bsnes/ui/base.hpp
Tim Allen d8a386031f Update to release v000r11.
byuu says:

Changelog:
- adds XML memory mapping to cartridge loading;
  nall/gameboy/cartridge.hpp will bullshit one for now
- still need to add proper MMM01 detection (menu code goes at end of ROM
  apparently)
- added save state support, which works here (but not inside bsnes, go
  figure), to aid in debugging. Expect constant changes for now a long
  while, it's way too early to add states
2011-01-07 22:11:56 +11:00

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Executable File

#include <nall/file.hpp>
#include <nall/foreach.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
#include <nall/gameboy/cartridge.hpp>
using namespace nall;
#include <ruby/ruby.hpp>
using namespace ruby;
#include <phoenix/phoenix.hpp>
using namespace phoenix;
#include <gameboy/gameboy.hpp>
#include "interface.hpp"
#include "general/main-window.hpp"
#include "utility/utility.hpp"
struct Application {
bool quit;
Font proportionalFont;
Font proportionalFontBold;
Font monospaceFont;
void main(int argc, char **argv);
};
extern Application application;