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https://github.com/bsnes-emu/bsnes.git
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byuu says: Note: balanced/performance profiles still broken, sorry. Changelog: - added nall/GNUmakefile unique() function; used on linking phase of higan - added nall/unique_pointer - target-tomoko and {System}::Video updated to use unique_pointer<ClassName> instead of ClassName* [1] - locate() updated to search multiple paths [2] - GB: pass gekkio's if_ie_registers and boot_hwio-G test ROMs - FC, GB, GBA: merge video/ into the PPU cores - ruby: fixed ~AudioXAudio2() typo [1] I expected this to cause new crashes on exit due to changing the order of destruction of objects (and deleting things that weren't deleted before), but ... so far, so good. I guess we'll see what crops up, especially on OS X (which is already crashing for unknown reasons on exit.) [2] right now, the search paths are: programpath(), {configpath(), "higan/"}, {localpath(), "higan/"}; but we can add as many more as we want, and we can also add platform-specific versions.
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
#pragma once
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#include <emulator/emulator.hpp>
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#include <processor/lr35902/lr35902.hpp>
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namespace GameBoy {
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namespace Info {
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static const string Name = "bgb";
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static const uint SerializerVersion = 4;
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}
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}
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/*
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bgb - Game Boy, Super Game Boy, and Game Boy Color emulator
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author: byuu
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license: GPLv3
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project started: 2010-12-27
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*/
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#include <libco/libco.h>
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namespace GameBoy {
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struct Thread {
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~Thread() {
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if(thread) co_delete(thread);
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}
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auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
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if(thread) co_delete(thread);
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thread = co_create(65536 * sizeof(void*), entrypoint);
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this->frequency = frequency;
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clock = 0;
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}
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auto serialize(serializer& s) -> void {
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s.integer(frequency);
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s.integer(clock);
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}
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cothread_t thread = nullptr;
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uint frequency = 0;
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int64 clock = 0;
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};
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#include <gb/memory/memory.hpp>
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#include <gb/system/system.hpp>
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#include <gb/scheduler/scheduler.hpp>
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#include <gb/cartridge/cartridge.hpp>
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#include <gb/cpu/cpu.hpp>
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#include <gb/ppu/ppu.hpp>
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#include <gb/apu/apu.hpp>
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#include <gb/cheat/cheat.hpp>
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}
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#include <gb/interface/interface.hpp>
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