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byuu says: Changelog: - fixed nall/windows/guard.hpp - fixed hiro/(windows,gtk)/header.hpp - fixed Famicom PPU OAM reads (mask the correct bits when writing) [hex_usr] - removed the need for (system := system) lines from higan/GNUmakefile - added "All" option to filetype dropdown for ROM loading - allows loading GBC games in SGB mode (and technically non-GB(C) games, which will obviously fail to do anything) - loki can load and play game folders now (command-line only) (extremely unimpressive; don't waste your time :P) - the input is extremely hacked in as a quick placeholder; not sure how I'm going to do mapping yet for it
17 lines
847 B
Makefile
17 lines
847 B
Makefile
processors += r6502
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objects += fc-interface fc-system fc-scheduler fc-input
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objects += fc-memory fc-cartridge fc-cpu fc-apu fc-ppu
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objects += fc-cheat
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obj/fc-interface.o: fc/interface/interface.cpp $(call rwildcard,fc/interface/)
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obj/fc-system.o: fc/system/system.cpp $(call rwildcard,fc/system/)
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obj/fc-scheduler.o: fc/scheduler/scheduler.cpp $(call rwildcard,fc/scheduler/)
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obj/fc-input.o: fc/input/input.cpp $(call rwildcard,fc/input/)
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obj/fc-memory.o: fc/memory/memory.cpp $(call rwildcard,fc/memory/)
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obj/fc-cartridge.o: fc/cartridge/cartridge.cpp $(call rwildcard,fc/cartridge/)
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obj/fc-cpu.o: fc/cpu/cpu.cpp $(call rwildcard,fc/cpu/)
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obj/fc-apu.o: fc/apu/apu.cpp $(call rwildcard,fc/apu/)
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obj/fc-ppu.o: fc/ppu/ppu.cpp $(call rwildcard,fc/ppu/)
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obj/fc-cheat.o: fc/cheat/cheat.cpp $(call rwildcard,fc/cheat/)
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