mirror of
https://github.com/bsnes-emu/bsnes.git
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byuu says: This WIP substantially restructures the ruby API for the first time since that project started. It is my hope that with this restructuring, destruction of the ruby objects should now be deterministic, which should fix the crashing on closing the emulator on Linux. We'll see I guess ... either way, it removed two layers of wrappers from ruby, so it's a pretty nice code cleanup. It won't compile on Windows due to a few issues I didn't see until uploading the WIP, too lazy to upload another. But I fixed all the compilation issues locally, so it'll work on Windows again with the next WIP (unless I break something else.) (Kind of annoying that Linux defines glActiveTexture but Windows doesn't.)
174 lines
4.9 KiB
C++
174 lines
4.9 KiB
C++
#ifndef RUBY_INPUT_KEYBOARD_XLIB
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#define RUBY_INPUT_KEYBOARD_XLIB
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struct InputKeyboardXlib {
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Input& input;
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InputKeyboardXlib(Input& input) : input(input) {}
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shared_pointer<HID::Keyboard> hid{new HID::Keyboard};
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Display* display = nullptr;
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struct Key {
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string name;
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unsigned keysym;
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unsigned keycode;
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};
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vector<Key> keys;
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auto assign(unsigned inputID, bool value) -> void {
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auto& group = hid->buttons();
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if(group.input(inputID).value() == value) return;
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input.doChange(hid, HID::Keyboard::GroupID::Button, inputID, group.input(inputID).value(), value);
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group.input(inputID).setValue(value);
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}
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auto poll(vector<shared_pointer<HID::Device>>& devices) -> void {
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char state[32];
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XQueryKeymap(display, state);
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for(unsigned n = 0; n < keys.size(); n++) {
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bool value = state[keys[n].keycode >> 3] & (1 << (keys[n].keycode & 7));
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assign(n, value);
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}
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devices.append(hid);
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}
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auto init() -> bool {
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display = XOpenDisplay(0);
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keys.append({"Escape", XK_Escape});
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keys.append({"F1", XK_F1});
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keys.append({"F2", XK_F2});
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keys.append({"F3", XK_F3});
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keys.append({"F4", XK_F4});
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keys.append({"F5", XK_F5});
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keys.append({"F6", XK_F6});
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keys.append({"F7", XK_F7});
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keys.append({"F8", XK_F8});
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keys.append({"F9", XK_F9});
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keys.append({"F10", XK_F10});
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keys.append({"F11", XK_F11});
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keys.append({"F12", XK_F12});
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keys.append({"ScrollLock", XK_Scroll_Lock});
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keys.append({"Pause", XK_Pause});
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keys.append({"Tilde", XK_asciitilde});
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keys.append({"Num0", XK_0});
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keys.append({"Num1", XK_1});
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keys.append({"Num2", XK_2});
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keys.append({"Num3", XK_3});
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keys.append({"Num4", XK_4});
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keys.append({"Num5", XK_5});
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keys.append({"Num6", XK_6});
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keys.append({"Num7", XK_7});
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keys.append({"Num8", XK_8});
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keys.append({"Num9", XK_9});
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keys.append({"Dash", XK_minus});
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keys.append({"Equal", XK_equal});
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keys.append({"Backspace", XK_BackSpace});
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keys.append({"Insert", XK_Insert});
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keys.append({"Delete", XK_Delete});
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keys.append({"Home", XK_Home});
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keys.append({"End", XK_End});
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keys.append({"PageUp", XK_Prior});
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keys.append({"PageDown", XK_Next});
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keys.append({"A", XK_A});
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keys.append({"B", XK_B});
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keys.append({"C", XK_C});
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keys.append({"D", XK_D});
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keys.append({"E", XK_E});
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keys.append({"F", XK_F});
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keys.append({"G", XK_G});
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keys.append({"H", XK_H});
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keys.append({"I", XK_I});
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keys.append({"J", XK_J});
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keys.append({"K", XK_K});
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keys.append({"L", XK_L});
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keys.append({"M", XK_M});
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keys.append({"N", XK_N});
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keys.append({"O", XK_O});
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keys.append({"P", XK_P});
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keys.append({"Q", XK_Q});
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keys.append({"R", XK_R});
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keys.append({"S", XK_S});
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keys.append({"T", XK_T});
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keys.append({"U", XK_U});
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keys.append({"V", XK_V});
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keys.append({"W", XK_W});
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keys.append({"X", XK_X});
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keys.append({"Y", XK_Y});
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keys.append({"Z", XK_Z});
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keys.append({"LeftBracket", XK_bracketleft});
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keys.append({"RightBracket", XK_bracketright});
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keys.append({"Backslash", XK_backslash});
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keys.append({"Semicolon", XK_semicolon});
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keys.append({"Apostrophe", XK_apostrophe});
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keys.append({"Comma", XK_comma});
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keys.append({"Period", XK_period});
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keys.append({"Slash", XK_slash});
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keys.append({"Keypad0", XK_KP_0});
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keys.append({"Keypad1", XK_KP_1});
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keys.append({"Keypad2", XK_KP_2});
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keys.append({"Keypad3", XK_KP_3});
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keys.append({"Keypad4", XK_KP_4});
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keys.append({"Keypad5", XK_KP_5});
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keys.append({"Keypad6", XK_KP_6});
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keys.append({"Keypad7", XK_KP_7});
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keys.append({"Keypad8", XK_KP_8});
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keys.append({"Keypad9", XK_KP_9});
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keys.append({"Add", XK_KP_Add});
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keys.append({"Subtract", XK_KP_Subtract});
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keys.append({"Multiply", XK_KP_Multiply});
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keys.append({"Divide", XK_KP_Divide});
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keys.append({"Enter", XK_KP_Enter});
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keys.append({"Up", XK_Up});
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keys.append({"Down", XK_Down});
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keys.append({"Left", XK_Left});
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keys.append({"Right", XK_Right});
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keys.append({"Tab", XK_Tab});
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keys.append({"Return", XK_Return});
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keys.append({"Spacebar", XK_space});
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keys.append({"LeftControl", XK_Control_L});
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keys.append({"RightControl", XK_Control_R});
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keys.append({"LeftAlt", XK_Alt_L});
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keys.append({"RightAlt", XK_Alt_R});
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keys.append({"LeftShift", XK_Shift_L});
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keys.append({"RightShift", XK_Shift_R});
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keys.append({"LeftSuper", XK_Super_L});
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keys.append({"RightSuper", XK_Super_R});
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keys.append({"Menu", XK_Menu});
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hid->setID(1);
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for(unsigned n = 0; n < keys.size(); n++) {
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hid->buttons().append(keys[n].name);
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keys[n].keycode = XKeysymToKeycode(display, keys[n].keysym);
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}
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return true;
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}
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auto term() -> void {
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if(display) {
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XCloseDisplay(display);
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display = nullptr;
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}
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}
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};
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#endif
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