mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-10-05 00:51:34 +02:00
byuu says: This WIP substantially restructures the ruby API for the first time since that project started. It is my hope that with this restructuring, destruction of the ruby objects should now be deterministic, which should fix the crashing on closing the emulator on Linux. We'll see I guess ... either way, it removed two layers of wrappers from ruby, so it's a pretty nice code cleanup. It won't compile on Windows due to a few issues I didn't see until uploading the WIP, too lazy to upload another. But I fixed all the compilation issues locally, so it'll work on Windows again with the next WIP (unless I break something else.) (Kind of annoying that Linux defines glActiveTexture but Windows doesn't.)
184 lines
5.3 KiB
C++
184 lines
5.3 KiB
C++
#include <dsound.h>
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struct AudioDS : Audio {
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~AudioDS() { term(); }
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LPDIRECTSOUND ds = nullptr;
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LPDIRECTSOUNDBUFFER dsb_p = nullptr;
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LPDIRECTSOUNDBUFFER dsb_b = nullptr;
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DSBUFFERDESC dsbd;
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WAVEFORMATEX wfx;
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struct {
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unsigned rings = 0;
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unsigned latency = 0;
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uint32_t* buffer = nullptr;
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unsigned bufferoffset = 0;
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unsigned readring = 0;
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unsigned writering = 0;
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int distance = 0;
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} device;
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struct {
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HWND handle = nullptr;
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bool synchronize = false;
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unsigned frequency = 22050;
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unsigned latency = 120;
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} settings;
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auto cap(const string& name) -> bool {
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if(name == Audio::Handle) return true;
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if(name == Audio::Synchronize) return true;
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if(name == Audio::Frequency) return true;
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if(name == Audio::Latency) return true;
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return false;
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}
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auto get(const string& name) -> any {
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if(name == Audio::Handle) return (uintptr_t)settings.handle;
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if(name == Audio::Synchronize) return settings.synchronize;
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if(name == Audio::Frequency) return settings.frequency;
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if(name == Audio::Latency) return settings.latency;
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return {};
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}
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auto set(const string& name, const any& value) -> bool {
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if(name == Audio::Handle && value.is<uintptr_t>()) {
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settings.handle = (HWND)value.get<uintptr_t>();
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return true;
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}
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if(name == Audio::Synchronize && value.is<bool>()) {
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settings.synchronize = value.get<bool>();
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if(ds) clear();
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return true;
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}
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if(name == Audio::Frequency && value.is<unsigned>()) {
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settings.frequency = value.get<unsigned>();
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if(ds) init();
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return true;
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}
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if(name == Audio::Latency && value.is<unsigned>()) {
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settings.latency = value.get<unsigned>();
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if(ds) init();
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return true;
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}
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return false;
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}
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auto sample(uint16_t left, uint16_t right) -> void {
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device.buffer[device.bufferoffset++] = left + (right << 16);
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if(device.bufferoffset < device.latency) return;
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device.bufferoffset = 0;
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DWORD pos, size;
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void* output;
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if(settings.synchronize) {
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//wait until playback buffer has an empty ring to write new audio data to
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while(device.distance >= device.rings - 1) {
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dsb_b->GetCurrentPosition(&pos, 0);
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unsigned activering = pos / (device.latency * 4);
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if(activering == device.readring) continue;
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//subtract number of played rings from ring distance counter
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device.distance -= (device.rings + activering - device.readring) % device.rings;
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device.readring = activering;
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if(device.distance < 2) {
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//buffer underflow; set max distance to recover quickly
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device.distance = device.rings - 1;
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device.writering = (device.rings + device.readring - 1) % device.rings;
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break;
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}
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}
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}
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device.writering = (device.writering + 1) % device.rings;
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device.distance = (device.distance + 1) % device.rings;
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if(dsb_b->Lock(device.writering * device.latency * 4, device.latency * 4, &output, &size, 0, 0, 0) == DS_OK) {
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memcpy(output, device.buffer, device.latency * 4);
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dsb_b->Unlock(output, size, 0, 0);
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}
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}
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auto clear() -> void {
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device.readring = 0;
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device.writering = device.rings - 1;
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device.distance = device.rings - 1;
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device.bufferoffset = 0;
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if(device.buffer) memset(device.buffer, 0, device.latency * device.rings * 4);
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if(!dsb_b) return;
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dsb_b->Stop();
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dsb_b->SetCurrentPosition(0);
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DWORD size;
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void* output;
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dsb_b->Lock(0, device.latency * device.rings * 4, &output, &size, 0, 0, 0);
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memset(output, 0, size);
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dsb_b->Unlock(output, size, 0, 0);
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dsb_b->Play(0, 0, DSBPLAY_LOOPING);
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}
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auto init() -> bool {
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settings.handle = GetDesktopWindow();
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device.rings = 8;
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device.latency = settings.frequency * settings.latency / device.rings / 1000.0 + 0.5;
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device.buffer = new uint32_t[device.latency * device.rings];
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device.bufferoffset = 0;
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DirectSoundCreate(0, &ds, 0);
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ds->SetCooperativeLevel((HWND)settings.handle, DSSCL_PRIORITY);
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memset(&dsbd, 0, sizeof(dsbd));
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dsbd.dwSize = sizeof(dsbd);
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dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
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dsbd.dwBufferBytes = 0;
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dsbd.lpwfxFormat = 0;
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ds->CreateSoundBuffer(&dsbd, &dsb_p, 0);
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memset(&wfx, 0, sizeof(wfx));
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wfx.wFormatTag = WAVE_FORMAT_PCM;
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wfx.nChannels = 2;
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wfx.nSamplesPerSec = settings.frequency;
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wfx.wBitsPerSample = 16;
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wfx.nBlockAlign = wfx.wBitsPerSample / 8 * wfx.nChannels;
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
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dsb_p->SetFormat(&wfx);
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memset(&dsbd, 0, sizeof(dsbd));
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dsbd.dwSize = sizeof(dsbd);
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dsbd.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLFREQUENCY | DSBCAPS_GLOBALFOCUS | DSBCAPS_LOCSOFTWARE;
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dsbd.dwBufferBytes = device.latency * device.rings * sizeof(uint32_t);
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dsbd.guid3DAlgorithm = GUID_NULL;
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dsbd.lpwfxFormat = &wfx;
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ds->CreateSoundBuffer(&dsbd, &dsb_b, 0);
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dsb_b->SetFrequency(settings.frequency);
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dsb_b->SetCurrentPosition(0);
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clear();
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return true;
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}
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auto term() -> void {
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if(device.buffer) {
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delete[] device.buffer;
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device.buffer = 0;
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}
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if(dsb_b) { dsb_b->Stop(); dsb_b->Release(); dsb_b = 0; }
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if(dsb_p) { dsb_p->Stop(); dsb_p->Release(); dsb_p = 0; }
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if(ds) { ds->Release(); ds = 0; }
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}
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};
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