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Since bsnes has hard-forked from bsnes, let's not expect higan stuff to keep building indefinitely.
29 lines
1.0 KiB
YAML
29 lines
1.0 KiB
YAML
# NOTE: This file is not part of the official higan source, it's been added
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# to help build WIP binaries with minimal fuss.
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image: ubuntu:latest
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bsnes-linux-x86_64-binaries:
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script:
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- apt-get update && apt-get -y install build-essential libgtk2.0-dev libpulse-dev mesa-common-dev libgtksourceview2.0-dev libcairo2-dev libsdl2-dev libxv-dev libao-dev libopenal-dev libudev-dev
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- make -C higan target=bsnes
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- mkdir bsnes-nightly
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- cp -a higan/out/bsnes bsnes-nightly/bsnes
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- cp -a shaders bsnes-nightly/
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- cp -a GPLv3.txt bsnes-nightly/
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artifacts:
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paths:
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- bsnes-nightly/*
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bsnes-windows-x86_64-binaries:
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script:
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- apt-get update && apt-get -y install build-essential mingw-w64
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- make -C higan target=bsnes platform=windows compiler="x86_64-w64-mingw32-g++" windres="x86_64-w64-mingw32-windres"
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- mkdir bsnes-nightly
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- cp -a higan/out/bsnes bsnes-nightly/bsnes.exe
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- cp -a shaders bsnes-nightly/
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- cp -a GPLv3.txt bsnes-nightly/
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artifacts:
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paths:
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- bsnes-nightly/*
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