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byuu says: Changelog: - (u)int(max,ptr) abbreviations removed; use _t suffix now [didn't feel like they were contributing enough to be worth it] - cleaned up nall::integer,natural,real functionality - toInteger, toNatural, toReal for parsing strings to numbers - fromInteger, fromNatural, fromReal for creating strings from numbers - (string,Markup::Node,SQL-based-classes)::(integer,natural,real) left unchanged - template<typename T> numeral(T value, long padding, char padchar) -> string for print() formatting - deduces integer,natural,real based on T ... cast the value if you want to override - there still exists binary,octal,hex,pointer for explicit print() formatting - lstring -> string_vector [but using lstring = string_vector; is declared] - would be nice to remove the using lstring eventually ... but that'd probably require 10,000 lines of changes >_> - format -> string_format [no using here; format was too ambiguous] - using integer = Integer<sizeof(int)*8>; and using natural = Natural<sizeof(uint)*8>; declared - for consistency with boolean. These three are meant for creating zero-initialized values implicitly (various uses) - R65816::io() -> idle() and SPC700::io() -> idle() [more clear; frees up struct IO {} io; naming] - SFC CPU, PPU, SMP use struct IO {} io; over struct (Status,Registers) {} (status,registers); now - still some CPU::Status status values ... they didn't really fit into IO functionality ... will have to think about this more - SFC CPU, PPU, SMP now use step() exclusively instead of addClocks() calling into step() - SFC CPU joypad1_bits, joypad2_bits were unused; killed them - SFC PPU CGRAM moved into PPU::Screen; since nothing else uses it - SFC PPU OAM moved into PPU::Object; since nothing else uses it - the raw uint8[544] array is gone. OAM::read() constructs values from the OAM::Object[512] table now - this avoids having to determine how we want to sub-divide the two OAM memory sections - this also eliminates the OAM::synchronize() functionality - probably more I'm forgetting The FPS fluctuations are driving me insane. This WIP went from 128fps to 137fps. Settled on 133.5fps for the final build. But nothing I changed should have affected performance at all. This level of fluctuation makes it damn near impossible to know whether I'm speeding things up or slowing things down with changes.
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
#pragma once
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#if defined(_MSC_VER)
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typedef signed char int8_t;
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typedef signed short int16_t;
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typedef signed int int32_t;
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typedef signed long long int64_t;
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typedef int64_t intmax_t;
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#if defined(_WIN64)
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typedef int64_t intptr_t;
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#else
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typedef int32_t intptr_t;
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#endif
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typedef unsigned char uint8_t;
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typedef unsigned short uint16_t;
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typedef unsigned int uint32_t;
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typedef unsigned long long uint64_t;
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typedef uint64_t uintmax_t;
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#if defined(_WIN64)
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typedef uint64_t uintptr_t;
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#else
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typedef uint32_t uintptr_t;
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#endif
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#else
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#include <stdint.h>
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#endif
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#if defined(__SIZEOF_INT128__)
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using int128_t = signed __int128;
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using uint128_t = unsigned __int128;
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#endif
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using float32_t = float;
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using float64_t = double;
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//note: long double size is not reliable across platforms
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//using float80_t = long double;
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static_assert(sizeof(int8_t) == 1, "int8_t is not of the correct size" );
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static_assert(sizeof(int16_t) == 2, "int16_t is not of the correct size");
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static_assert(sizeof(int32_t) == 4, "int32_t is not of the correct size");
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static_assert(sizeof(int64_t) == 8, "int64_t is not of the correct size");
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static_assert(sizeof(uint8_t) == 1, "int8_t is not of the correct size" );
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static_assert(sizeof(uint16_t) == 2, "int16_t is not of the correct size");
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static_assert(sizeof(uint32_t) == 4, "int32_t is not of the correct size");
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static_assert(sizeof(uint64_t) == 8, "int64_t is not of the correct size");
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static_assert(sizeof(float) >= 4, "float32_t is not of the correct size");
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static_assert(sizeof(double) >= 8, "float64_t is not of the correct size");
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//static_assert(sizeof(long double) >= 10, "float80_t is not of the correct size");
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using uint = unsigned int;
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