bsnes/ananke/famicom.cpp
Tim Allen d59ae34e12 Update to higan v091r14 and ananke v00r03 releases.
byuu says:

higan changelog:
- generates title displayed in emulator window by asking the core
- core builds title solely from "information/title" ... if it's not
  there, you don't get a title at all
- sub-system load menu is gone ... since there are multiple revisions of
  the SGB, this never really worked well anyway
- to load an SGB, BS-X or ST cartridge, load the base cartridge first
- "File->Load Game" moved to "Load->Import Game" ... may cause a bit of
  confusion to new users, but I don't like having a single-item menu,
  we'll just have to explain it to new users
- browser window redone to look like ananke
  - home button here goes to ~/Emulation rather than just ~ like ananke,
    since this is the home of game folders
  - game folder icon is now the executable icon for the Tango theme
    (orange diamond), meant to represent a complete game rather than
    a game file or archive

ananke changelog:
- outputs GBC games to "Game Boy Color/" instead of "Game Boy/"
- adds the file basename to "information/title"

Known issues:
- using ananke to load a GB game trips the Super Famicom SGB mode and
  fails (need to make the full-path auto-detection ignore non-bootable
  systems)
- need to dump and test some BS-X media before releasing
- ananke lacks BS-X Satellaview cartridge support
- v092 isn't going to let you retarget the ananke/higan game folder path
  of ~/Emulation, you will have to wait for a future version if that
  bothers you so greatly

[Later, after the v092 release, byuu posted this additional changelog:
    - kill laevateinn
    - add title()
    - add bootable, remove load
    - combine file, library
    - combine [][][] paths
    - fix SFC subtype handling XML->BML
    - update file browser to use buttons
    - update file browser keyboard handling
    - update system XML->BML
    - fix sufami turbo hashing
    - remove Cartridge::manifest
]
2013-01-14 23:13:48 +11:00

33 lines
1.2 KiB
C++

void Ananke::copyFamicomSaves(const string &pathname) {
if(!file::exists({pathname, "save.ram"})) {
if(file::exists({information.path, nall::basename(information.name), ".sav"})) {
file::copy({information.path, nall::basename(information.name), ".srm"}, {pathname, "save.ram"});
}
}
}
string Ananke::createFamicomHeuristic(vector<uint8_t> &buffer) {
string pathname = {
userpath(), "Emulation/Famicom/",
nall::basename(information.name),
" (!).fc/"
};
directory::create(pathname);
FamicomCartridge info(buffer.data(), buffer.size());
string markup = info.markup();
markup.append("\ninformation\n title: ", nall::basename(information.name), "\n");
if(!information.manifest.empty()) markup = information.manifest; //override with embedded beat manifest, if one exists
file::write({pathname, "manifest.bml"}, markup);
file::write({pathname, "program.rom"}, buffer.data() + 16, info.prgrom);
if(info.chrrom > 0) file::write({pathname, "character.rom"}, buffer.data() + 16 + info.prgrom, info.chrrom);
copyFamicomSaves(pathname);
return pathname;
}
string Ananke::openFamicom(vector<uint8_t> &buffer) {
return createFamicomHeuristic(buffer);
}