mirror of
https://github.com/bsnes-emu/bsnes.git
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byuu says: This WIP removes nall/input.hpp entirely, and implements the new universal cheat format for FC/SFC/GB/GBC/SGB. GBA is going to be tricky since there's some consternation around byte/word/dword overrides. It's also not immediately obvious to me how to implement the code search in logarithmic time, due to the optional compare value. Lastly, the cheat values inside cheats.bml seem to be broken for the SFC. Likely there's a bug somewhere in the conversion process. Obviously I'll have to fix that before v094. I received no feedback on the universal cheat format. If nobody adds anything before v094, then I don't want to hear any complaining about the formatting :P
163 lines
3.6 KiB
C++
163 lines
3.6 KiB
C++
#include <fc/fc.hpp>
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namespace Famicom {
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Interface* interface = nullptr;
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string Interface::title() {
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return cartridge.title();
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}
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double Interface::videoFrequency() {
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return 21477272.0 / (262.0 * 1364.0 - 4.0);
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}
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double Interface::audioFrequency() {
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return 21477272.0 / 12.0;
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}
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bool Interface::loaded() {
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return cartridge.loaded();
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}
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string Interface::sha256() {
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return cartridge.sha256();
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}
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unsigned Interface::group(unsigned id) {
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switch(id) {
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case ID::Manifest:
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case ID::ProgramROM:
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case ID::ProgramRAM:
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case ID::CharacterROM:
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case ID::CharacterRAM:
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return 1;
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}
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throw;
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}
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void Interface::load(unsigned id) {
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cartridge.load();
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}
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void Interface::save() {
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for(auto& memory : cartridge.memory) {
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saveRequest(memory.id, memory.name);
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}
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}
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void Interface::load(unsigned id, const stream& stream) {
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if(id == ID::Manifest) cartridge.information.markup = stream.text();
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if(id == ID::ProgramROM) {
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stream.read(cartridge.board->prgrom.data, min(cartridge.board->prgrom.size, stream.size()));
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}
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if(id == ID::ProgramRAM) {
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stream.read(cartridge.board->prgram.data, min(cartridge.board->prgram.size, stream.size()));
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}
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if(id == ID::CharacterROM) {
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stream.read(cartridge.board->chrrom.data, min(cartridge.board->chrrom.size, stream.size()));
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}
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if(id == ID::CharacterRAM) {
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stream.read(cartridge.board->chrram.data, min(cartridge.board->chrram.size, stream.size()));
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}
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}
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void Interface::save(unsigned id, const stream& stream) {
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if(id == ID::ProgramRAM) {
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stream.write(cartridge.board->prgram.data, cartridge.board->prgram.size);
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}
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if(id == ID::CharacterRAM) {
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stream.write(cartridge.board->chrram.data, cartridge.board->chrram.size);
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}
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}
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void Interface::unload() {
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save();
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cartridge.unload();
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}
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void Interface::power() {
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system.power();
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}
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void Interface::reset() {
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system.reset();
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}
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void Interface::run() {
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system.run();
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}
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serializer Interface::serialize() {
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system.runtosave();
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return system.serialize();
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}
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bool Interface::unserialize(serializer& s) {
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return system.unserialize(s);
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}
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void Interface::cheatSet(const lstring& list) {
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cheat.reset();
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for(auto& codeset : list) {
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lstring codes = codeset.split("+");
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for(auto& code : codes) {
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lstring part = code.split("/");
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if(part.size() == 2) cheat.append(hex(part[0]), hex(part[1]));
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if(part.size() == 3) cheat.append(hex(part[0]), hex(part[1]), hex(part[2]));
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}
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}
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}
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void Interface::paletteUpdate(PaletteMode mode) {
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video.generate_palette(mode);
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}
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Interface::Interface() {
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interface = this;
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information.name = "Famicom";
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information.width = 256;
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information.height = 240;
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information.overscan = true;
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information.aspectRatio = 8.0 / 7.0;
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information.resettable = true;
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information.capability.states = true;
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information.capability.cheats = true;
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media.append({ID::Famicom, "Famicom", "fc", true});
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{
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Device device{0, ID::Port1 | ID::Port2, "Controller"};
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device.input.append({0, 0, "A" });
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device.input.append({1, 0, "B" });
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device.input.append({2, 0, "Select"});
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device.input.append({3, 0, "Start" });
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device.input.append({4, 0, "Up" });
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device.input.append({5, 0, "Down" });
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device.input.append({6, 0, "Left" });
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device.input.append({7, 0, "Right" });
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device.order = {4, 5, 6, 7, 1, 0, 2, 3};
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this->device.append(device);
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}
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port.append({0, "Port 1"});
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port.append({1, "Port 2"});
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for(auto& device : this->device) {
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for(auto& port : this->port) {
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if(device.portmask & (1 << port.id)) {
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port.device.append(device);
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}
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}
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}
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}
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}
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