mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-10-04 17:01:36 +02:00
byuu says: This WIP substantially restructures the ruby API for the first time since that project started. It is my hope that with this restructuring, destruction of the ruby objects should now be deterministic, which should fix the crashing on closing the emulator on Linux. We'll see I guess ... either way, it removed two layers of wrappers from ruby, so it's a pretty nice code cleanup. It won't compile on Windows due to a few issues I didn't see until uploading the WIP, too lazy to upload another. But I fixed all the compilation issues locally, so it'll work on Windows again with the next WIP (unless I break something else.) (Kind of annoying that Linux defines glActiveTexture but Windows doesn't.)
143 lines
3.9 KiB
C++
143 lines
3.9 KiB
C++
#include "opengl/opengl.hpp"
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#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
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struct VideoWGL : Video, OpenGL {
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~VideoWGL() { term(); }
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HGLRC (APIENTRY* wglCreateContextAttribs)(HDC, HGLRC, const int*) = nullptr;
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BOOL (APIENTRY* wglSwapInterval)(int) = nullptr;
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HDC display = nullptr;
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HGLRC wglcontext = nullptr;
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HWND window = nullptr;
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HINSTANCE glwindow = nullptr;
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struct {
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HWND handle = nullptr;
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bool synchronize = false;
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unsigned filter = Video::FilterNearest;
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string shader;
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} settings;
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auto cap(const string& name) -> bool {
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if(name == Video::Handle) return true;
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if(name == Video::Synchronize) return true;
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if(name == Video::Filter) return true;
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if(name == Video::Shader) return true;
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return false;
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}
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auto get(const string& name) -> any {
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if(name == Video::Handle) return (uintptr_t)settings.handle;
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if(name == Video::Synchronize) return settings.synchronize;
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if(name == Video::Filter) return settings.filter;
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return {};
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}
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auto set(const string& name, const any& value) -> bool {
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if(name == Video::Handle && value.is<uintptr_t>()) {
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settings.handle = (HWND)value.get<uintptr_t>();
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return true;
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}
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if(name == Video::Synchronize && value.is<bool>()) {
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if(settings.synchronize != value.get<bool>()) {
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settings.synchronize = value.get<bool>();
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if(wglcontext) {
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init();
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OpenGL::shader(settings.shader);
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if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
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}
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}
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}
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if(name == Video::Filter && value.is<unsigned>()) {
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settings.filter = value.get<unsigned>();
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if(!settings.shader) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
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return true;
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}
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if(name == Video::Shader && value.is<string>()) {
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settings.shader = value.get<string>();
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OpenGL::shader(settings.shader);
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if(!settings.shader) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST;
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return true;
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}
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return false;
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}
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auto lock(uint32_t*& data, unsigned& pitch, unsigned width, unsigned height) -> bool {
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OpenGL::size(width, height);
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return OpenGL::lock(data, pitch);
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}
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auto unlock() -> void {
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}
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auto clear() -> void {
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OpenGL::clear();
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SwapBuffers(display);
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}
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auto refresh() -> void {
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RECT rc;
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GetClientRect(settings.handle, &rc);
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outputWidth = rc.right - rc.left, outputHeight = rc.bottom - rc.top;
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OpenGL::refresh();
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SwapBuffers(display);
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}
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auto init() -> bool {
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GLuint pixel_format;
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PIXELFORMATDESCRIPTOR pfd;
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memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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display = GetDC(settings.handle);
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pixel_format = ChoosePixelFormat(display, &pfd);
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SetPixelFormat(display, pixel_format, &pfd);
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wglcontext = wglCreateContext(display);
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wglMakeCurrent(display, wglcontext);
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wglCreateContextAttribs = (HGLRC (APIENTRY*)(HDC, HGLRC, const int*))glGetProcAddress("wglCreateContextAttribsARB");
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wglSwapInterval = (BOOL (APIENTRY*)(int))glGetProcAddress("wglSwapIntervalEXT");
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if(wglCreateContextAttribs) {
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int attributes[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
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WGL_CONTEXT_MINOR_VERSION_ARB, 2,
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0
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};
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HGLRC context = wglCreateContextAttribs(display, 0, attributes);
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if(context) {
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(wglcontext);
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wglMakeCurrent(display, wglcontext = context);
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}
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}
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if(wglSwapInterval) {
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wglSwapInterval(settings.synchronize);
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}
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OpenGL::init();
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return true;
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}
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auto term() -> void {
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OpenGL::term();
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if(wglcontext) {
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wglDeleteContext(wglcontext);
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wglcontext = nullptr;
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}
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}
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};
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