Files
bsnes/ruby/input/mouse/xlib.cpp
Tim Allen e0815b55b9 Update to v094r28 release.
byuu says:

This WIP substantially restructures the ruby API for the first time
since that project started.

It is my hope that with this restructuring, destruction of the ruby
objects should now be deterministic, which should fix the crashing on
closing the emulator on Linux. We'll see I guess ... either way, it
removed two layers of wrappers from ruby, so it's a pretty nice code
cleanup.

It won't compile on Windows due to a few issues I didn't see until
uploading the WIP, too lazy to upload another. But I fixed all the
compilation issues locally, so it'll work on Windows again with the next
WIP (unless I break something else.)

(Kind of annoying that Linux defines glActiveTexture but Windows
doesn't.)
2015-06-20 15:44:05 +10:00

154 lines
4.8 KiB
C++

#ifndef RUBY_INPUT_MOUSE_XLIB
#define RUBY_INPUT_MOUSE_XLIB
struct InputMouseXlib {
Input& input;
InputMouseXlib(Input& input) : input(input) {}
shared_pointer<HID::Mouse> hid{new HID::Mouse};
uintptr_t handle = 0;
Display* display = nullptr;
Window rootWindow;
Cursor invisibleCursor;
unsigned screenWidth = 0;
unsigned screenHeight = 0;
struct Mouse {
bool acquired = false;
signed numerator = 0;
signed denominator = 0;
signed threshold = 0;
unsigned relativeX = 0;
unsigned relativeY = 0;
} ms;
auto acquire() -> bool {
if(acquired()) return true;
if(XGrabPointer(display, handle, True, 0, GrabModeAsync, GrabModeAsync, rootWindow, invisibleCursor, CurrentTime) == GrabSuccess) {
//backup existing cursor acceleration settings
XGetPointerControl(display, &ms.numerator, &ms.denominator, &ms.threshold);
//disable cursor acceleration
XChangePointerControl(display, True, False, 1, 1, 0);
//center cursor (so that first relative poll returns 0, 0 if mouse has not moved)
XWarpPointer(display, None, rootWindow, 0, 0, 0, 0, screenWidth / 2, screenHeight / 2);
return ms.acquired = true;
} else {
return ms.acquired = false;
}
}
auto release() -> bool {
if(acquired()) {
//restore cursor acceleration and release cursor
XChangePointerControl(display, True, True, ms.numerator, ms.denominator, ms.threshold);
XUngrabPointer(display, CurrentTime);
ms.acquired = false;
}
return true;
}
auto acquired() -> bool {
return ms.acquired;
}
auto assign(unsigned groupID, unsigned inputID, int16_t value) -> void {
auto& group = hid->group(groupID);
if(group.input(inputID).value() == value) return;
input.doChange(hid, groupID, inputID, group.input(inputID).value(), value);
group.input(inputID).setValue(value);
}
auto poll(vector<shared_pointer<HID::Device>>& devices) -> void {
Window rootReturn;
Window childReturn;
signed rootXReturn = 0;
signed rootYReturn = 0;
signed windowXReturn = 0;
signed windowYReturn = 0;
unsigned maskReturn = 0;
XQueryPointer(display, handle, &rootReturn, &childReturn, &rootXReturn, &rootYReturn, &windowXReturn, &windowYReturn, &maskReturn);
if(acquired()) {
XWindowAttributes attributes;
XGetWindowAttributes(display, handle, &attributes);
//absolute -> relative conversion
assign(HID::Mouse::GroupID::Axis, 0, (int16_t)(rootXReturn - screenWidth / 2));
assign(HID::Mouse::GroupID::Axis, 1, (int16_t)(rootYReturn - screenHeight / 2));
if(hid->axes().input(0).value() != 0 || hid->axes().input(1).value() != 0) {
//if mouse moved, re-center mouse for next poll
XWarpPointer(display, None, rootWindow, 0, 0, 0, 0, screenWidth / 2, screenHeight / 2);
}
} else {
assign(HID::Mouse::GroupID::Axis, 0, (int16_t)(rootXReturn - ms.relativeX));
assign(HID::Mouse::GroupID::Axis, 1, (int16_t)(rootYReturn - ms.relativeY));
ms.relativeX = rootXReturn;
ms.relativeY = rootYReturn;
}
assign(HID::Mouse::GroupID::Button, 0, (bool)(maskReturn & Button1Mask));
assign(HID::Mouse::GroupID::Button, 1, (bool)(maskReturn & Button2Mask));
assign(HID::Mouse::GroupID::Button, 2, (bool)(maskReturn & Button3Mask));
assign(HID::Mouse::GroupID::Button, 3, (bool)(maskReturn & Button4Mask));
assign(HID::Mouse::GroupID::Button, 4, (bool)(maskReturn & Button5Mask));
devices.append(hid);
}
auto init(uintptr_t handle) -> bool {
this->handle = handle;
display = XOpenDisplay(0);
rootWindow = DefaultRootWindow(display);
XWindowAttributes attributes;
XGetWindowAttributes(display, rootWindow, &attributes);
screenWidth = attributes.width;
screenHeight = attributes.height;
//Xlib: because XShowCursor(display, false) would just be too easy
//create invisible cursor for use when mouse is acquired
Pixmap pixmap;
XColor black, unused;
static char invisibleData[8] = {0};
Colormap colormap = DefaultColormap(display, DefaultScreen(display));
XAllocNamedColor(display, colormap, "black", &black, &unused);
pixmap = XCreateBitmapFromData(display, handle, invisibleData, 8, 8);
invisibleCursor = XCreatePixmapCursor(display, pixmap, pixmap, &black, &black, 0, 0);
XFreePixmap(display, pixmap);
XFreeColors(display, colormap, &black.pixel, 1, 0);
ms.acquired = false;
ms.relativeX = 0;
ms.relativeY = 0;
hid->setID(2);
hid->axes().append("X");
hid->axes().append("Y");
hid->buttons().append("Left");
hid->buttons().append("Middle");
hid->buttons().append("Right");
hid->buttons().append("Up");
hid->buttons().append("Down");
return true;
}
auto term() -> void {
release();
XFreeCursor(display, invisibleCursor);
XCloseDisplay(display);
}
};
#endif