mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-02-21 21:52:21 +01:00
byuu says: Changelog: - sfc/ppu-fast: - don't use mosaicSize unless mosaicEnable is set - fix background tiles that aren't 8x8 in size - flush (render) queued lines whenever VRAM or OAM are modified mid-frame - queue tile outputs to buffer for object rendering final pass - fix object window mask indexing - disable color bleed when output width is 256 pixels - handle reset(bool) events - implemented save states - icarus: fixed SPC7110-RAM-EPSONRTC mapping typo [hex_usr] - bsnes: fixed overscan masking mode when output height is 240 Todo: - sfc/ppu-fast: should not have deleted the tilecache freeing in ~PPU() - ruby/input/carbon: change setPath() call to setPathID() Errata: - Rendering Ranger R2 crashes at startup, seems to be an issue with the expansion port device Bug reports on the new fast SNES PPU are now welcome.
…
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version
Description
Languages
C++
60.9%
C
32.5%
Objective-C
4.6%
Makefile
0.8%
GLSL
0.7%
Other
0.5%