bsnes/nall/array.hpp
Tim Allen bd814f0358 Update to v106r59 release.
byuu says:

Changelog:

  - fixed bug in Emulator::Game::Memory::operator bool()
  - nall: renamed view<string> back to `string_view`
  - nall:: implemented `array_view`
  - Game Boy: split cartridge-specific input mappings (rumble,
    accelerometer) to their own separate ports
  - Game Boy: fixed MBC7 accelerometer x-axis
  - icarus: Game Boy, Super Famicom, Mega Drive cores output internal
    header game titles to heuristics manifests
  - higan, icarus, hiro/gtk: improve viewport geometry configuration;
    fixed higan crashing bug with XShm driver
  - higan: connect Video::poll(),update() functionality
  - hiro, ruby: several compilation / bugfixes, should get the macOS
    port compiling again, hopefully [Sintendo]
  - ruby/video/xshm: fix crashing bug on window resize
      - a bit hacky; it's throwing BadAccess Xlib warnings, but they're
        not fatal, so I am catching and ignoring them
  - bsnes: removed Application::Windows::onModalChange hook that's no
    longer needed [Screwtape]
2018-08-26 16:49:54 +10:00

67 lines
1.5 KiB
C++

#pragma once
#include <nall/array-view.hpp>
#include <nall/range.hpp>
#include <nall/view.hpp>
namespace nall {
template<typename T> struct array;
//usage: int x[256] => array<int[256]> x
template<typename T, uint Size> struct array<T[Size]> {
array() = default;
array(const initializer_list<T>& source) {
uint index = 0;
for(auto& value : source) {
operator[](index++) = value;
}
}
operator array_view<T>() const {
return {data(), size()};
}
alwaysinline auto operator[](uint index) -> T& {
#ifdef DEBUG
struct out_of_bounds {};
if(index >= Size) throw out_of_bounds{};
#endif
return values[index];
}
alwaysinline auto operator[](uint index) const -> const T& {
#ifdef DEBUG
struct out_of_bounds {};
if(index >= Size) throw out_of_bounds{};
#endif
return values[index];
}
alwaysinline auto operator()(uint index, const T& fallback = {}) const -> const T& {
if(index >= Size) return fallback;
return values[index];
}
auto fill(const T& fill = {}) -> array& {
for(auto& value : values) value = fill;
return *this;
}
auto data() -> T* { return values; }
auto data() const -> const T* { return values; }
auto size() const -> uint { return Size; }
auto begin() -> T* { return &values[0]; }
auto end() -> T* { return &values[Size]; }
auto begin() const -> const T* { return &values[0]; }
auto end() const -> const T* { return &values[Size]; }
private:
T values[Size];
};
}