.h>
#include <shlobj.h>
#include <cairo.h>
#include <gdk/gdk.h>
#include <gdk/gdkwin32.h>
#include <gdk/gdkkeysyms.h>
#include <gtk/gtk.h>
#if defined(Hiro_SourceEdit)
#include <gtksourceview/gtksourceview.h>
#include <gtksourceview/gtksourcelanguagemanager.h>
#include <gtksourceview/gtksourcestyleschememanager.h>
#endif
#include <nall/windows/guard.hpp>
#include <nall/windows/registry.hpp>
#include <nall/windows/utf8.hpp>
#endif
#if defined(DISPLAY_XORG)
#include <nall/xorg/guard.hpp>
#include <X11/Xatom.h>
#include <cairo.h>
#include <gdk/gdk.h>
#include <gdk/gdkx.h>
#include <gdk/gdkkeysyms.h>
#include <gtk/gtk.h>
#if defined(Hiro_SourceEdit)
#include <gtksourceview/gtksourceview.h>
#include <gtksourceview/gtksourcelanguagemanager.h>
#include <gtksourceview/gtksourcestyleschememanager.h>
#endif
#include <nall/xorg/guard.hpp>
#endif