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https://github.com/bsnes-emu/bsnes.git
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byuu says: This WIP substantially restructures the ruby API for the first time since that project started. It is my hope that with this restructuring, destruction of the ruby objects should now be deterministic, which should fix the crashing on closing the emulator on Linux. We'll see I guess ... either way, it removed two layers of wrappers from ruby, so it's a pretty nice code cleanup. It won't compile on Windows due to a few issues I didn't see until uploading the WIP, too lazy to upload another. But I fixed all the compilation issues locally, so it'll work on Windows again with the next WIP (unless I break something else.) (Kind of annoying that Linux defines glActiveTexture but Windows doesn't.)
154 lines
4.8 KiB
C++
154 lines
4.8 KiB
C++
#ifndef RUBY_INPUT_MOUSE_XLIB
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#define RUBY_INPUT_MOUSE_XLIB
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struct InputMouseXlib {
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Input& input;
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InputMouseXlib(Input& input) : input(input) {}
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shared_pointer<HID::Mouse> hid{new HID::Mouse};
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uintptr_t handle = 0;
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Display* display = nullptr;
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Window rootWindow;
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Cursor invisibleCursor;
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unsigned screenWidth = 0;
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unsigned screenHeight = 0;
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struct Mouse {
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bool acquired = false;
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signed numerator = 0;
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signed denominator = 0;
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signed threshold = 0;
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unsigned relativeX = 0;
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unsigned relativeY = 0;
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} ms;
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auto acquire() -> bool {
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if(acquired()) return true;
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if(XGrabPointer(display, handle, True, 0, GrabModeAsync, GrabModeAsync, rootWindow, invisibleCursor, CurrentTime) == GrabSuccess) {
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//backup existing cursor acceleration settings
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XGetPointerControl(display, &ms.numerator, &ms.denominator, &ms.threshold);
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//disable cursor acceleration
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XChangePointerControl(display, True, False, 1, 1, 0);
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//center cursor (so that first relative poll returns 0, 0 if mouse has not moved)
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XWarpPointer(display, None, rootWindow, 0, 0, 0, 0, screenWidth / 2, screenHeight / 2);
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return ms.acquired = true;
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} else {
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return ms.acquired = false;
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}
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}
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auto release() -> bool {
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if(acquired()) {
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//restore cursor acceleration and release cursor
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XChangePointerControl(display, True, True, ms.numerator, ms.denominator, ms.threshold);
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XUngrabPointer(display, CurrentTime);
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ms.acquired = false;
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}
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return true;
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}
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auto acquired() -> bool {
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return ms.acquired;
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}
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auto assign(unsigned groupID, unsigned inputID, int16_t value) -> void {
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auto& group = hid->group(groupID);
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if(group.input(inputID).value() == value) return;
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input.doChange(hid, groupID, inputID, group.input(inputID).value(), value);
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group.input(inputID).setValue(value);
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}
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auto poll(vector<shared_pointer<HID::Device>>& devices) -> void {
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Window rootReturn;
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Window childReturn;
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signed rootXReturn = 0;
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signed rootYReturn = 0;
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signed windowXReturn = 0;
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signed windowYReturn = 0;
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unsigned maskReturn = 0;
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XQueryPointer(display, handle, &rootReturn, &childReturn, &rootXReturn, &rootYReturn, &windowXReturn, &windowYReturn, &maskReturn);
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if(acquired()) {
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XWindowAttributes attributes;
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XGetWindowAttributes(display, handle, &attributes);
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//absolute -> relative conversion
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assign(HID::Mouse::GroupID::Axis, 0, (int16_t)(rootXReturn - screenWidth / 2));
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assign(HID::Mouse::GroupID::Axis, 1, (int16_t)(rootYReturn - screenHeight / 2));
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if(hid->axes().input(0).value() != 0 || hid->axes().input(1).value() != 0) {
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//if mouse moved, re-center mouse for next poll
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XWarpPointer(display, None, rootWindow, 0, 0, 0, 0, screenWidth / 2, screenHeight / 2);
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}
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} else {
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assign(HID::Mouse::GroupID::Axis, 0, (int16_t)(rootXReturn - ms.relativeX));
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assign(HID::Mouse::GroupID::Axis, 1, (int16_t)(rootYReturn - ms.relativeY));
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ms.relativeX = rootXReturn;
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ms.relativeY = rootYReturn;
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}
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assign(HID::Mouse::GroupID::Button, 0, (bool)(maskReturn & Button1Mask));
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assign(HID::Mouse::GroupID::Button, 1, (bool)(maskReturn & Button2Mask));
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assign(HID::Mouse::GroupID::Button, 2, (bool)(maskReturn & Button3Mask));
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assign(HID::Mouse::GroupID::Button, 3, (bool)(maskReturn & Button4Mask));
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assign(HID::Mouse::GroupID::Button, 4, (bool)(maskReturn & Button5Mask));
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devices.append(hid);
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}
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auto init(uintptr_t handle) -> bool {
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this->handle = handle;
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display = XOpenDisplay(0);
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rootWindow = DefaultRootWindow(display);
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XWindowAttributes attributes;
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XGetWindowAttributes(display, rootWindow, &attributes);
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screenWidth = attributes.width;
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screenHeight = attributes.height;
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//Xlib: because XShowCursor(display, false) would just be too easy
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//create invisible cursor for use when mouse is acquired
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Pixmap pixmap;
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XColor black, unused;
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static char invisibleData[8] = {0};
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Colormap colormap = DefaultColormap(display, DefaultScreen(display));
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XAllocNamedColor(display, colormap, "black", &black, &unused);
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pixmap = XCreateBitmapFromData(display, handle, invisibleData, 8, 8);
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invisibleCursor = XCreatePixmapCursor(display, pixmap, pixmap, &black, &black, 0, 0);
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XFreePixmap(display, pixmap);
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XFreeColors(display, colormap, &black.pixel, 1, 0);
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ms.acquired = false;
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ms.relativeX = 0;
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ms.relativeY = 0;
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hid->setID(2);
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hid->axes().append("X");
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hid->axes().append("Y");
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hid->buttons().append("Left");
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hid->buttons().append("Middle");
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hid->buttons().append("Right");
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hid->buttons().append("Up");
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hid->buttons().append("Down");
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return true;
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}
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auto term() -> void {
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release();
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XFreeCursor(display, invisibleCursor);
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XCloseDisplay(display);
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}
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};
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#endif
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