mirror of
https://github.com/bsnes-emu/bsnes.git
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byuu says: This WIP substantially restructures the ruby API for the first time since that project started. It is my hope that with this restructuring, destruction of the ruby objects should now be deterministic, which should fix the crashing on closing the emulator on Linux. We'll see I guess ... either way, it removed two layers of wrappers from ruby, so it's a pretty nice code cleanup. It won't compile on Windows due to a few issues I didn't see until uploading the WIP, too lazy to upload another. But I fixed all the compilation issues locally, so it'll work on Windows again with the next WIP (unless I break something else.) (Kind of annoying that Linux defines glActiveTexture but Windows doesn't.)
136 lines
3.6 KiB
C++
136 lines
3.6 KiB
C++
#include <sys/ipc.h>
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#include <sys/shm.h>
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#include <X11/extensions/Xv.h>
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#include <X11/extensions/Xvlib.h>
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#include <X11/extensions/XShm.h>
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#include <SDL/SDL.h>
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struct VideoSDL : Video {
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~VideoSDL() { term(); }
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Display* display = nullptr;
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SDL_Surface* screen = nullptr;
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SDL_Surface* buffer = nullptr;
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unsigned iwidth = 0;
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unsigned iheight = 0;
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struct {
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uintptr_t handle = 0;
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unsigned width = 0;
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unsigned height = 0;
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} settings;
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auto cap(const string& name) -> bool {
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if(name == Video::Handle) return true;
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return false;
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}
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auto get(const string& name) -> any {
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if(name == Video::Handle) return settings.handle;
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return {};
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}
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auto set(const string& name, const any& value) -> bool {
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if(name == Video::Handle && value.is<uintptr_t>()) {
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settings.handle = value.get<uintptr_t>();
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return true;
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}
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return false;
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}
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auto resize(unsigned width, unsigned height) -> void {
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if(iwidth >= width && iheight >= height) return;
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iwidth = max(width, iwidth);
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iheight = max(height, iheight);
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if(buffer) SDL_FreeSurface(buffer);
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buffer = SDL_CreateRGBSurface(
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SDL_SWSURFACE, iwidth, iheight, 32,
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0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000
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);
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}
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auto lock(uint32_t*& data, unsigned& pitch, unsigned width, unsigned height) -> bool {
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if(width != settings.width || height != settings.height) {
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resize(settings.width = width, settings.height = height);
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}
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if(SDL_MUSTLOCK(buffer)) SDL_LockSurface(buffer);
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pitch = buffer->pitch;
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return data = (uint32_t*)buffer->pixels;
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}
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auto unlock() -> void {
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if(SDL_MUSTLOCK(buffer)) SDL_UnlockSurface(buffer);
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}
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auto clear() -> void {
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if(SDL_MUSTLOCK(buffer)) SDL_LockSurface(buffer);
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for(unsigned y = 0; y < iheight; y++) {
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uint32_t* data = (uint32_t*)buffer->pixels + y * (buffer->pitch >> 2);
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for(unsigned x = 0; x < iwidth; x++) *data++ = 0xff000000;
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}
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if(SDL_MUSTLOCK(buffer)) SDL_UnlockSurface(buffer);
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refresh();
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}
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auto refresh() -> void {
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//ruby input is X8R8G8B8, top 8-bits are ignored.
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//as SDL forces us to use a 32-bit buffer, we must set alpha to 255 (full opacity)
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//to prevent blending against the window beneath when X window visual is 32-bits.
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if(SDL_MUSTLOCK(buffer)) SDL_LockSurface(buffer);
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for(unsigned y = 0; y < settings.height; y++) {
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uint32_t* data = (uint32_t*)buffer->pixels + y * (buffer->pitch >> 2);
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for(unsigned x = 0; x < settings.width; x++) *data++ |= 0xff000000;
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}
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if(SDL_MUSTLOCK(buffer)) SDL_UnlockSurface(buffer);
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XWindowAttributes attributes;
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XGetWindowAttributes(display, settings.handle, &attributes);
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SDL_Rect src, dest;
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src.x = 0;
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src.y = 0;
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src.w = settings.width;
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src.h = settings.height;
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dest.x = 0;
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dest.y = 0;
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dest.w = attributes.width;
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dest.h = attributes.height;
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SDL_SoftStretch(buffer, &src, screen, &dest);
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SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
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}
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auto init() -> bool {
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display = XOpenDisplay(0);
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//todo: this causes a segfault inside SDL_SetVideoMode on FreeBSD (works under Linux)
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char env[512];
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sprintf(env, "SDL_WINDOWID=%ld", (long)settings.handle);
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putenv(env);
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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screen = SDL_SetVideoMode(2560, 1600, 32, SDL_HWSURFACE);
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XUndefineCursor(display, settings.handle);
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buffer = 0;
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iwidth = 0;
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iheight = 0;
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resize(settings.width = 256, settings.height = 256);
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return true;
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}
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auto term() -> void {
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XCloseDisplay(display);
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SDL_FreeSurface(buffer);
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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};
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