bsnes/ruby/input/udev.cpp
Tim Allen 83f684c66c Update to v094r29 release.
byuu says:

Note: for Windows users, please go to nall/intrinsics.hpp line 60 and
correct the typo from "DISPLAY_WINDOW" to "DISPLAY_WINDOWS" before
compiling, otherwise things won't work at all.

This will be a really major WIP for the core SNES emulation, so please
test as thoroughly as possible.

I rewrote the 65816 CPU core's dispatcher from a jump table to a switch
table. This was so that I could pass class variables as parameters to
opcodes without crazy theatrics.

With that, I killed the regs.r[N] stuff, the flag_t operator|=, &=, ^=
stuff, and all of the template versions of opcodes.

I also removed some stupid pointless flag tests in xcn and pflag that
would always be true.

I sure hope that AWJ is happy with this; because this change was so that
my flag assignments and branch tests won't need to build regs.P into
a full 8-bit variable anymore.

It does of course incur a slight performance hit when you pass in
variables by-value to functions, but it should help with binary size
(and thus cache) by reducing a lot of extra functions. (I know I could
have used template parameters for some things even with a switch table,
but chose not to for the aforementioned reasons.)

Overall, it's about a ~1% speedup from the previous build. The CPU core
instructions were never a bottleneck, but I did want to fix the P flag
building stuff because that really was a dumb mistake v_v'
2015-06-22 23:31:49 +10:00

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C++

#include <unistd.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/poll.h>
#include <fcntl.h>
#include <libudev.h>
#include <linux/types.h>
#include <linux/input.h>
#include "keyboard/xlib.cpp"
#include "mouse/xlib.cpp"
#include "joypad/udev.cpp"
struct InputUdev : Input {
InputKeyboardXlib xlibKeyboard;
InputMouseXlib xlibMouse;
InputJoypadUdev udev;
InputUdev() : xlibKeyboard(*this), xlibMouse(*this), udev(*this) {}
~InputUdev() { term(); }
struct Settings {
uintptr_t handle = 0;
} settings;
auto cap(const string& name) -> bool {
if(name == Input::Handle) return true;
if(name == Input::KeyboardSupport) return true;
if(name == Input::MouseSupport) return true;
if(name == Input::JoypadSupport) return true;
if(name == Input::JoypadRumbleSupport) return true;
return false;
}
auto get(const string& name) -> any {
if(name == Input::Handle) return settings.handle;
return {};
}
auto set(const string& name, const any& value) -> bool {
if(name == Input::Handle && value.is<uintptr_t>()) {
settings.handle = value.get<uintptr_t>();
return true;
}
return false;
}
auto acquire() -> bool {
return xlibMouse.acquire();
}
auto release() -> bool {
return xlibMouse.release();
}
auto acquired() -> bool {
return xlibMouse.acquired();
}
auto poll() -> vector<shared_pointer<HID::Device>> {
vector<shared_pointer<HID::Device>> devices;
xlibKeyboard.poll(devices);
xlibMouse.poll(devices);
udev.poll(devices);
return devices;
}
auto rumble(uint64_t id, bool enable) -> bool {
return udev.rumble(id, enable);
}
auto init() -> bool {
if(xlibKeyboard.init() == false) return false;
if(xlibMouse.init(settings.handle) == false) return false;
if(udev.init() == false) return false;
return true;
}
auto term() -> void {
xlibKeyboard.term();
xlibMouse.term();
udev.term();
}
};