mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-10-05 03:02:00 +02:00
byuu says: This WIP substantially restructures the ruby API for the first time since that project started. It is my hope that with this restructuring, destruction of the ruby objects should now be deterministic, which should fix the crashing on closing the emulator on Linux. We'll see I guess ... either way, it removed two layers of wrappers from ruby, so it's a pretty nice code cleanup. It won't compile on Windows due to a few issues I didn't see until uploading the WIP, too lazy to upload another. But I fixed all the compilation issues locally, so it'll work on Windows again with the next WIP (unless I break something else.) (Kind of annoying that Linux defines glActiveTexture but Windows doesn't.)
223 lines
8.3 KiB
C++
223 lines
8.3 KiB
C++
#include "../tomoko.hpp"
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Presentation* presentation = nullptr;
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Presentation::Presentation() {
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presentation = this;
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libraryMenu.setText("Library");
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for(auto& emulator : program->emulators) {
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for(auto& media : emulator->media) {
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if(!media.bootable) continue;
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auto item = new MenuItem{&libraryMenu};
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item->setText({media.name, " ..."}).onActivate([=] {
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directory::create({config->library.location, media.name});
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auto location = BrowserDialog()
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.setTitle({"Load ", media.name})
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.setPath({config->library.location, media.name})
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.setFilters(string{media.name, "|*.", media.type})
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.openFolder();
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if(directory::exists(location)) {
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program->loadMedia(location);
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}
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});
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loadBootableMedia.append(item);
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}
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}
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systemMenu.setText("System").setVisible(false);
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powerSystem.setText("Power").onActivate([&] { program->powerCycle(); });
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resetSystem.setText("Reset").onActivate([&] { program->softReset(); });
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unloadSystem.setText("Unload").onActivate([&] { program->unloadMedia(); drawSplashScreen(); });
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settingsMenu.setText("Settings");
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videoScaleMenu.setText("Video Scale");
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if(config->video.scale == "Small") videoScaleSmall.setChecked();
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if(config->video.scale == "Normal") videoScaleNormal.setChecked();
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if(config->video.scale == "Large") videoScaleLarge.setChecked();
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videoScaleSmall.setText("Small").onActivate([&] {
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config->video.scale = "Small";
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resizeViewport();
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});
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videoScaleNormal.setText("Normal").onActivate([&] {
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config->video.scale = "Normal";
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resizeViewport();
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});
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videoScaleLarge.setText("Large").onActivate([&] {
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config->video.scale = "Large";
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resizeViewport();
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});
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aspectCorrection.setText("Aspect Correction").setChecked(config->video.aspectCorrection).onToggle([&] {
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config->video.aspectCorrection = aspectCorrection.checked();
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resizeViewport();
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});
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videoFilterMenu.setText("Video Filter");
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if(config->video.filter == "None") videoFilterNone.setChecked();
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if(config->video.filter == "Blur") videoFilterBlur.setChecked();
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videoFilterNone.setText("None").onActivate([&] { config->video.filter = "None"; program->updateVideoFilter(); });
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videoFilterBlur.setText("Blur").onActivate([&] { config->video.filter = "Blur"; program->updateVideoFilter(); });
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colorEmulation.setText("Color Emulation").setChecked(config->video.colorEmulation).onToggle([&] {
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config->video.colorEmulation = colorEmulation.checked();
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program->updateVideoPalette();
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});
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maskOverscan.setText("Mask Overscan").setChecked(config->video.overscan.mask).onToggle([&] {
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config->video.overscan.mask = maskOverscan.checked();
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});
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synchronizeVideo.setText("Synchronize Video").setChecked(config->video.synchronize).onToggle([&] {
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config->video.synchronize = synchronizeVideo.checked();
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video->set(Video::Synchronize, config->video.synchronize);
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});
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synchronizeAudio.setText("Synchronize Audio").setChecked(config->audio.synchronize).onToggle([&] {
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config->audio.synchronize = synchronizeAudio.checked();
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audio->set(Audio::Synchronize, config->audio.synchronize);
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});
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muteAudio.setText("Mute Audio").setChecked(config->audio.mute).onToggle([&] {
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config->audio.mute = muteAudio.checked();
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program->dsp.setVolume(config->audio.mute ? 0.0 : 1.0);
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});
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showStatusBar.setText("Show Status Bar").setChecked(config->userInterface.showStatusBar).onToggle([&] {
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config->userInterface.showStatusBar = showStatusBar.checked();
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statusBar.setVisible(config->userInterface.showStatusBar);
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if(visible()) resizeViewport();
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});
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showConfiguration.setText("Configuration ...").onActivate([&] { settingsManager->show(2); });
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toolsMenu.setText("Tools").setVisible(false);
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saveStateMenu.setText("Save State");
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saveSlot1.setText("Slot 1").onActivate([&] { program->saveState(1); });
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saveSlot2.setText("Slot 2").onActivate([&] { program->saveState(2); });
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saveSlot3.setText("Slot 3").onActivate([&] { program->saveState(3); });
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saveSlot4.setText("Slot 4").onActivate([&] { program->saveState(4); });
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saveSlot5.setText("Slot 5").onActivate([&] { program->saveState(5); });
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loadStateMenu.setText("Load State");
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loadSlot1.setText("Slot 1").onActivate([&] { program->loadState(1); });
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loadSlot2.setText("Slot 2").onActivate([&] { program->loadState(2); });
