mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-06-03 13:07:09 +02:00
byuu says: This release provides several major improvements to Mega Drive emulation which enhances compatibility a good deal. It also includes important Super Famicom mosaic emulation improvements, plus a much-needed SuperFX save state issue fix. Changelog (since v104): - higan: many improvements to Emulator::Interface to support forks/frontends - higan: refreshed program icon - icarus: new program icon - Game Boy Advance: slight emulation speedup over v104 - Game Boy Advance: synchronize APU FIFO updates better - Mega Drive: added automatic region detection [hex_usr] - Mega Drive: support 8-bit SRAM - Game Boy Advance: fixed bug when changing to THUMB mode via MSR [MerryMage] - Master System: fix bug in backdrop color and background 0 priority [hex_usr] - Mega Drive: backgrounds always update output priority bit [Cydrak] - Mega Drive: emulated interlaced video output - Mega Drive: emulated shadow/highlight mode [Cydrak] - Super Famicom: auto joypad polling clears the shift register when starting - Super Famicom: added new low-entropy RAM initialization mode to more closely match hardware - Game Boy Advance: rumble will now time out after being left on for 500ms - ruby: improved rumble support in udev input driver [ma_rysia] - M68K: `move.b (a7)[+/-]` adjust a7 by two - M68K: illegal/lineA/lineF opcodes do not modify the stack register - Mega Drive: emulate VIP status bit - uPD7725: improved emulation of OV1/S1 flags [byuu, AWJ, Lord Nightmare] - uPD7725: improved handling of DP, RP updates [Jonas Quinn] - Super Famicom: improved emulation of mosaic effects in hires, interlace, and offset-per-tile modes [byuu, Cydrak] - ruby: improved Direct3D exclusive mode monitor selection [Cydrak] - Super Famicom: fixed save state bug affecting SuperFX games [Cydrak] - Mega Drive: added workaround for Clang compiler bug; allowing this core to work on macOS [Cydrak, Sintendo] - higan: hotkeys now also trigger when the main window lacks focus yet higan is set to allow input on focus loss - higan: fixed an edge case where `int16_t` ↔ `double` audio conversion could possibly result in overflows - higan: fixed a crash on macOS when choosing quit from the application menu [ncbncb] Changelog (since the previous WIP): - higan: restored `make console=true` - tomoko: if you allow input when main window focus is lost, hotkeys can now be triggered without focus as well - hiro/cocoa: fix crash on exit from menu [ncbncb] - ruby: smarter `double` → `int16_t` conversion to prevent underflow/overflow
157 lines
4.2 KiB
C++
157 lines
4.2 KiB
C++
#include <pulse/pulseaudio.h>
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struct AudioPulseAudio : Audio {
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AudioPulseAudio() { initialize(); }
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~AudioPulseAudio() { terminate(); }
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auto availableDevices() -> string_vector {
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return {"Default"};
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}
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auto availableFrequencies() -> vector<double> {
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return {44100.0, 48000.0, 96000.0};
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}
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auto availableLatencies() -> vector<uint> {
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return {20, 40, 60, 80, 100};
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}
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auto availableChannels() -> vector<uint> {
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return {2};
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}
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auto ready() -> bool { return _ready; }
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auto blocking() -> bool { return _blocking; }
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auto channels() -> uint { return 2; }
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auto frequency() -> double { return _frequency; }
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auto latency() -> uint { return _latency; }
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auto setBlocking(bool blocking) -> bool {
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if(_blocking == blocking) return true;
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_blocking = blocking;
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return true;
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}
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auto setFrequency(double frequency) -> bool {
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if(_frequency == frequency) return true;
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_frequency = frequency;
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return initialize();
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}
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auto setLatency(uint latency) -> bool {
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if(_latency == latency) return true;
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_latency = latency;
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return initialize();
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}
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auto output(const double samples[]) -> void {
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pa_stream_begin_write(_stream, (void**)&_buffer, &_period);
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_buffer[_offset] = (uint16_t)sclamp<16>(samples[0] * 32767.0) << 0;
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_buffer[_offset] |= (uint16_t)sclamp<16>(samples[1] * 32767.0) << 16;
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if((++_offset + 1) * pa_frame_size(&_specification) <= _period) return;
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while(true) {
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if(_first) {
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_first = false;
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pa_mainloop_iterate(_mainLoop, 0, nullptr);
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} else {
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pa_mainloop_iterate(_mainLoop, 1, nullptr);
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}
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uint length = pa_stream_writable_size(_stream);
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if(length >= _offset * pa_frame_size(&_specification)) break;
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if(!_blocking) {
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_offset = 0;
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return;
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}
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}
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pa_stream_write(_stream, (const void*)_buffer, _offset * pa_frame_size(&_specification), nullptr, 0LL, PA_SEEK_RELATIVE);
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_buffer = nullptr;
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_offset = 0;
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}
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private:
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auto initialize() -> bool {
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terminate();
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_mainLoop = pa_mainloop_new();
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_context = pa_context_new(pa_mainloop_get_api(_mainLoop), "ruby::pulseAudio");
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pa_context_connect(_context, nullptr, PA_CONTEXT_NOFLAGS, nullptr);
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pa_context_state_t contextState;
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do {
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pa_mainloop_iterate(_mainLoop, 1, nullptr);
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contextState = pa_context_get_state(_context);
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if(!PA_CONTEXT_IS_GOOD(contextState)) return false;
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} while(contextState != PA_CONTEXT_READY);
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_specification.format = PA_SAMPLE_S16LE;
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_specification.channels = 2;
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_specification.rate = (uint)_frequency;
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_stream = pa_stream_new(_context, "audio", &_specification, nullptr);
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pa_buffer_attr bufferAttributes;
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bufferAttributes.maxlength = -1;
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bufferAttributes.tlength = pa_usec_to_bytes(_latency * PA_USEC_PER_MSEC, &_specification);
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bufferAttributes.prebuf = -1;
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bufferAttributes.minreq = -1;
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bufferAttributes.fragsize = -1;
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pa_stream_flags_t flags = (pa_stream_flags_t)(PA_STREAM_ADJUST_LATENCY | PA_STREAM_VARIABLE_RATE);
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pa_stream_connect_playback(_stream, nullptr, &bufferAttributes, flags, nullptr, nullptr);
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pa_stream_state_t streamState;
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do {
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pa_mainloop_iterate(_mainLoop, 1, nullptr);
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streamState = pa_stream_get_state(_stream);
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if(!PA_STREAM_IS_GOOD(streamState)) return false;
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} while(streamState != PA_STREAM_READY);
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_period = 960;
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_offset = 0;
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_first = true;
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return _ready = true;
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}
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auto terminate() -> void {
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_ready = false;
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if(_buffer) {
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pa_stream_cancel_write(_stream);
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_buffer = nullptr;
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}
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if(_stream) {
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pa_stream_disconnect(_stream);
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pa_stream_unref(_stream);
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_stream = nullptr;
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}
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if(_context) {
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pa_context_disconnect(_context);
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pa_context_unref(_context);
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_context = nullptr;
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}
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if(_mainLoop) {
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pa_mainloop_free(_mainLoop);
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_mainLoop = nullptr;
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}
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}
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bool _ready = false;
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bool _blocking = true;
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double _frequency = 48000.0;
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uint _latency = 40;
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uint32_t* _buffer = nullptr;
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size_t _period = 0;
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uint _offset = 0;
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pa_mainloop* _mainLoop = nullptr;
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pa_context* _context = nullptr;
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pa_stream* _stream = nullptr;
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pa_sample_spec _specification;
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bool _first = true;
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};
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