bsnes/higan/gb/gb.hpp
Tim Allen 344e63d928 Update to v097r02 release.
byuu says:

Note: balanced/performance profiles still broken, sorry.

Changelog:
- added nall/GNUmakefile unique() function; used on linking phase of
  higan
- added nall/unique_pointer
- target-tomoko and {System}::Video updated to use
  unique_pointer<ClassName> instead of ClassName* [1]
- locate() updated to search multiple paths [2]
- GB: pass gekkio's if_ie_registers and boot_hwio-G test ROMs
- FC, GB, GBA: merge video/ into the PPU cores
- ruby: fixed ~AudioXAudio2() typo

[1] I expected this to cause new crashes on exit due to changing the
order of destruction of objects (and deleting things that weren't
deleted before), but ... so far, so good. I guess we'll see what crops
up, especially on OS X (which is already crashing for unknown reasons on
exit.)

[2] right now, the search paths are: programpath(), {configpath(),
"higan/"}, {localpath(), "higan/"}; but we can add as many more as we
want, and we can also add platform-specific versions.
2016-01-25 22:27:18 +11:00

56 lines
1.2 KiB
C++

#pragma once
#include <emulator/emulator.hpp>
#include <processor/lr35902/lr35902.hpp>
namespace GameBoy {
namespace Info {
static const string Name = "bgb";
static const uint SerializerVersion = 4;
}
}
/*
bgb - Game Boy, Super Game Boy, and Game Boy Color emulator
author: byuu
license: GPLv3
project started: 2010-12-27
*/
#include <libco/libco.h>
namespace GameBoy {
struct Thread {
~Thread() {
if(thread) co_delete(thread);
}
auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}
auto serialize(serializer& s) -> void {
s.integer(frequency);
s.integer(clock);
}
cothread_t thread = nullptr;
uint frequency = 0;
int64 clock = 0;
};
#include <gb/memory/memory.hpp>
#include <gb/system/system.hpp>
#include <gb/scheduler/scheduler.hpp>
#include <gb/cartridge/cartridge.hpp>
#include <gb/cpu/cpu.hpp>
#include <gb/ppu/ppu.hpp>
#include <gb/apu/apu.hpp>
#include <gb/cheat/cheat.hpp>
}
#include <gb/interface/interface.hpp>