bsnes/emulator/interface.hpp
Tim Allen 4a069761f9 Update to v094r11 release.
byuu says:

I've hooked up the input subsystem, and the input manager to assign
hotkeys.

So far I only have digital buttons working (keyboard only), and I'm not
planning on supporting input groups again (mapping multiple physical
buttons to one emulated button), but it's progress. As with the rest of
tomoko, the code's a lot more compact. The nice thing about redoing code
so many times is that each time you get a little bit better at it.

The input configuration is saved to ~/.config/tomoko/settings.bml (just
realized that I'm an idiot and need to rename it to input.bml)

Also hooked up game saves and cartridge unloading. Active controller
changing isn't hooked up yet, and I'll probably do it differently.

Oh, and I declared the ruby lines for other platforms.

Still need to add Cydrak's Windows compilation fixes. I am nothing if
not lazy :P
2015-03-03 21:26:44 +11:00

119 lines
4.0 KiB
C++

#ifndef EMULATOR_INTERFACE_HPP
#define EMULATOR_INTERFACE_HPP
namespace Emulator {
struct Interface {
struct Information {
string name;
unsigned width;
unsigned height;
bool overscan;
double aspectRatio;
bool resettable;
struct Capability {
bool states;
bool cheats;
} capability;
} information;
struct Media {
unsigned id;
string name;
string type;
bool bootable; //false for cartridge slots (eg Sufami Turbo cartridges)
};
vector<Media> media;
struct Device {
unsigned id;
unsigned portmask;
string name;
struct Input {
unsigned id;
unsigned type; //0 = digital, 1 = analog (relative), 2 = rumble
string name;
uintptr_t guid;
};
vector<Input> input;
vector<unsigned> order;
};
struct Port {
unsigned id;
string name;
vector<Device> device;
};
vector<Port> port;
struct Bind {
virtual void loadRequest(unsigned, string, string) {}
virtual void loadRequest(unsigned, string) {}
virtual void saveRequest(unsigned, string) {}
virtual uint32_t videoColor(unsigned, uint16_t, uint16_t, uint16_t, uint16_t) { return 0u; }
virtual void videoRefresh(const uint32_t*, const uint32_t*, unsigned, unsigned, unsigned) {}
virtual void audioSample(int16_t, int16_t) {}
virtual int16_t inputPoll(unsigned, unsigned, unsigned) { return 0; }
virtual void inputRumble(unsigned, unsigned, unsigned, bool) {}
virtual unsigned dipSettings(const Markup::Node&) { return 0; }
virtual string path(unsigned) { return ""; }
virtual string server() { return ""; }
virtual void notify(string text) { print(text, "\n"); }
};
Bind* bind = nullptr;
//callback bindings (provided by user interface)
void loadRequest(unsigned id, string name, string type) { return bind->loadRequest(id, name, type); }
void loadRequest(unsigned id, string path) { return bind->loadRequest(id, path); }
void saveRequest(unsigned id, string path) { return bind->saveRequest(id, path); }
uint32_t videoColor(unsigned source, uint16_t alpha, uint16_t red, uint16_t green, uint16_t blue) { return bind->videoColor(source, alpha, red, green, blue); }
void videoRefresh(const uint32_t* palette, const uint32_t* data, unsigned pitch, unsigned width, unsigned height) { return bind->videoRefresh(palette, data, pitch, width, height); }
void audioSample(int16_t lsample, int16_t rsample) { return bind->audioSample(lsample, rsample); }
int16_t inputPoll(unsigned port, unsigned device, unsigned input) { return bind->inputPoll(port, device, input); }
void inputRumble(unsigned port, unsigned device, unsigned input, bool enable) { return bind->inputRumble(port, device, input, enable); }
unsigned dipSettings(const Markup::Node& node) { return bind->dipSettings(node); }
string path(unsigned group) { return bind->path(group); }
string server() { return bind->server(); }
template<typename... Args> void notify(Args&&... args) { return bind->notify({std::forward<Args>(args)...}); }
//information
virtual string title() = 0;
virtual double videoFrequency() = 0;
virtual double audioFrequency() = 0;
//media interface
virtual bool loaded() { return false; }
virtual string sha256() { return ""; }
virtual unsigned group(unsigned id) = 0;
virtual void load(unsigned id) {}
virtual void save() {}
virtual void load(unsigned id, const stream& memory) {}
virtual void save(unsigned id, const stream& memory) {}
virtual void unload() {}
//system interface
virtual void connect(unsigned port, unsigned device) {}
virtual void power() {}
virtual void reset() {}
virtual void run() {}
//time functions
virtual bool rtc() { return false; }
virtual void rtcsync() {}
//state functions
virtual serializer serialize() = 0;
virtual bool unserialize(serializer&) = 0;
//cheat functions
virtual void cheatSet(const lstring& = lstring{}) {}
//utility functions
enum class PaletteMode : unsigned { Literal, Channel, Standard, Emulation };
virtual void paletteUpdate(PaletteMode mode) {}
};
}
#endif