bsnes/nall/vector.hpp
Tim Allen c6fc15f8d2 Update to v101r18 release.
byuu says:

Changelog:

  - added 30 new PAL games to icarus (courtesy of Mikerochip)
  - new version of libco no longer requires mprotect nor W|X permissions
  - nall: default C compiler to -std=c11 instead of -std=c99
  - nall: use `-fno-strict-aliasing` during compilation
  - updated nall/certificates (hopefully for the last time)
  - updated nall/http to newer coding conventions
  - nall: improve handling of range() function

I didn't really work on higan at all, this is mostly just a release
because lots of other things have changed.

The most interesting is `-fno-strict-aliasing` ... basically, it joins
`-fwrapv` as being "stop the GCC developers from doing *really* evil
shit that could lead to security vulnerabilities or instabilities."

For the most part, it's a ~2% speed penalty for higan. Except for the
Sega Genesis, where it's a ~10% speedup. I have no idea how that's
possible, but clearly something's going very wrong with strict aliasing
on the Genesis core.

So ... it is what it is. If you need the performance for the non-Genesis
cores, you can turn it off in your builds. But I'm getting quite sick of
C++'s "surprises" and clever compiler developers, so I'm keeping it on
in all of my software going forward.
2016-09-14 21:55:53 +10:00

115 lines
3.5 KiB
C++

#pragma once
#include <new>
#include <nall/bit.hpp>
#include <nall/function.hpp>
#include <nall/maybe.hpp>
#include <nall/memory.hpp>
#include <nall/range.hpp>
#include <nall/sort.hpp>
#include <nall/traits.hpp>
namespace nall {
template<typename T> struct vector_iterator;
template<typename T> struct vector_iterator_const;
template<typename T>
struct vector {
//core.hpp
vector() = default;
vector(const initializer_list<T>& values);
vector(const vector& source);
vector(vector&& source);
~vector();
explicit operator bool() const;
auto capacity() const -> uint;
auto size() const -> uint;
auto data() -> T*;
auto data() const -> const T*;
//assign.hpp
auto operator=(const vector& source) -> vector&;
auto operator=(vector&& source) -> vector&;
//memory.hpp
auto reset() -> void;
auto release() -> T*;
auto reserveLeft(uint capacity) -> bool;
auto reserveRight(uint capacity) -> bool;
auto reserve(uint capacity) -> bool { return reserveRight(capacity); }
auto resizeLeft(uint size, const T& value = T()) -> bool;
auto resizeRight(uint size, const T& value = T()) -> bool;
auto resize(uint size, const T& value = T()) -> bool { return resizeRight(size, value); }
//access.hpp
alwaysinline auto operator[](uint offset) -> T&;
alwaysinline auto operator[](uint offset) const -> const T&;
alwaysinline auto operator()(uint offset) -> T&;
alwaysinline auto operator()(uint offset, const T& value) const -> const T&;
alwaysinline auto left() -> T&;
alwaysinline auto left() const -> const T&;
alwaysinline auto right() -> T&;
alwaysinline auto right() const -> const T&;
//modify.hpp
auto prepend(const T& value) -> void;
auto prepend(T&& value) -> void;
auto prepend(const vector<T>& values) -> void;
auto prepend(vector<T>&& values) -> void;
auto append(const T& value) -> void;
auto append(T&& value) -> void;
auto append(const vector<T>& values) -> void;
auto append(vector<T>&& values) -> void;
auto insert(uint offset, const T& value) -> void;
auto removeLeft(uint length = 1) -> void;
auto removeRight(uint length = 1) -> void;
auto remove(uint offset, uint length = 1) -> void;
auto takeLeft() -> T;
auto takeRight() -> T;
auto take(uint offset) -> T;
//iterator.hpp
auto begin() { return vector_iterator<T>{*this, 0}; }
auto end() { return vector_iterator<T>{*this, size()}; }
auto begin() const { return vector_iterator_const<T>{*this, 0}; }
auto end() const { return vector_iterator_const<T>{*this, size()}; }
//utility.hpp
auto sort(const function<bool (const T& lhs, const T& rhs)>& comparator = [](auto& lhs, auto& rhs) { return lhs < rhs; }) -> void;
auto find(const T& value) const -> maybe<uint>;
private:
T* _pool = nullptr; //pointer to first initialized element in pool
uint _size = 0; //number of initialized elements in pool
uint _left = 0; //number of allocated elements free on the left of pool
uint _right = 0; //number of allocated elements free on the right of pool
};
}
#include <nall/vector/core.hpp>
#include <nall/vector/assign.hpp>
#include <nall/vector/memory.hpp>
#include <nall/vector/access.hpp>
#include <nall/vector/modify.hpp>
#include <nall/vector/iterator.hpp>
#include <nall/vector/utility.hpp>
namespace nall {
template<typename T> inline auto range(const vector<T>& value) { return range_t{0, (int)value.size(), 1}; }
template<typename T> inline auto rrange(const vector<T>& value) { return range_t{(int)value.size() - 1, -1, -1}; }
}