bsnes/ruby/ruby.cpp
Tim Allen e0815b55b9 Update to v094r28 release.
byuu says:

This WIP substantially restructures the ruby API for the first time
since that project started.

It is my hope that with this restructuring, destruction of the ruby
objects should now be deterministic, which should fix the crashing on
closing the emulator on Linux. We'll see I guess ... either way, it
removed two layers of wrappers from ruby, so it's a pretty nice code
cleanup.

It won't compile on Windows due to a few issues I didn't see until
uploading the WIP, too lazy to upload another. But I fixed all the
compilation issues locally, so it'll work on Windows again with the next
WIP (unless I break something else.)

(Kind of annoying that Linux defines glActiveTexture but Windows
doesn't.)
2015-06-20 15:44:05 +10:00

486 lines
8.7 KiB
C++

#include <ruby/ruby.hpp>
using namespace nall;
using namespace ruby;
/* Shared */
#undef deprecated
#undef mkdir
#undef usleep
#if defined(PLATFORM_XORG)
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#elif defined(PLATFORM_MACOSX)
#define decimal CocoaDecimal
#include <Cocoa/Cocoa.h>
#include <Carbon/Carbon.h>
#undef decimal
#elif defined(PLATFORM_WINDOWS)
#include <windows.h>
#endif
/* Video */
#if defined(VIDEO_CGL)
#include <ruby/video/cgl.cpp>
#endif
#if defined(VIDEO_DIRECT3D)
#include <ruby/video/direct3d.cpp>
#endif
#if defined(VIDEO_DIRECTDRAW)
#include <ruby/video/directdraw.cpp>
#endif
#if defined(VIDEO_GDI)
#include <ruby/video/gdi.cpp>
#endif
#if defined(VIDEO_GLX)
#include <ruby/video/glx.cpp>
#endif
#if defined(VIDEO_SDL)
#include <ruby/video/sdl.cpp>
#endif
#if defined(VIDEO_WGL)
#include <ruby/video/wgl.cpp>
#endif
#if defined(VIDEO_XSHM)
#include <ruby/video/xshm.cpp>
#endif
#if defined(VIDEO_XV)
#include <ruby/video/xv.cpp>
#endif
namespace ruby {
const string Video::Handle = "Handle";
const string Video::Synchronize = "Synchronize";
const string Video::Depth = "Depth";
const string Video::Filter = "Filter";
const string Video::Shader = "Shader";
const unsigned Video::FilterNearest = 0;
const unsigned Video::FilterLinear = 1;
auto Video::create(const string& driver) -> Video* {
if(!driver) return create(optimalDriver());
#if defined(VIDEO_CGL)
if(driver == "OpenGL") return new VideoCGL;
#endif
#if defined(VIDEO_DIRECT3D)
if(driver == "Direct3D") return new VideoD3D;
#endif
#if defined(VIDEO_DIRECTDRAW)
if(driver == "DirectDraw") return new VideoDD;
#endif
#if defined(VIDEO_GDI)
if(driver == "GDI") return new VideoGDI;
#endif
#if defined(VIDEO_GLX)
if(driver == "OpenGL") return new VideoGLX;
#endif
#if defined(VIDEO_SDL)
if(driver == "SDL") return new VideoSDL;
#endif
#if defined(VIDEO_WGL)
if(driver == "OpenGL") return new VideoWGL;
#endif
#if defined(VIDEO_XSHM)
if(driver == "XShm") return new VideoXShm;
#endif
#if defined(VIDEO_XV)
if(driver == "X-Video") return new VideoXv;
#endif
return new Video;
}
auto Video::optimalDriver() -> string {
#if defined(VIDEO_WGL)
return "OpenGL";
#elif defined(VIDEO_DIRECT3D)
return "Direct3D";
