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https://github.com/bsnes-emu/bsnes.git
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byuu says: Changelog: - added Cocoa target: higan can now be compiled for OS X Lion [Cydrak, byuu] - SNES/accuracy profile hires color blending improvements - fixes Marvelous text [AWJ] - fixed a slight bug in SNES/SA-1 VBR support caused by a typo - added support for multi-pass shaders that can load external textures (requires OpenGL 3.2+) - added game library path (used by ananke->Import Game) to Settings->Advanced - system profiles, shaders and cheats database can be stored in "all users" shared folders now (eg /usr/share on Linux) - all configuration files are in BML format now, instead of XML (much easier to read and edit this way) - main window supports drag-and-drop of game folders (but not game files / ZIP archives) - audio buffer clears when entering a modal loop on Windows (prevents audio repetition with DirectSound driver) - a substantial amount of code clean-up (probably the biggest refactoring to date) One highly desired target for this release was to default to the optimal drivers instead of the safest drivers, but because AMD drivers don't seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD has too big a market share. Hopefully with v093 officially released, we can get some public input on what AMD doesn't like.
41 lines
862 B
C++
41 lines
862 B
C++
struct SDD1 {
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MappedRAM rom;
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MappedRAM ram;
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void init();
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void load();
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void unload();
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void power();
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void reset();
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uint8 read(unsigned addr);
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void write(unsigned addr, uint8 data);
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uint8 mmc_read(unsigned addr);
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uint8 mcurom_read(unsigned addr);
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void mcurom_write(unsigned addr, uint8 data);
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uint8 mcuram_read(unsigned addr);
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void mcuram_write(unsigned addr, uint8 data);
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void serialize(serializer&);
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private:
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uint8 sdd1_enable; //channel bit-mask
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uint8 xfer_enable; //channel bit-mask
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bool dma_ready; //used to initialize decompression module
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unsigned mmc[4]; //memory map controller ROM indices
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struct {
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unsigned addr; //$43x2-$43x4 -- DMA transfer address
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uint16 size; //$43x5-$43x6 -- DMA transfer size
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} dma[8];
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public:
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#include "decomp.hpp"
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Decomp decomp;
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};
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extern SDD1 sdd1;
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