Files
bsnes/emulator/emulator.hpp
Tim Allen d1ffd59c29 Update to v095r04 release.
Changelog:
- S-SMP core code style updated
- S-SMP loads reset vector from IPLROM ($fffe-ffff)
- sfc/base => sfc/expansion
- system/input => system/device
- added expansion/eBoot (simulation of defparam's SNES-Boot device)
- expansion port device can now be selected from Super Famicom menu
  option
- improved GBA MROM/SRAM reading

endrift's memory test is up to 1388/1552.

Note: I added the expansion port devices to the same group as controller
ports. I also had to move "None" to the top of the list. Before v096,
I am going to have to add caching of port selections to the
configuration file, check the proper default item in the system menu,
and remove the items with no mappings from the input configuration
window. Lots of work >_>
2015-11-10 22:11:29 +11:00

60 lines
1.7 KiB
C++

#ifndef EMULATOR_HPP
#define EMULATOR_HPP
#include <nall/nall.hpp>
#include <nall/dsp.hpp>
using namespace nall;
namespace Emulator {
static const string Name = "higan";
static const string Version = "095.04";
static const string Author = "byuu";
static const string License = "GPLv3";
static const string Website = "http://byuu.org/";
#if defined(PROFILE_ACCURACY)
static const string Profile = "Accuracy";
#elif defined(PROFILE_BALANCED)
static const string Profile = "Balanced";
#elif defined(PROFILE_PERFORMANCE)
static const string Profile = "Performance";
#endif
}
#include "interface.hpp"
//debugging function hook:
//no overhead (and no debugger invocation) if not compiled with -DDEBUGGER
//wraps testing of function to allow invocation without a defined callback
template<typename T> struct hook;
template<typename R, typename... P> struct hook<R (P...)> {
function<R (P...)> callback;
auto operator()(P... p) const -> R {
#if defined(DEBUGGER)
if(callback) return callback(forward<P>(p)...);
#endif
return R();
}
hook() {}
hook(const hook& hook) { callback = hook.callback; }
hook(void* function) { callback = function; }
hook(auto (*function)(P...) -> R) { callback = function; }
template<typename C> hook(auto (C::*function)(P...) -> R, C* object) { callback = {function, object}; }
template<typename C> hook(auto (C::*function)(P...) const -> R, C* object) { callback = {function, object}; }
template<typename L> hook(const L& function) { callback = function; }
auto operator=(const hook& source) -> hook& { callback = source.callback; return *this; }
};
#if defined(DEBUGGER)
#define privileged public
#else
#define privileged private
#endif
using varuint = varuint_t<uint>;
#endif