mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-04-01 09:22:42 +02:00
byuu says: Changelog: - fixed bug in Emulator::Game::Memory::operator bool() - nall: renamed view<string> back to `string_view` - nall:: implemented `array_view` - Game Boy: split cartridge-specific input mappings (rumble, accelerometer) to their own separate ports - Game Boy: fixed MBC7 accelerometer x-axis - icarus: Game Boy, Super Famicom, Mega Drive cores output internal header game titles to heuristics manifests - higan, icarus, hiro/gtk: improve viewport geometry configuration; fixed higan crashing bug with XShm driver - higan: connect Video::poll(),update() functionality - hiro, ruby: several compilation / bugfixes, should get the macOS port compiling again, hopefully [Sintendo] - ruby/video/xshm: fix crashing bug on window resize - a bit hacky; it's throwing BadAccess Xlib warnings, but they're not fatal, so I am catching and ignoring them - bsnes: removed Application::Windows::onModalChange hook that's no longer needed [Screwtape]
31 lines
588 B
C++
31 lines
588 B
C++
#pragma once
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//move to front
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namespace nall { namespace Encode {
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inline auto MTF(array_view<uint8_t> input) -> vector<uint8_t> {
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vector<uint8_t> output;
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output.resize(input.size());
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uint8_t order[256];
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for(uint n : range(256)) order[n] = n;
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for(uint offset : range(input.size())) {
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uint data = input[offset];
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for(uint index : range(256)) {
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uint value = order[index];
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if(value == data) {
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output[offset] = index;
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memory::move(&order[1], &order[0], index);
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order[0] = value;
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break;
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}
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}
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}
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return output;
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}
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}}
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