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loadSlot3.setText("Slot 3").onActivate([&] { program->loadState(3); });
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loadSlot4.setText("Slot 4").onActivate([&] { program->loadState(4); });
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loadSlot5.setText("Slot 5").onActivate([&] { program->loadState(5); });
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cheatEditor.setText("Cheat Editor").onActivate([&] { toolsManager->show(0); });
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stateManager.setText("State Manager").onActivate([&] { toolsManager->show(1); });
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statusBar.setFont(Font::sans(8, "Bold"));
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statusBar.setVisible(config->userInterface.showStatusBar);
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onClose([&] { program->quit(); });
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setTitle({"tomoko v", Emulator::Version});
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setResizable(false);
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setBackgroundColor({0, 0, 0});
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resizeViewport();
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}
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auto Presentation::updateEmulator() -> void {
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if(!emulator) return;
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resetSystem.setVisible(emulator->information.resettable);
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inputPort1.setVisible(false).reset();
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inputPort2.setVisible(false).reset();
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for(auto n : range(emulator->port)) {
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if(n >= 2) break;
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auto& port = emulator->port[n];
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auto& menu = (n == 0 ? inputPort1 : inputPort2);
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menu.setText(port.name);
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Group devices;
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for(auto& device : port.device) {
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MenuRadioItem item{&menu};
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item.setText(device.name).onActivate([=] {
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emulator->connect(port.id, device.id);
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});
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devices.append(item);
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}
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if(devices.objects() > 1) menu.setVisible();
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}
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systemMenuSeparatorPorts.setVisible(inputPort1.visible() || inputPort2.visible());
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}
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auto Presentation::resizeViewport() -> void {
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signed scale = 1;
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if(config->video.scale == "Small" ) scale = 1;
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if(config->video.scale == "Normal") scale = 2;
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if(config->video.scale == "Large" ) scale = 4;
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signed width = 256;
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signed height = 240;
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if(emulator) {
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width = emulator->information.width;
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height = emulator->information.height;
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}
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bool arc = config->video.aspectCorrection;
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if(fullScreen() == false) {
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signed windowWidth = 256 * scale;
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signed windowHeight = 240 * scale;
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if(arc) windowWidth = windowWidth * 8 / 7;
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double stretch = (arc && emulator && emulator->information.aspectRatio != 1.0) ? 8.0 / 7.0 : 1.0;
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signed multiplier = min(windowWidth / (signed)(width * stretch), windowHeight / height);
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width = width * multiplier * stretch;
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height = height * multiplier;
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setSize({windowWidth, windowHeight});
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viewport.setGeometry({(windowWidth - width) / 2, (windowHeight - height) / 2, width, height});
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setPlacement(0.5, 0.5);
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} else {
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auto desktop = Desktop::size();
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//aspect ratio correction is always enabled in fullscreen mode
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//note that below algorithm yields 7:6 ratio on 2560x(1440,1600) monitors
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//this is extremely close to the optimum 8:7 ratio
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//it is used so that linear interpolation isn't required
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//todo: we should handle other resolutions nicely as well
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unsigned multiplier = desktop.height() / height;
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width *= 1 + multiplier;
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height *= multiplier;
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signed x = (desktop.width() - width) / 2;
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signed y = (desktop.height() - height) / 2;
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if(x < 0) x = 0;
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if(y < 0) y = 0;
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if(width > desktop.width()) width = desktop.width();
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if(height > desktop.height()) height = desktop.height();
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viewport.setGeometry({x, y, width, height});
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}
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if(!emulator) drawSplashScreen();
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}
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auto Presentation::toggleFullScreen() -> void {
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if(fullScreen() == false) {
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menuBar.setVisible(false);
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statusBar.setVisible(false);
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setResizable(true);
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setFullScreen(true);
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if(!input->acquired()) input->acquire();
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} else {
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if(input->acquired()) input->release();
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setFullScreen(false);
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setResizable(false);
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menuBar.setVisible(true);
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statusBar.setVisible(config->userInterface.showStatusBar);
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}
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Application::processEvents();
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resizeViewport();
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}
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auto Presentation::drawSplashScreen() -> void {
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if(!video) return;
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uint32* output;
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unsigned length;
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if(video->lock(output, length, 256, 240)) {
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for(auto y : range(240)) {
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uint32* dp = output + y * (length >> 2);
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for(auto x : range(256)) *dp++ = 0xff000000;
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}
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video->unlock();
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video->refresh();
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}
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}
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