#elif defined(VIDEO_DIRECTDRAW)
return "DirectDraw";
#elif defined(VIDEO_GDI)
return "GDI";
#elif defined(VIDEO_CGL)
return "OpenGL";
#elif defined(VIDEO_GLX)
return "OpenGL";
#elif defined(VIDEO_XV)
return "X-Video";
#elif defined(VIDEO_XSHM)
return "XShm";
#elif defined(VIDEO_SDL)
return "SDL";
#else
return "None";
#endif
}
auto Video::safestDriver() -> string {
#if defined(VIDEO_DIRECT3D)
return "Direct3D";
#elif defined(VIDEO_WGL)
return "OpenGL";
#elif defined(VIDEO_DIRECTDRAW)
return "DirectDraw";
#elif defined(VIDEO_GDI)
return "GDI";
#elif defined(VIDEO_CGL)
return "OpenGL";
#elif defined(VIDEO_XSHM)
return "XShm";
#elif defined(VIDEO_SDL)
return "SDL";
#elif defined(VIDEO_XV)
return "X-Video";
#elif defined(VIDEO_GLX)
return "OpenGL";
#else
return "None";
#endif
}
auto Video::availableDrivers() -> lstring {
return {
#if defined(VIDEO_WGL)
"OpenGL",
#endif
#if defined(VIDEO_DIRECT3D)
"Direct3D",
#endif
#if defined(VIDEO_DIRECTDRAW)
"DirectDraw",
#endif
#if defined(VIDEO_GDI)
"GDI",
#endif
#if defined(VIDEO_CGL)
"OpenGL",
#endif
#if defined(VIDEO_GLX)
"OpenGL",
#endif
#if defined(VIDEO_XV)
"X-Video",
#endif
#if defined(VIDEO_XSHM)
"XShm",
#endif
#if defined(VIDEO_SDL)
"SDL",
#endif
"None"};
}
}
/* Audio */
#if defined(AUDIO_ALSA)
#include <ruby/audio/alsa.cpp>
#endif
#if defined(AUDIO_AO)
#include <ruby/audio/ao.cpp>
#endif
#if defined(AUDIO_DIRECTSOUND)
#include <ruby/audio/directsound.cpp>
#endif
#if defined(AUDIO_OPENAL)
#include <ruby/audio/openal.cpp>
#endif
#if defined(AUDIO_OSS)
#include <ruby/audio/oss.cpp>
#endif
#if defined(AUDIO_PULSEAUDIO)
#include <ruby/audio/pulseaudio.cpp>
#endif
#if defined(AUDIO_PULSEAUDIOSIMPLE)
#include <ruby/audio/pulseaudiosimple.cpp>
#endif
#if defined(AUDIO_XAUDIO2)
#include <ruby/audio/xaudio2.cpp>
#endif
namespace ruby {
const string Audio::Device = "Device";
const string Audio::Handle = "Handle";
const string Audio::Synchronize = "Synchronize";
const string Audio::Frequency = "Frequency";
const string Audio::Latency = "Latency";
auto Audio::create(const string& driver) -> Audio* {
if(!driver) return create(optimalDriver());
#if defined(AUDIO_ALSA)
if(driver == "ALSA") return new AudioALSA;
#endif
#if defined(AUDIO_AO)
if(driver == "libao") return new AudioAO;
#endif
#if defined(AUDIO_DIRECTSOUND)
if(driver == "DirectSound") return new AudioDS;
#endif
#if defined(AUDIO_OPENAL)
if(driver == "OpenAL") return new AudioOpenAL;
#endif
#if defined(AUDIO_OSS)
if(driver == "OSS") return new AudioOSS;
#endif
#if defined(AUDIO_PULSEAUDIO)
if(driver == "PulseAudio") return new AudioPulseAudio;
#endif
#if defined(AUDIO_PULSEAUDIOSIMPLE)
if(driver == "PulseAudioSimple") return new AudioPulseAudioSimple;
#endif
#if defined(AUDIO_XAUDIO2)
if(driver == "XAudio2") return new AudioXAudio2;
#endif
return new Audio;
}
auto Audio::optimalDriver() -> string {
#if defined(AUDIO_XAUDIO2)
return "XAudio2";
#elif defined(AUDIO_DIRECTSOUND)
return "DirectSound";
#elif defined(AUDIO_ALSA)
return "ALSA";
#elif defined(AUDIO_OSS)
return "OSS";
#elif defined(AUDIO_OPENAL)
return "OpenAL";
#elif defined(AUDIO_PULSEAUDIO)
return "PulseAudio";
#elif defined(AUDIO_PULSEAUDIOSIMPLE)
return "PulseAudioSimple";
#elif defined(AUDIO_AO)
return "libao";
#else
return "None";
#endif
}
auto Audio::safestDriver() -> string {
#if defined(AUDIO_DIRECTSOUND)
return "DirectSound";
#elif defined(AUDIO_XAUDIO2)
return "XAudio2";
#elif defined(AUDIO_ALSA)
return "ALSA";
#elif defined(AUDIO_OSS)
return "OSS";
#elif defined(AUDIO_OPENAL)
return "OpenAL";
#elif defined(AUDIO_PULSEAUDIO)
return "PulseAudio";
#elif defined(AUDIO_PULSEAUDIOSIMPLE)
return "PulseAudioSimple";
#elif defined(AUDIO_AO)
return "libao";
#else
return "None";
#endif
}
auto Audio::availableDrivers() -> lstring {
return {
#if defined(AUDIO_XAUDIO2)
"XAudio2",
#endif
#if defined(AUDIO_DIRECTSOUND)
"DirectSound",
#endif
#if defined(AUDIO_ALSA)
"ALSA",
#endif
#if defined(AUDIO_OSS)
"OSS",
#endif
#if defined(AUDIO_OPENAL)
"OpenAL",
#endif
#if defined(AUDIO_PULSEAUDIO)
"PulseAudio",
#endif
#if defined(AUDIO_PULSEAUDIOSIMPLE)
"PulseAudioSimple",
#endif
#if defined(AUDIO_AO)
"libao",
#endif
"None"};
}
}
/* Input */
#if defined(INPUT_CARBON)
#include <ruby/input/carbon.cpp>
#endif
#if defined(INPUT_SDL)
#include <ruby/input/sdl.cpp>
#endif
#if defined(INPUT_UDEV)
#include <ruby/input/udev.cpp>
#endif
#if defined(INPUT_WINDOWS)
#include <ruby/input/windows.cpp>
#endif
#if defined(INPUT_XLIB)
#include <ruby/input/xlib.cpp>
#endif
namespace ruby {
const string Input::Handle = "Handle";
const string Input::KeyboardSupport = "KeyboardSupport";
const string Input::MouseSupport = "MouseSupport";
const string Input::JoypadSupport = "JoypadSupport";
const string Input::JoypadRumbleSupport = "JoypadRumbleSupport";
auto Input::create(const string& driver) -> Input* {
if(!driver) return create(optimalDriver());
#if defined(INPUT_WINDOWS)
if(driver == "Windows") return new InputWindows;
#endif
#if defined(INPUT_CARBON)
if(driver == "Carbon") return new InputCarbon;
#endif
#if defined(INPUT_UDEV)
if(driver == "udev") return new InputUdev;
#endif
#if defined(INPUT_SDL)
if(driver == "SDL") return new InputSDL;
#endif
#if defined(INPUT_XLIB)
if(driver == "Xlib") return new InputXlib;
#endif
return new Input;
}
auto Input::optimalDriver() -> string {
#if defined(INPUT_WINDOWS)
return "Windows";
#elif defined(INPUT_CARBON)
return "Carbon";
#elif defined(INPUT_UDEV)
return "udev";
#elif defined(INPUT_SDL)
return "SDL";
#elif defined(INPUT_XLIB)
return "Xlib";
#else
return "None";
#endif
}
auto Input::safestDriver() -> string {
#if defined(INPUT_WINDOWS)
return "Windows";
#elif defined(INPUT_CARBON)
return "Carbon";
#elif defined(INPUT_UDEV)
return "udev";
#elif defined(INPUT_SDL)
return "SDL";
#elif defined(INPUT_XLIB)
return "Xlib";
#else
return "none";
#endif
}
auto Input::availableDrivers() -> lstring {
return {
#if defined(INPUT_WINDOWS)
"Windows",
#endif
#if defined(INPUT_CARBON)
"Carbon",
#endif
#if defined(INPUT_UDEV)
"udev",
#endif
#if defined(INPUT_SDL)
"SDL",
#endif
#if defined(INPUT_XLIB)
"Xlib",
#endif
"None"};
}
}